Brawler Archive
Thread: What Do You Want the Next Brawler Question To Be?
I would really like to know why KD/posture change forces an NPC back onto it's feet again if you spam it. I hunt with a friend and we're both TKM, and it gets difficult unless we decide on a KD'er.
The dizzy one has always interested me too though. Dizzy on a <insert_type>squill has no effect even though it only has 2 legs. Once the KD wears off it gets straight back up 100% of the time.
I'm for either question, I'd like to see an answer to both at some stage though. Perhaps I'll go pester the TK forum too ![]()
My top general Melee question would be "Why do the devs feel the need to code all Mobs to turn and run for the hills at 10% health or so. This isnt a big deal for ranged profs cause they usualy have time to get in the kill shot before it gets out of range but for us this can result in chasing a creature forever just to be able to finish the job and get your XP.
This is insanly frustrating to me and probably to many others