Brawler Archive
Thread: Answers to the Brawler Top 5 Issue List from the devs.
I wonder if the devs have time to even read our responses. They could then try different "suggestions" so that a feasible workaround/correction can be made.
I'm not sure if they will see your ideas, CLab2021, but at least you might gain support from other players!
Besides, you get your frustrations off your chest!
Spaz is the liaison for the developers. He's good about checking through the messages.
And who came up with this chestnut
If we are to receive a -5 to hit modifier, that -5 to hit should be while we are moving. If we can manage to actually stay in melee range of a mob or PC, we should at least be able to still attack.
If a mob is moving it is either repositioning and still going toe to toe with you, or it is running with its back to you, whether that is because it is running to escape or going after another PC is irrelevant. What is happening is a mob is presenting its back to a highly skilled fighter and should suffer a huge penalty for doing so. So that -5 should be change into a +30 (on top of normal to hit mods)against fleeing mobs and stay the same for any other form of movement
Reduce HAM significantly, Sort out hit whilst moving and up melee defence and then have another look
CLab2021 wrote:
Is there a thread to post more of our..err suggestions for you to hand over to the devs..or do we use this one?
Actually, I'm going to submit more or less the same top 5 list again on Friday except add more suggestions from my fellow Brawlers posting here. There is no point in starting a whole new set of 5 issues if these issues are still a problem.
I would rather have these 5 issues resolved to every Brawlers satisfaction then to have 10 little silly issues resolved that don't really help us out in the long run.
Let's stick to our guns with this list and get them resolved for all our benefits.
Thing is, I think the whole correspondent thing was a bit pre-mature at the current state the game is in. Its a good idea in theory, but not a couple weeks after release when there are a bunch of other issues popping up that resources are being used on. I think you will find pretty much every response on every board very similar. I hate to say it, but give it some time before correspondents and thier suggestions are placed anywhere near a priority right now. There honestly are bigger fish to fry.
There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.
I don't agree. As a brawler I would LOVE high defense vs. ranged attacks. That way when something starts sniping me my defense could prevent me from taking too much damage while I close the distance and get within brawling range. As it stands, if a Tusken starts sniping me and I try to get to him, I am dead by the time I get there. Similarly a marksmen would want meelee defense to prevent him taking too much damage while he runs from a brawler trying to INCREASE his distance so that he can shoot him. So I believe the dev's point still stands.
-E
oh yes and about the accuracy issue, if you are standing 1 meter from someone, how many times are u going to swing an axe, or punch them in the face, or hit them with a stick, and miss?....not as often as if you were running around trying to shoot them, i think the dev's got this accuracy penalties totally screwed up as to who should be more accurate....i mean maybe a sniper from 65m would be alot more accurate then a melee, but someone with a carbines running around or a pistol trying to hit someone shouldnt be more accurate then your fist punching him right in the face
notnotBigE wrote:
There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.
I don't agree. As a brawler I would LOVE high defense vs. ranged attacks.
-E
You wanting something doesn't make it a good reason to get it. There's no realistic reason a melee fighter should be able to dodge laser blasts or something. You want protection from ranged attacks? Wear padded armor. Same thing the other direction. Someone who's good with a pistol isn't going to have some mystical ability to defend against being kicked in the 'nads. Unless you are a very high-level TK, there's nothing in learning to brawl that would allow you to dodge arrows, bullets, or lasers.
The more I think about it, the more I am convinced that the Devs want the brawlers right were they are at. Most of their responses would also seem to indicate this. The fact that they continue to nerf brawlers, making them weaker, is also very evident.
JEDI could be the reason for this and why the Devs have never wanted to even the disparities between Marksman and Brawler professions. Jedi will be a melee class with very strong defensive abilities against ranged assaults. They will not possess such defensive capabilities against other melee combatants.
Philomorph wrote:
notnotBigE wrote:
There is no reason for advanced range users to get high melee defenses. There is also no reason for a brawler to get high ranged defense.
I don't agree. As a brawler I would LOVE high defense vs. ranged attacks.
-E
You wanting something doesn't make it a good reason to get it. There's no realistic reason a melee fighter should be able to dodge laser blasts or something. You want protection from ranged attacks? Wear padded armor. Same thing the other direction. Someone who's good with a pistol isn't going to have some mystical ability to defend against being kicked in the 'nads. Unless you are a very high-level TK, there's nothing in learning to brawl that would allow you to dodge arrows, bullets, or lasers.
I agree with you. I was simply disagreeing with the statement the prior poster made. There is plenty of reason for various character classes to get various defenses if they have access to them. It doesn't mean they SHOULD have access to them.
-E