Brawler Archive

Thread: Brawler Issues Designer responses

Pirita
Fri Aug 22, 2003 11:04 am
#40

Ok we are mainly talking about Unarmed and One hand, I thought that Two handed and Polearm were also part of the brawling profession. If you really want to talk about fairness and balance then make the Polearm and Two handed options better than unarmed. I'm a master on unarmed, polearm and two hand(I have not gotten my One hand yet) whenever I fight with a NPC or human player with my polearm or a two hand weapon it seems that you hardly get to hit your opponent.


I understand that unarmed will move faster fighting but if you dont have a weapon and you try to hit someone with a Polearm and Two Hand weapon should be a bit harder to land any hits, that does not seem to be the case, I think this issue should be corrected as well...

GqScorpio
Sat Aug 23, 2003 10:24 pm
#41

Quick and easy solution... Let's up Brawler exp points (when I say that I mean, points recieved for killing, not points to achieve the next level). That waybrawlers areadequetly rewarded for going face to face with mobs where ALLL other professions can kite. Their advantage is kiting, our advantage is higher XP. I mean really, who's taking the bigger risk, the guy who can shoot from 60m away then burst run when the mob is 30m away? Or the guy in the face of the mob who *MAY* be able to burst run away, while the mob still hits him for a couple meters... Come on guys, it's only fair.
DaGhost
Sun Aug 24, 2003 5:08 am
#42

i am glad to see so many brawlers come together..i am teras kasi novice on theed...i had a very hard time getting there...as did many of you


my problem to the developers is that i like to play alone.....but i cannot kill ....withought haveing to stop rest kill stop rest......and trying to take down bigger enemies by yourself ..is almost impossible...marksmen use bleed shot make the creaure bleed then run away til its ready for the killl...i have to stand there and fight...usually getting owned...(sigh)


so i joined up with a group to see if that would help....kinda..but they were doing so much shooting...it was hard for me to get close to anything before they killed it....only on big enemies (bol bolles and such)...it would aggro torward me sometimes incapping me..while they finished it off...or marksmen pistoleers would do so much damage that i would recieve so little exp ..(sigh)


also i have noticed that armor encumberance is death to a brawler.....i know you need to find a good balance of what you wear......but i remain armorless for the most part because it leaves me stronger.....anyone have any suggerstions on armro versus encumberance for brawlers..such as what armor u use...


i currently own a armor shirt, chain link gloveschitin pants and boots .thats it ...as you can see very little protection.......but it leaves my stats a lot higher

KaliMirchi
Sun Aug 24, 2003 9:21 am
#43

I'm sure this has been brought up before.... but I'll say it again because it is **crucial** to melee class survival.



I am Novice Fencer and Novice Swordsman... flirting with taking full Brawler. I also am Novice Carbineer. It is absolutely untenable that, as a melee, I must endure SO much more damage, and at the same time have it COST me so much to inflict it!!!!! Please..... whatever it takes to fix this.... or at least **mitigate** it somewhat.... I don't expect that meleecompete in many (most)circumstances against ranged. But when engaing MOBS I can pluck off enemies at a distance, with little HAM cost and no close range damage. There has to be some way to make melee more viable.... decreasing the HAM costs is a start- giving us better melee defense is another.... I'm sure there are plentyt more!!! We are a minority, but love a melee today!!!!



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Celedhros
Tue Aug 26, 2003 12:23 am
#44

Well, the real issue is that there is no good reason why Ranged and Melee HAM costs should be different at all. The devs have stated that ranged combat is supposed to be inherently more advantageous than melee. That's all well and good, except that the main reason why ranged is better is, well... because it's ranged. Ranged already IS better by its very nature, there should be little reason why it should need much more balancingbeyond that.



Kan-Tor Bayle
Master ShipWright • BayleTech Systems
Shadows of Alderaan | Lok | Bloodfin

Beauty is only toon deep. - me
DaGhost
Tue Aug 26, 2003 3:50 pm
#45

i agree that ranged should have an advantage..but if your ham bar is an extension of your self..when melee characters become more conditioned and reach higher levels we should recieve more ham than ranged players......if getting punched andpracticing makes you tougher and faster (example boxers and martial arts experts) people who pull triggers should recieve little in comparison.....just an opinion
Darty
Wed Aug 27, 2003 4:20 am
#46

Im a TKA but as most of these problems are to do with all melee professions im saying my peice here.


Its silly that we cant hit when moving, if someones trying to run from you in RL its easy to take them down as there backs turned. Your constantly moving in melee but with a gun you try to stand still to aim or keep your distance. So we shouldnt get a negetive bonus to hit while moving.


The hole follow thing needs sorting out, i always put follow on when i target something, i thought it would be like Daoc /stick command but its not. The follow command sucks, if my opponent starts to move away while were slugging it out i auto follow but am like 10m behind way out of range to hit.


At leased put a command in that once we get into melee range we are able to stick to the target, players all run at the same speed so we should be able to keep up.


Daoc fixed this melee PVE and PVP problem with a /stick command




Eclipse

Conan - TKA/CH
Darty
Wed Aug 27, 2003 4:29 am
#47

Interesting point there Daghost but it sounds more balanced if HAM costs were higher on range weapons than melee ones, that way ranged people willget same amount of down time as us meleers they loose HAM from the special shotsand we loose ours from the damage we take rather than half of it just from our special moves and melee damage


This would mean we have slightly move HAM than them, without actually changing the attributes


I always thought that defensive moves that dont so much damage should cost less and those that are just for increasing damage should cost alot.




Eclipse

Conan - TKA/CH
Osuric
Fri Aug 29, 2003 7:58 pm
#48

Berserk...Why cant you even sit down while in berserk mode especially when berserk 2 lasts as long as it does



Ra'kus - One of the few, One of the proud, A Wookiee
- Master Fencer
- Master Brawler
Lead, Follow, or get the hell out of the way
Bria - Always come here first to see if we are up or down
Dantooine
FurryJackal
Sun Aug 31, 2003 9:33 pm
#49

Hey! I win against NPCs with blasters all the time. I just run like a little dickens up to them, zig-zagging all the way up and then pop em in the head a few times.... (a lot of a few times but they still get downed.)



Taliesen Dancer/Pikeman/Bantha Cuddler::Kettemoor/Starsider
Jin'lores Deethen CH/PIstoleer/Mad Scientist BE::Kettemoor
-Supporting ATK Entertainers since 2003-

ElRaven
Tue Sep 02, 2003 3:27 am
#50

i agree i dont use vibros either but somthing should be done about the strength in hits as you progress because although i am not using weapons and getting by thats just it im barely getting by.
ElRaven
Tue Sep 02, 2003 3:52 am
#51

I agree 100% with you by the time the brawler gets to his ranged apponent he is pretty much picked off there should be some special evading tactics special moves only for brawlers that alllow them to close in on opponents.
DarksideBilly
Wed Sep 03, 2003 4:09 am
#52

When are the devs going to tell us what their vision of the brawler is in the Star Wars Universe? The devssaid they would get back to us, but have not yet. You would think they would want to tell us, after all, Brawlers are overpowered (at least that is what the devsclaimed:smileyvery-happy. And I have a serious question: Are they trying to keep the Brawler nerfed so they look weaker than Jedi?


Jedi are not warriors, but their ability to reflect blaster fire makes them better than most Marksman. Jedi have no similar defensive ability against Brawlers.

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