Brawler Archive

Thread: Unarmed brawler is a total joke

bigritchie
Tue Jul 15, 2003 4:42 pm
#14

I think alot of you may be playing with noob marksmen, if you are doing more dmg with vibro knuckles than they are. I am usually partied with marksman doing 400 dmg a pop, and they can make better weapons. The unarmed can hit for maybe 200 max. I didnt say the rest of the group was broke I said the "UNARMED". I have picked up master marksmen and am a novice teras kia, and the lower levels of marksmen are better than the unarmed brawler. Armour is useless with the unarmed brawler and you gotta take your knuckles off to do beserk so it doesnt kill you.


Wait till you play with some real marksmen who dont have cdef crap. As you are running in to attack one thing, all the monsters will be dead and you will get 1 exp or none. The truth is the unarmed brawler is broken. IS he viable? yes to some extent, but they suck compared to teh rest of the classes.

willynh
Tue Jul 15, 2003 7:45 pm
#15

I was just wondering... what are your races? I'm trandoshan and I moved mind points (as much as possible) to the red and green bars. With that being said, working on master unarmed (no armor and no weps) and am hitting around 130 with any of my special moves.



How are you guys hitting for 170??? Furthermore, will vibro knucklers get me to around 400??? I've singlehandedly taken out spider nests (via mission--and they are blue conning) but have been incapacitated numerous times.(too many special moves, I suppose...the green bar goes first most of the time) I attack the nest and then make "peace"/stop attacking the nest when I get two spiders on me... that way I'm not mobbed down.


Any suggestions/tactics/ideas would SINCERELY be appreciated.


Oh yes, thanks for looking at my questions!

Dashiva7
Wed Jul 16, 2003 12:24 am
#16

I can tell that many of you who post here have not actually played a TKA. You are looking up the tree and saying"it will be fine".


Well I can tell you from a person who played a TKA expert in beta, its not.


Ranged will outdamage you, out xp you, take less damange, die less, do more missions easier have more money than you (from doing missions and not dying) and generally have a easier time with everything they do....and own you in pvp.


There is nothing that TKA can do that ranged can't do and they do it better with lower ham cost by a factor of 3 or more.


II have the best set of VK's on the server and the Best gun on the server as far as I can tell.


Unarmed is borked, broken, busted.


I am not going to waste my time as whats wrong or what needs fixed. There are too many threads that have all the info the dev's need. Since beta the brawling boards have been full of how brawling is in need of help. you never find this type of posts on the ranged boards. The dev's have never once done a thing but nerf us.


Its pathetic,


really


Dashiva

Caedmon78
Wed Jul 16, 2003 5:11 am
#17

I am a Zabrak. And oddly enough, I have done stat migration to the opposite. taken away a little from my red and green to add to my mind, for all the time I am incapped due to headshots. I am not sure why I hit what I hit, I use my vibros most of the time and do nothing but unarmed hit 1, with a blind or dizzy thrown in. I take on most missions solo, and only get incapped if I am lazy and don't heal myself a little when the new mobs pour out of the lair to defend. I use no power ups on my knuckles unless we are going after big game or red cons. as for hitting 400 with knucks, I am not sure. I hit max around 275 (maybe) and that is rare, i think i hit more like 250 with my knucks and unarmed hit 1. I am working on my master unarmed tree now.

are you wearing any armor? if so take it off. I didn't believe everyone saying that armor + unarmed = poo poo but I took off my bone set and slapped on a tusken robe and I recover my HAM faster, don't lose as much HAM for specials and I am still taking, on average the same damage



Caedmon Otasio - Zabrak



Teras Kasi Master
Heavy Swordsman 1,1,1,3
Medic 4,3,4,0
Faethor
Wed Jul 16, 2003 6:00 am
#18


Re-posting this again with a few additions I have taken from other posts here.


Unarmed is far from a total joke, its just that brawlers in general suffer from some serious isses that need some attention.


I am a Master Marksman, Novice TKA, I was a Master 2 handed brawler and a Master 1 handed brawler.


The brawler class, although very fun is completely outclassed by anyone carrying a gun. Guns are far more powerful then melee. The brawler class is poorly implemented and completely unfinished.


I have become a master marksmen in less time then it to took me to reach unarmed master or 2 handed master. That should make it apparent that there is some real work needed with the brawler class.


I can sit out at 64 meters and 1 shot kill most mobs and 2 shot the others, with LOWER HAM costs then my brawler special moves. I can spam my special moves because I take 0 damage, with 0 risk making it 0 downtime. I can take out a lair with my rifle in under 1 minute. It takes me 10-15 minutes going unarmed to take out the same lair . I usually get incapacitated once as I get MOB pops on me plus a couple lair spawns. With my rifle any one of them would be dead in 1 shot.


If for some chance a MOB jumps me I can use warning shot or threaten shot to make them run away in fear then pick them apart. If a humanoid jumps me I can use suppression fire to drop him to the ground then pick him apart. Oh but wait theres more, I even have pointblank shot so I don’t suffer any accuracy loss while in close range with my rifle. Now where is my brawlers 64 meter headbutt attack special?


