Brawler Archive
Thread: Brawler Issues Designer responses
Ok we are mainly talking about Unarmed and One hand, I thought that Two handed and Polearm were also part of the brawling profession. If you really want to talk about fairness and balance then make the Polearm and Two handed options better than unarmed. I'm a master on unarmed, polearm and two hand(I have not gotten my One hand yet) whenever I fight with a NPC or human player with my polearm or a two hand weapon it seems that you hardly get to hit your opponent.
I understand that unarmed will move faster fighting but if you dont have a weapon and you try to hit someone with a Polearm and Two Hand weapon should be a bit harder to land any hits, that does not seem to be the case, I think this issue should be corrected as well... ![]()
i am glad to see so many brawlers come together..i am teras kasi novice on theed...i had a very hard time getting there...as did many of you
my problem to the developers is that i like to play alone.....but i cannot kill ....withought haveing to stop rest kill stop rest......and trying to take down bigger enemies by yourself ..is almost impossible...marksmen use bleed shot make the creaure bleed then run away til its ready for the killl...i have to stand there and fight...usually getting owned...(sigh)
so i joined up with a group to see if that would help....kinda..but they were doing so much shooting...it was hard for me to get close to anything before they killed it....only on big enemies (bol bolles and such)...it would aggro torward me sometimes incapping me..while they finished it off...or marksmen pistoleers would do so much damage that i would recieve so little exp ..(sigh)
also i have noticed that armor encumberance is death to a brawler.....i know you need to find a good balance of what you wear......but i remain armorless for the most part because it leaves me stronger.....anyone have any suggerstions on armro versus encumberance for brawlers..such as what armor u use...
i currently own a armor shirt, chain link gloveschitin pants and boots .thats it ...as you can see very little protection.......but it leaves my stats a lot higher
I'm sure this has been brought up before.... but I'll say it again because it is **crucial** to melee class survival.
I am Novice Fencer and Novice Swordsman... flirting with taking full Brawler. I also am Novice Carbineer. It is absolutely untenable that, as a melee, I must endure SO much more damage, and at the same time have it COST me so much to inflict it!!!!! Please..... whatever it takes to fix this.... or at least **mitigate** it somewhat.... I don't expect that meleecompete in many (most)circumstances against ranged. But when engaing MOBS I can pluck off enemies at a distance, with little HAM cost and no close range damage. There has to be some way to make melee more viable.... decreasing the HAM costs is a start- giving us better melee defense is another.... I'm sure there are plentyt more!!! We are a minority, but love a melee today!!!!
Seena
Im a TKA but as most of these problems are to do with all melee professions im saying my peice here.
Its silly that we cant hit when moving, if someones trying to run from you in RL its easy to take them down as there backs turned. Your constantly moving in melee but with a gun you try to stand still to aim or keep your distance. So we shouldnt get a negetive bonus to hit while moving.
The hole follow thing needs sorting out, i always put follow on when i target something, i thought it would be like Daoc /stick command but its not. The follow command sucks, if my opponent starts to move away while were slugging it out i auto follow but am like 10m behind way out of range to hit.
At leased put a command in that once we get into melee range we are able to stick to the target, players all run at the same speed so we should be able to keep up.
Daoc fixed this melee PVE and PVP problem with a /stick command
Interesting point there Daghost but it sounds more balanced if HAM costs were higher on range weapons than melee ones, that way ranged people willget same amount of down time as us meleers they loose HAM from the special shotsand we loose ours from the damage we take rather than half of it just from our special moves and melee damage
This would mean we have slightly move HAM than them, without actually changing the attributes
I always thought that defensive moves that dont so much damage should cost less and those that are just for increasing damage should cost alot.
When are the devs going to tell us what their vision of the brawler is in the Star Wars Universe? The devssaid they would get back to us, but have not yet. You would think they would want to tell us, after all, Brawlers are overpowered (at least that is what the devsclaimed:smileyvery-happy
. And I have a serious question: Are they trying to keep the Brawler nerfed so they look weaker than Jedi?
Jedi are not warriors, but their ability to reflect blaster fire makes them better than most Marksman. Jedi have no similar defensive ability against Brawlers.