Brawler Archive

Thread: Top 5 Brawler Issues Submitted: Week 1

willynh
Fri Jul 25, 2003 12:47 pm
#27

Spaz,


Honestly, I have to agree with your post. You have done your homework. Us brawlers have had our complaints about the profession. I certainly hope that the developers are receptive to your list. It does represent the problems that the brawler is experiencing. I wish you luck, along with the developers in getting these matters resolved.



Numa


Brawler, Valcyn Server

TheDoctre
Fri Jul 25, 2003 1:19 pm
#28

Streetracer,
There have been multiple people now who have asked you the question: "If Brawlers don't tank what do they do?" and you haven't successfully answered any of us, leaving you without much more than Troll status on this thread. If that is your intent then you seem to be succeeding but, if not, you have yet to state a reason why you think Brawlers aren't "Tanks".

Sir_Voor,
I hadn't heard of personal energy shields so I'm not sure about those but it is stated that Wookiees cannot wear any armor.



--
Omekat the former dancing Wookie

Brawler - 4/0/0/0
Master Scout
TKA - 0/4/4/3 - going for master
Ranger - 4/3/4/4 - going for master
Sagebrush
Fri Jul 25, 2003 1:27 pm
#29

Special moves cost is affected by armor right? I'm gonna see if removing some or all of my armor will help keep my mind from draining too fast without having to pull points away from my health or actionto improve my mind pool. I like having lots of hitpoints, it gives medics a chance to get in a few blasts of their own instead of having to spam heal me during the entirefight.


I suppose I could put some points into my mind, in real long fights my mind is gonna drain anyway though.


Hopefully we'll start seeing some armor that won't affect hams as bad as the bone stuff I'm wearing. (Only been playing live for a week now).


A mind is a precious thing to waste, but that's how I'm losing long fights, again and again. So tonight, off with the armor! Hopefully I won't lose my mind as fast as I've been losing it lately.

Streetracer81
Fri Jul 25, 2003 1:50 pm
#30

TheDoctresince you asked, here is the answer. Brawler is not a tank, brawler is a finisher who puts up a good amount of damage in close combat. This game is not designed well for you to be only one class, you have to go with multiple classes.



If you are not using traps, guns, etc and are being a "pure" brawler you are missing out and are not playing it right. It is possible to be pure brawler but thats not a real intention of the game. Here is example:



You start a fight from a far by using traps, disguising your scent, warning shot, and blasting a mob from far. When it gets to you then you take it down with your fighting close combat skills which damage mobs in close range a lot faster then using a gun.



If it is a good exp mob and you are just using a gun then believe me it will find its way to you and beat on you for a good amount, making us brawlers take less damage is not needed because we would simply be overpowered. I say leave things the way they are and just add cool looking martial arts moves with more kicks and stuff.

WingMan187
Fri Jul 25, 2003 3:21 pm
#31

Streetracer, you are wrong. I have been going up levels in carbine rifle and brawler all at the same time, beginner, beginner, beginner, advanced, advanced, advanced, etc. What you do with a rifle or carbine is one of two things against a decent xp creature. /prone, /spam x shot (mind, leg), wait for said creature to die. Sometimes they figure out where you are, and you run backwards a little ways because you have exploration IV and can outrun things on hills pretty effectively. Then you repeat the process. Try using a brawler special move the same number of times you use a marksman special move. It doesnt target a pool, so you are counting on luck, it drains more of your health pool and you are getting hit by the mob at the same time. Result? One at a time kills and lots of trips to the television to wait for your health to recharge. Sure, you can probably lay a trap, and shoot it with a gun a couple of times, and eat some food for a buff, and kill something hard, but you dont have to with marksman, thus brawler < marksman. Just try going up a level with a rifle versusunarmed and you'll see what I mean. Brawler need some greater defense, because they are getting hit, and a marksman isnt.


BTW, kudos to coorespondant for saying everything I was thinking about unarmed without me ever posting on this board. You obviously have an understanding of the inherent problems in the class.




Indio
Corellia, Kauri
Marksman/Brawler up and coming Commando/TKA

"You swallow one key, and suddenly you're the weird "Key Swallowing Guy" that can't be trusted...."

"Oh look! Parachutes for the both of us!"
AkunaTenshi
Fri Jul 25, 2003 3:36 pm
#32

If a player were to magically get 10 skills granted, it shouldn't matter if they go 10 unarmed, 10 rifle or 5 unarmed and 5 rifle. The guy with 10 unarmed should be just as good at closecombat as the guy with 10 rifle is at long range combat and they guy with 5 each wouldbe less effective at either one but the same overall.Assuming equal play skill, all three should have similar combat effectiveness. This is called GAME BALANCE. My point here is thatoneplaystyleis NOTany more valid than another.


We have the right to disagree - but we don't have the right to say that other people are wrongor 'not playing it right'. There is no right or wrong here.