Brawlers on the other hand have to run in and engage, taking all the risk and killing themselves with there own special moves. Which cost more then my gun specials by the end of a fight. Costs me 120 for bersek (When it works), 105 for unarmed hit 2, 60 for body shot, 90 for head shot. Brawlers are taking all risk with more than twice the damage a gun carrying class is. If we use berserk we can take upwards of 4 times the damage. Its become very annoying having to constantly run back to town to heal because you have no way to avoid damage like a marksman.


My accuracy in melee range is –5 when unarmed or using an axe, it is -6 using vibro knucklers. My pistol is +10. Kind of silly. If I can use my rifle to get a +50 to accuracy at an optimal range of 35 meters why can my brawler not receive the same kind of bonus at optimal melee range. Instead my brawler takes a penalty for being at optimal range for his class profession but a marksman receives a bonus?


Why does my unarmed skill not get a specific pool hit? My 2 handed gets a mind hit, if I had gone 1 handed I would have action hits. I know unarmed receive the status effects, but they do not work. My stun attack NEVER stuns my opponent. However with my carbine I can stun a MOB almost constantly, yes stun at point blank range. Not to mention make him run around in circles with warning shot and threaten shot and I can use selectable action pool attacks.


I was always told never to voice a complaint without some constructive ways to fix them so here they are.



  1. Lower the HAM costs for brawlers by 50% at least for all brawler in all skill trees. The cost is far to high.

  2. Fix the accuracy in melee range, melee should receive a bonus for being at optimal melee range just as marksman do. Not a PENALTY!

  3. Increase the brawler melee defense in all skill trees, or at least place the skill into the level 4 slot so that people are not abusing the defense by taking just novice brawler. As it stand I take no less damage then any other profession. The idea of making people take more damage because they are holding a gun is dumb. The amount of damage you receive while holding a gun in your hands wont increase 3 times if you get hit with a club. Just give brawlers the ability to take more damage and remove that.

  4. Give each skill tree in the brawler class a dodge or block skill. A skilled brawler will actually learn how to develop this not so unique skill of their profession. Again place this in the level 4 slot so people do not abuse this by taking novice brawler.

  5. Give brawlers the ability to counterattack. MOBS counter attack me all the time, avoiding my hit then actually hitting me, why can’t I counterattack them? A little kreetle can counter attack yet a master brawler like myself cant. Heh!

  6. Ranged attack accuracy while moving should drop by 500 at least. This prevents kiting, by PCs and NPCs. If you cant rework the code to prevent PCs and NPCs from attacking when they are moving (except brawlers of course) then just decrease the accuracy that all PCs and NPCs have while moving an obscene amount. Kiting became such a huge issue in EQ all sorts of fixes were put into place to reduce it. Here its highly encouraged with the way the game is coded. If the marksman cant kill me before I get to him he deserves to die.

  7. Pointblank attack should be removed as a skill THIS DEFEATS THE NEED FOR A BRAWLER. If I can do 500 points of damage in melee range with a gun why the hell be a brawler with all the other problems the class suffers from.

  8. Fix the unarmed stun attack to actually stun because it does not, but I can with my carbine.

  9. Give the unarmed a lower level weapon to use like Brass knuckles that a novice engineer can make. The lack of any kind of unarmed weapon until a weaponsmith makes such a high skill level is an amazingly ignorant oversight.

  10. Unarmed Hit should target health, Unarmed stun should target action, and unarmed blind should target mind. An unarmed fighter is no less a marksmen with his fists then a marksman is with a gun.

  11. Fix shooting through hills and mountains. As a brawler this is one of the worst problems. In a PVP game proper terrain usage is a must for brawlers vs marksmen. With a radar for marksmen to see me and the ability for them to shoot through the hills/mountain I stand no chance when they can hit me for 1000 SELECTABLE mind pool damage before I can get to them.

  12. Berserk is totally out of control and implemented poorly. We already lose all of our special attacks and add to that the penalty MOBS never missing us and taking double damage. With some of the other ideas implemented above changing berserk to something like +25 damage, +25 Accuracy, -50 Defense would be better. It should also last twice as long as it does now.

  13. Unarmed attack speed should be faster. If a pistol can do as much and more damage, and attack as fast as unarmed attacks, then unarmed should at least be able to attack faster.

  14. Give us a /stick command that keeps us at an ideal range for our held weapon. The /follow;/attack just doesn’t work very well for brawlers We still suffer from being out of range or at least increase the range of melee attacks.

  15. The success rate for berserk MUST be changed. When was the last time you saw a mind shot/health shot/action shot fail 5-6 times in a row and do over 700 to 800 in damage to the marksman? Its does not, I can attest to it as I am a master marksman and spam my head shot/mind shots all the time.


Make changes similar to these and brawlers can actually be brawlers and not cannon fodder all the time. Notice I never mentioned anything about damage output. There is nothing wrong with the damage output of any brawler.


