Brawler Archive
Thread: Why master brawler?
Page 3 of 3
Rayzah
Mon Oct 18, 2004 7:59 pm
#28
I think I have arrived at:
Master Brawler
Master Swordsman
TKA 0/4/0/4
Fencer 3/4/4/0
Medic 2/0/3/0
Which gives me
I might take meditation instead of the second column for TKA, not sure... What do you guys think? Sound OK?
Sort of like my template, but i need serious help
Master Swordsman, Pistoleer 0/0/4/2, Carbineer 0/0/2/0 (caps counter-attack) Fencer 0/4/0/0 Medic 0/0/2/2
All my special defenses are near 100+ (IE. defense vs. stun, dizzy, knockdown etc.) I have ranged mitigation 2 and melee mitgation 3 but my ranged and melee defense seems to be pretty low in comparasion to everything else (about 40-50ish ) What should i do to raise it i have 10 points left?
quitch
Mon Oct 18, 2004 8:06 pm
#29
Lunge 2 (KD)
Warcry 2 (20 seconds)
Intimidate 2 (20 seconds)
Needed sword + pike speed
Extra CoB
Extra Toughness
Message Edited by quitch on 10-19-2004 06:47 PM
Wehun
Tue Oct 19, 2004 8:16 am
#32
Intimidate 2 does a lot of damage in pvp so I've heard. I have yet to test it. 
Message Edited by Wehun on 10-19-2004 09:20 AM
ZandorFelok
Tue Oct 19, 2004 10:58 am
#33
1) Intimidate2, sticks easier and longer to target
2) Warcry2, 20sec delay, back in the golden days of warcry you could lock a target down for 20sec and he/she couldnt do a thing
3) Lunge2, KD move for every melee profession
4) CoB points
5) Melee Defense
6) Weapon Speed and Accuracy
Kreagan
Wed Oct 20, 2004 2:26 pm
#34
Wehun wrote:
Intimidate 2 does a lot of damage in pvp so I've heard. I have yet to test it.
Message Edited by Wehun on 10-19-2004 09:20 AM
Well it doesnt do any damage, it halves the damage your opponent deals, and lasts alot longer than intim 1. Very good in pvp still 
Sinara-Snake
Sat Nov 06, 2004 3:58 am
#36
Intimidation 2 alone is the reason to get Master Brawler, Krayts and many other things get halved with that.
Page 3 of 3