Brawler Archive
Thread: Top 5 things You would like to see from the Combat Balance for Brawler
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Novock
Sat Dec 18, 2004 8:25 am
#27
a lot of good ideas in here how bout one extra move though at the master block... /suckerpunch or how bout /chairhit or /tablesmash
hehe we are after all brawlers right???
oayarc
Mon Dec 20, 2004 10:39 am
#28
- Unarmed damage is too low in Brawler, it is easily outmatched at every tier by the armed Brawler classes. Moving damage and/or speed down from TKN would greatly improve the experience. Also, adding in a low level Unarmed weapon (ie Brass Knuckles - no fancy technology here) would be a favorable addition.
i completly disagree unarmed damgage should not be even close to weapon or gun damage
the unarmed line should be about specials foucusing on defence, healing, and speed not damage
i just dont like the idea that i can do more damage with a punch than some can do with a gun sword axe ect... i guess i just favor realism
Ebell
Thu Mar 24, 2005 8:37 pm
#29
1.I don't have 5 things to list here but I am concerned about Brawler when the CURB hits.I think Brawler will be the prof nurfed the hardest.I don't see Intimidate 1 and Warcry 1 staying in Novice Brawler, or Lunge 1 keeping its 20m range.As a TKM/BH i use all 3 of those specials everyday,And in my option they are the most powerfull non damageing specials in the game.As the Brawler Correspondent you will fight for the specials in the Master Brawler,but how about us Novice lovers out here??The TKM,Swordsman,Fencers,and...... humm who else is there....i know there 1 more ahhhh Pikepeople yea them too.Are you voicing our views to the dev in keeping something in the Novice Brawler box?
2.This droping melee range to 6m,thats fine if both fighters are melee and want to fight.But if one decides to run, and terrain,structures,lairs,and mobs start loading on your computer your going to get lag.Everyone thats pvped know how messed up the range gets when you start lagging.That leaves the attacker with only there lunge or if your a jedi your saber throw.Even if you land your ranged posture change or kd special with slide and rubberbanding your not going to get within that 6m range before your targets up and running.When 2 melee types are circling around each other (so the dont get stuck in a specials animation like uahit3)you could easily get 12m away form your opponent before they even realize it.I can't see the post-CURB melee type being able to finish any fights if the range is droped to 6m.
ok thats all i got Ebel
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