Then again we could all just go be Creature Handlers. Have 3 pets with 9000 plus HAM pools, name them Larry, Moe, and Curly then proceed to own the Tusken camp solo. Nothing like having a 24000 HAM wall of pets doing all my xp hunting for me. Never having to worry that the MOBs will ignore my invincible pets that never die and come after me because the AI is so poor. But berserk was way over powered and was nerfed so bad it does more damage to us then mobs do. Then again I could stay a brawler and take dirt naps constantly because we are so over powered and feared.

SeraphValcyn
Wed Jul 16, 2003 6:42 am
#19

I just don't understand. Melee less accurate than a marksman when a brawer is RIGHT FRICKIN THERE. Now I'm not saying cut accuracy from the marksman by all means no. But we brawlers should be just as accurate when in combat. Also brawlers can't get away from the combat as quickly and in my opinion was not compensated for. Marksman running around doing massive damage from a good distance and brawlers just getting whomped on. 1000 is base health for a marksman excluding race when 1100 is brawler base health excluding race. Something is wrong! Stat migration only works to a certain point and when I'm taking as much damage as the marksman with almost as much health and they are hitting harder and more accurate than me? I'm scratching my head on this one. Please do something for the brawlers. Almost anything will do.


Â


Seraph, Valcyn Server




Seraph, Valcyn Server

"As full, as perfect, in vile man that mourns, As the rapt seraph that adores and burns."
Ashla
Wed Jul 16, 2003 6:57 am
#20

Faethor I agree completely except for #13. I have seen how fast even I attack, and know that a master Teras Kasi will attack faster. I then say to my self "holy crap" I am already attacking once a second at novice TK with one box in power. I argue that the brawler doesnt need a speed increase. It would make them too powerful. If you add all of the other things mentioned we would have the power we need. At marksmen level ranged attacks are fairly slow as well.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
DaaneOlson
Wed Jul 16, 2003 9:33 am
#21

Stats and all that jazz aside, I just find it more pleasing to smack someone up-side the head then shoot them from a distance. Maybe it's not the greatest technique since you can be doing the same amount of damage with range weapons, I just think kicking someone to ground makes the game that much more enjoyable for me. A few things do need to be fixed, but the game is still pretty new. It'll all be fixed in time.



____________________
Daane Olson / All done/ Professional Nub

Come to the Krayt Oasis Mall in Krayt Oasis on Tatooine. Waypoint is 6552 3697
DaaneOlson
Wed Jul 16, 2003 9:36 am
#22

Because I can't figure out how to edit my post... When I said "I just find it more pleasing to smack someone up-side the head then shoot them from a distance." I meant opposed to shooting, not smacking and then shooting. You could probably tell, but I just wanted to make sure it was clear since I didn't word it correctly.



____________________
Daane Olson / All done/ Professional Nub

Come to the Krayt Oasis Mall in Krayt Oasis on Tatooine. Waypoint is 6552 3697
DToxWeaponsInc
Wed Jul 16, 2003 1:14 pm
#23

I like Faethor's post and ideas, although I disagree with two points:


1) Vibro Knucklers should remain the only weapon available for Unarmed. It's the *unarmed* skill, if you were meant to have a weapon, it'd be the *armed* skill. Besides, it's only a problem now due to the fact that the game is only 3 weeks old. Wait for the Weaponsmiths to arrive, and there'll be plenty of Knucklers around.


2) Unarmed *Brawlers* should not receive pool-specific attacks. They get the status effects, and that's good enough. The Teras Kasi, the real Unarmed profession, already gets to target all 3 pools, and that's his reward for making it up there. Targetting specific pools is a strategy issue, not a game issue...if you want to be able to target a specific pool, then choose one of the other 3 Brawler skill branches. Personally, I'm going Two Handed Sword so I can hit Mind, since I decided that's the pool I want to attack for PvP. I'm not going up Unarmed, then whining about not being able to attack Mind as an Unarmed Brawler. The skills choices for attacking certain pools are readily available, just choose those over Unarmed.





Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
deevolve
Wed Jul 16, 2003 4:04 pm
#24

I have had no problem with being a brawler....I was one in beta and am one now. My tactics are that I group up with master pistol user, who can initate bleeding. I have him pull the creatures/NPC and make it bleed. Once it bleeds, I run up to stun and blind the target. Then I go to town with my knucklers. Berserk is your best friend when attacking. Use it after you stun and blind and in my case was hitting for 350+


With my knuckles armed around the 150-200 range without special attacks. I haven't seen that much of a problem yet, but I am not a Tera Kasi student yet. Just my two cents...




"Reality is that which, when you stop believing in it, doesn't go away. "-P.K.D.

"I accidently proved there is no god.."-Homer J. Simpson
willynh
Wed Jul 16, 2003 9:46 pm
#25

Have Holo or any of the Devs posted anything under the Brawler forum?


I'm anxious to hear what they think and feel.

DarksideBilly
Thu Jul 17, 2003 6:09 am
#26

The biggest problem on this threead are all the Marksmen on it. They of course don't want to see any changes to the Brawler. And for all you people who keep talking about getting better weapons, how many 2 handed cleavers do you see on the Bazaar Terminal? I"ve asked Weaponsmiths even, and either they will not or they cannot make it. It's almost as hard to get a wookie bowcaster made.
Page 2 of 4