Brawler Archive

Thread: Taunt, a useless skill?

Draelen
Tue Jul 15, 2003 8:43 am
#14






Daffie999 wrote:

except for a quick one-button save someone who got jumped skill. It has no use as far as I've seen in regular day to day fighting.


The only time taunt could become useful is when you must tank something that is dealing out more damage than you. For those that are familiar with raid-level EQ it shouldn't be hard to understand. Example: the main tank is dealing out400 dmg/sec and taking500 dps. Obviously to keep him alive he would need to be healed at a rate of 100 hps/sec. Assuming 100 heal = 100 dmg inaggro value that would mean the tank needs to somehow make up 100 dmg worth ofaggro...





The "quick one-button save someone who got jumped skill" is exactly what it was meant for. It isn't to help you defeat a mob, it is to help you save a groupmate. That is your job as a brawler, to take the beating.


As far as your example goes, that would only apply if both you and your target have the same amount of starting health and if a point healed generates the exact same level of aggro as a point of damage, neither of whichdo I think can be assumed. If it were a safe assumption, then the tank would certainly not need to make up 100 dmg worth of healing aggrowhen he is already doing 400 dps.


Btw, this practice applied to alllevels of EQ combat, not just raid-level. It is a fundamental concept in these types of games.




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