You might as well tell the entertainers and artisans that they are 'not playing right' unless they pick up a combat profession... or does it have to be a particualar combat profession... or should it be a particular weapon branch... and specific skills within their specialization... and don't forget to get exactly this weapon... made by this crafter... and then stay on this planet... in this city... and run these missions... oops, you forgot to choose this as your starting race - you're not playing it right.


It's my $15 a monthand _I_ get to decide how _I_ want to play.


Akuna



Streetracer81
Fri Jul 25, 2003 4:39 pm
#33

Bro if you run out of action using special moves then you did not distribute the points right. There is a reason you have 9 pools and not 3.



I understand the game is new and you dont really know how to play it, but you really have to get out of the one class mindset of the game and hp/action/mind idea. There is a lot more to this game that makes it perfectly balanced and fun. Once you realize it things will be much clearer and funner.



As it stands for now the brawler class is fine, just would be neat if they add some cool moves to the unarmed combat.

AkunaTenshi
Fri Jul 25, 2003 5:13 pm
#34

Madmartigan steps in something soft and squishy. He looks at the mess on his boot with distaste.


MADMARTIGAN: Trolls.

WILLOW: (horrified) I hate trolls!



Just athoughtfroma beta tester (beta 2 shuttle 1)who after months of trying, apparently still doesn't know how to play this newgame.


Akuna


AkunaTenshi
Fri Jul 25, 2003 5:20 pm
#35

Sir_Voor & TheDoctor - There are indeed Personal Shield Generators (PSG). There are 3 different levels of them though I only ever had the first 2. If I remember correctly the level 1 unit stopped about 30% of incomming energy damage. The crafters should get to the point where they start making them soon. They are well worth having.


Akuna



PS - Wookieshave no armor that I have ever seen - just clothing.


YulinaBrynner
Fri Jul 25, 2003 8:47 pm
#36

Streetracer: You are saying that there are wrong ways to play the game, but there aren't. The system in SWG is setup so that you are able to pick multiple ways to play the game and ALL of them are supposed to be viable. A person shouldn't have to pick up a gun to be viable in a group going up against kimos. It is perfectly believable that a (relatively) small agile fighter would stand a chance to dodge and avoid an attack from these large creatures. Yes when it does hit you it's going to hit hard and hurt a lot, that's why you have to work on your defensive skills.


They've setup a game where people's health is all fairly even and this is a very nice change of pace from the EQ world... a blow to the chest by a dragon to the greatest marial artist might do a little less damage than to your average doctor but it's still liable to kill both of them.However the martial artist has training to learn how to avoid getting hit.


If you've ever been on a high level planet against those sort of creatures you'll find that it's nigh impossible to contribute to the fight. Should a dancer expect to contribute to a fight against a jedi or a Kimo? No. But a master melee combatant should be able to contribute in his own unique way as well as a master marksman. Otherwise here is what the high end game turns into: Pet Rancors run in, people queue Overcharge over and over, camp.


Yulina Brynner

Streetracer81
Fri Jul 25, 2003 10:08 pm
#37

I fought a Jedi before. I and a group of about17 more marksman/scout people went there. I was wondering why am I the only brawler. When the fight started they all kept on shooting it from far, hiding and disguising. As I walked into the fight, went down in one hit which was a major overkill, it hit me for 20,000 damage.



Looks like brawler isn't really meant to "tank". If brawler could "tank" that then they would be just impossible to kill, that would put them on a level with a jedi and hence too good.



So if you are really into tanking I suggest you find a way to become a Jedi who could possibly take up more damage or have much higher defense.



As for now I am enjoying playing my brawler, fun game, fun exp. Raising 4 classes at once.

willynh
Fri Jul 25, 2003 11:02 pm
#38

Streetracer, you just brought up an EXCELLENT point. When you were killed trying to brawl with a jedi with one hit. All the meantime, the marksmen were able to spam special moves (shots) and take *NO* dammage! Where's the risk vs. the reward? I mean, I didn't want to be a marksman. There's too many as it is. Do a search for marksmen vs. brawler. They are a dime a dozen compaired to theBrawler/TKA.


Also, how are we to engage a tough mob (in this case, a jedi) if we have to fight close? A pole-arm is close, as is unarmed/1hand. Are we expected to get incapped every time while the marksmen plink the heck out of various targets? It's pathetic~! I don't want to follow the "norm" and be a marksman.


I had hoped on being a Brawler/Teras Kasi Artist/ Chef and open my own food business. Don't force us to make the sameprofession choices.

Sir_Voor
Sat Jul 26, 2003 12:11 am
#39

Redirect ,I will need to get Novice Scout to use traps, use can allways drop it laterif you need the point.



TheDoctre , Currect me if I'm wrong and very well could be, but can't Wookies wear some armor and personal shields? I really don't know so don't take this the wrong way.


ejr , My post was not intended to be a tip or guide,it does suggest by debuffing a MOB's defenses and attack-ablity you don't need to be a tank. Increasing our ablity to stop attacker ablityto move orattacking may be in order, but I feel we don't need an increase in our ablity to be a punching bag.








[`M Sir VOOR N`\

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