Brawler Archive

Thread: Answers to the Brawler Top 5 Issue List from the devs.

willynh
Mon Aug 04, 2003 11:42 pm
#14

I wonder if the devs have time to even read our responses. They could then try different "suggestions" so that a feasible workaround/correction can be made.


I'm not sure if they will see your ideas, CLab2021, but at least you might gain support from other players! Besides, you get your frustrations off your chest!


Spaz is the liaison for the developers. He's good about checking through the messages.

Jahdow
Tue Aug 05, 2003 1:02 am
#15

What a crock, SOE have made some poor yet visible attempt addressing class issues purely for CSR reason (SOE to the paying public “what do you mean we’re ignoring you, we have correspondents” SOE internal “What are correspondents for again??”) and then just ignored everything that has been said, if anyone believe this correspondent business is for anything other than show they are delusional.

And who came up with this chestnut

If we are to receive a -5 to hit modifier, that -5 to hit should be while we are moving. If we can manage to actually stay in melee range of a mob or PC, we should at least be able to still attack.

If a mob is moving it is either repositioning and still going toe to toe with you, or it is running with its back to you, whether that is because it is running to escape or going after another PC is irrelevant. What is happening is a mob is presenting its back to a highly skilled fighter and should suffer a huge penalty for doing so. So that -5 should be change into a +30 (on top of normal to hit mods)against fleeing mobs and stay the same for any other form of movement

Reduce HAM significantly, Sort out hit whilst moving and up melee defence and then have another look
Jahdow
Tue Aug 05, 2003 1:06 am
#16

Apologies for the lack of formatting it seems to have disappeared between hitting submit and appearing on the board
Spaz_Hairlip
Tue Aug 05, 2003 5:48 am
#17






CLab2021 wrote:

Is there a thread to post more of our..err suggestions for you to hand over to the devs..or do we use this one?






Actually, I'm going to submit more or less the same top 5 list again on Friday except add more suggestions from my fellow Brawlers posting here. There is no point in starting a whole new set of 5 issues if these issues are still a problem.


I would rather have these 5 issues resolved to every Brawlers satisfaction then to have 10 little silly issues resolved that don't really help us out in the long run.


Let's stick to our guns with this list and get them resolved for all our benefits.




NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Grimror
Tue Aug 05, 2003 7:39 am
#18

Thing is, I think the whole correspondent thing was a bit pre-mature at the current state the game is in. Its a good idea in theory, but not a couple weeks after release when there are a bunch of other issues popping up that resources are being used on. I think you will find pretty much every response on every board very similar. I hate to say it, but give it some time before correspondents and thier suggestions are placed anywhere near a priority right now. There honestly are bigger fish to fry.

StormtrooperCaptain
Thu Aug 07, 2003 2:00 pm
#19

I think that another important issue is the weapon accuracy for the higher level melee weapons. When compared to higher ranged weapons, the accuracy on the melee weapons are very low. The closest comparing ranged weapon I have seen was the E-11 carbine, with around 0/-5/-90, but that is nothing compared to the -58/-58/-58 on my long vibro axe (everything I target has an accuracy of -50, even though I have 50 polearm accuracy (master specialization in brawler)). I can expect to miss as many as 6-10 times in a row my long vibro axe, and 3-5 times in a row with my vibroknucklers or ryyk blade. I don't expect the weapons to have really good accuracy, but to miss more than 5 times in a row is just horrible.



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
notnotBigE
Thu Aug 07, 2003 5:45 pm
#20

There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.


I don't agree. As a brawler I would LOVE high defense vs. ranged attacks. That way when something starts sniping me my defense could prevent me from taking too much damage while I close the distance and get within brawling range. As it stands, if a Tusken starts sniping me and I try to get to him, I am dead by the time I get there. Similarly a marksmen would want meelee defense to prevent him taking too much damage while he runs from a brawler trying to INCREASE his distance so that he can shoot him. So I believe the dev's point still stands.


-E

Veers6969
Thu Aug 07, 2003 10:57 pm
#21

I think fixing ranged users shooting through terrain would do more to fix the ranged vs melee pvp problems then anything else. I hate running over a hill and still being hit by someone or a group of mobs. This would open up more tactics as far as being able to hide in valleys or over ridges to stop attacks from hitting you. Based on the way the game works i doubt ill ever see this but would be great...
ApakeFromTarquinas
Fri Aug 08, 2003 5:02 am
#22

lol...line of sight my ass.....i was just killed by an opposing faction member, they were outside a cantina, i was inside sitting down watching some dancers, and then i died, they were outside the cantina door, and shot me, through 2 walls, and i died cause i couldnt even get around the corner fast enough to see what they looked like....this is not a minor LoS bug, this is just retarded



-The Immaculate.....Apake Reneic, Tarquinas
pics at http://briefcase.yahoo.com/apake_reneic
unlocked FS slot as of 2/6/04
ApakeFromTarquinas
Fri Aug 08, 2003 5:06 am
#23

oh yes and about the accuracy issue, if you are standing 1 meter from someone, how many times are u going to swing an axe, or punch them in the face, or hit them with a stick, and miss?....not as often as if you were running around trying to shoot them, i think the dev's got this accuracy penalties totally screwed up as to who should be more accurate....i mean maybe a sniper from 65m would be alot more accurate then a melee, but someone with a carbines running around or a pistol trying to hit someone shouldnt be more accurate then your fist punching him right in the face




-The Immaculate.....Apake Reneic, Tarquinas
pics at http://briefcase.yahoo.com/apake_reneic
unlocked FS slot as of 2/6/04
Philomorph
Fri Aug 08, 2003 11:33 am
#24






notnotBigE wrote:

There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.


I don't agree. As a brawler I would LOVE high defense vs. ranged attacks.


-E






You wanting something doesn't make it a good reason to get it. There's no realistic reason a melee fighter should be able to dodge laser blasts or something. You want protection from ranged attacks? Wear padded armor. Same thing the other direction. Someone who's good with a pistol isn't going to have some mystical ability to defend against being kicked in the 'nads. Unless you are a very high-level TK, there's nothing in learning to brawl that would allow you to dodge arrows, bullets, or lasers.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
DarksideBilly
Fri Aug 08, 2003 1:36 pm
#25

The more I think about it, the more I am convinced that the Devs want the brawlers right were they are at. Most of their responses would also seem to indicate this. The fact that they continue to nerf brawlers, making them weaker, is also very evident.


JEDI could be the reason for this and why the Devs have never wanted to even the disparities between Marksman and Brawler professions. Jedi will be a melee class with very strong defensive abilities against ranged assaults. They will not possess such defensive capabilities against other melee combatants.

notnotBigE
Fri Aug 08, 2003 2:58 pm
#26






Philomorph wrote:





notnotBigE wrote:

There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.


I don't agree. As a brawler I would LOVE high defense vs. ranged attacks.


-E







You wanting something doesn't make it a good reason to get it. There's no realistic reason a melee fighter should be able to dodge laser blasts or something. You want protection from ranged attacks? Wear padded armor. Same thing the other direction. Someone who's good with a pistol isn't going to have some mystical ability to defend against being kicked in the 'nads. Unless you are a very high-level TK, there's nothing in learning to brawl that would allow you to dodge arrows, bullets, or lasers.





I agree with you. I was simply disagreeing with the statement the prior poster made. There is plenty of reason for various character classes to get various defenses if they have access to them. It doesn't mean they SHOULD have access to them.


-E

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