Brawler Archive

Thread: What Do You Want the Next Brawler Question To Be?

ShadeSwifteye
Sat May 29, 2004 5:23 am
#14





Applying the dizzy and then posture change/kd onto a object to watch them flop, only works on pc/npc's. As far as i know this has always happened andwas intended from the start.


-Shade



-Shade
CLab2021
Sat May 29, 2004 12:23 pm
#15

Do they consider giving Pikeman +4 defense in Polearms 3 and 4 balanced compared to other Brawlers who get +10 in those 3 and 4 boxes. If so explain why.



J.I.A.S.F.C
MasterNerfSlayer
Mon May 31, 2004 5:19 pm
#16

I would really like to know why KD/posture change forces an NPC back onto it's feet again if you spam it. I hunt with a friend and we're both TKM, and it gets difficult unless we decide on a KD'er.


The dizzy one has always interested me too though. Dizzy on a <insert_type>squill has no effect even though it only has 2 legs. Once the KD wears off it gets straight back up 100% of the time.


I'm for either question, I'd like to see an answer to both at some stage though. Perhaps I'll go pester the TK forum too






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Ciirybeccaskyr
Tue Jun 01, 2004 10:40 am
#17

My top general Melee question would be "Why do the devs feel the need to code all Mobs to turn and run for the hills at 10% health or so. This isnt a big deal for ranged profs cause they usualy have time to get in the kill shot before it gets out of range but for us this can result in chasing a creature forever just to be able to finish the job and get your XP.



This is insanly frustrating to me and probably to many others





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