Brawler Archive
Thread: Taunt, a useless skill?
ya ive found it to be worthless, it should have NO ham bar cost
^_^x KD
Exactly.
Taunt is good to pull creatures off of your marksmen, medics or whatever. Kinda like warning shot for the gun using people.
It seems to me that a successful taunt should make the creature react as if you had shot them with a blaster (make them come at you). As it is now though, taunt is basically just an expensive way to start attacking a creature from out of range (start the music and make it so you can't /sit).
Akuna
I don't know how many of you guys come from an EQ background, but I will tell you what taunt does in EQ, and it is quite useful.
In EQ, the plate wearing tanking classes (warriors, paladins, shadowknights) were designed to have the most hitpoints and the best armor in the game. You want the mob attacking these tanks and not the clerics or wizards or other casters that wear less armor and have fewer hitpoints. Taunt tries to make the mob stop attacking these other classes and start attacking you, since you are much more capable of absorbing the punishment.
To use taunt, you must be close to the mob and then taunt it off of the weaker class and back on to you.
While I am new to the game, I have successfully taunted most mobs with the exception of the really red mobs that seem to ignore my taunts ![]()
=GS=Ulric
Yes, LordUlric, taunt is ment to keep the mobs on the meatshields. Show me one so I can give them my taunt button
Seriously though, taunt seems to fail more often than not, though admittedly I have not tried using it since I was an Intermediate Brawler. When it works, it works at range, fairly close range but definately outside of melee range. I used it a few times to pull mobs, then I got fed up and started making traps to pull with ![]()
Now, when I group, I just zerk and get in the mob's face, that usually puts them on me very quickly.
Tigerr
Tigerr, I am also from an EQ background and became familiar with Taunt there. I would think you need to be in melee range to use it. A couple EQ tips that may or may not apply here:
1. Only hit your taunt button when the mob attacks another player. I don't know if its aggro effect is cumulative in SWG, but it wasn't in EQ.
2. Attack the mob, then hit Taunt. Your attacks also have a taunt value.
3. You may need to be higher than Intermediate before it actually begins to become reliable, and that makes sense from a skills progression perspective.
except for a quick one-button save someone who got jumped skill. It has no use as far as I've seen in regular day to day fighting.
The only time taunt could become useful is when you must tank something that is dealing out more damage than you. For those that are familiar with raid-level EQ it shouldn't be hard to understand. Example: the main tank is dealing out400 dmg/sec and taking500 dps. Obviously to keep him alive he would need to be healed at a rate of 100 hps/sec. Assuming 100 heal = 100 dmg inaggro value that would mean the tank needs to somehow make up 100 dmg worth ofaggro...
to make up 100aggro you can: a) stand closer, gaining more aggro. b) heal/deal dmg c) hit taunt.
For those that are new to this... the main reason you have 1 main tank on something "big", krayt dragon for example, is so all the healers can just focus on him. Because, something that hits that hard will require the effort of every healer just to keep the 1 person alive. If you ever do play a sony game (eq, eqoa
"except for a quick one-button save someone who got jumped skill."'
But isn't that is the real reason for taunting in the first place? How is that not extremely useful? Maybe I haven't played the game enough to have a valid opinion, but I have successfully taunted off of a teammate several times. The only time I was unable to taunt was when the mob was red to me and my teammates were doing way more damage than I was doing.
=GS=Ulric
Yes its almost worthless aggro in this game is retarded.