Brawler Archive
Thread: Unarmed leveling for a REAL newbie
Ok I've been reading the threads on how to level unarmed and i've got a few bones to pick
1) THERE IS NO healthbleed or anything that can make stuff bleed with unarmed - I AM A REAL newbie - i have no other skill aside healing some of my wounds
2) I cant afford all those stuff you people tell me to buy - I am a newbie i spent all my money buying a vibro knuckler (VK) and getting it modded by a smuggler (Slice)
3)ubeese what?? where do i get these armor cause they sure as aint in the bazaar - and even if they were i doublt i can afford them with the money i'm making in my destroy missions
4) buffing? as i said i have no money to pay these doctors
5) hunting pikets on dantooine - they kill be before i even get close on killing them
6) hunting any other thing on dantooine - they kill me before i can kill any of them
so with all those things where can a REAL newbie like me go and level up unarmed without taking 3months to do it (thats the rate i'm going at killing these critters that give 100xp)
honestly, what i did was run around tatooine killing cu pas, worrts and jawas for five or so days to hit unarmed 4.
to get to TKA is a pain when you're as poor as i was (which you seem to be) but what I reccomend is find two people who are about your level, head to Lok, and kill spined snake recluses. if you can get a medic on your team it will go SO much faster.
at TKA novice, well, you'll be raking in 1000 credits per mission, so w/ a nice pair of sliced vibros at 13000, thats thirteen missions until you can majorly kick butt. as for armor, MAKE SURE to get it sliced too because your knucklers are all ready encumbering you enough. go for a chest plate, boots, MAYBE gloves NONE with encumberance any higher than 180 total.
my main advice is just keep at it, the game isnt going anywhere. if you really want to be a TKM you're not going to get there in a day, (unless you have buffs, knucklers, etc.) and it's unlikely you'll make it there in a week (unless you have a lot more time than i do)
Oh, and one final tiip, turn off the experience monitor bar. ![]()
Going into a fight without armor and without high-level resists/block/dodge/damage mitigation/younameit is NOT a good idea. As any armor will reduce damage by 50% in the locations it protects, given that it's not vulnerable to the damage type in question, armor is a MUST-HAVE. (The damage absorption figures are not entirely correct, as it depends on the armor piecing capabilities of the attacker, but for low-level mobs without armor-piecring attacks the statement holds.) The effectiveness numbers say how much of the remaining 50% of damage that gets absorbed by the armor. Low-end Mabari armor with 5% effectiveness agains kinetic will thus first reduce 100 points of incoming damage by 50%m then by 5%, for a total of 52 or 53 points -- for every 100 points you enemy deals out, you only take 47 or 48 points.
I got unarmed I-III on Tatooine by killing smaller mobs (towards the end I dared fight Cu Pa's). To get unarmed IV, I grouped with high level PC's on Dathomir and punched away on mobs that had aggro on somebody else as often and hard as I could. If something aggroed me, I cried for help
If you are on Tatooine, go to Fort Tusken. At least on Flurry, there is always a friendly group there that you can join, with almost always one or more docs who can revive you in case you die. I'm leveling up the other parts of the Brawler tree there. Got from 4-1-1-1 to 4-3-3-3 in three hours yesterday, including dieing a couple of times and having to clone in Mos V, about 1 km away. With all the players around, you usually don't have to go anywhere else to train either. Very convenient.
For non-killing mobs, try finding a hunting party going to the Squill Caves. There's good and fast XP to be found there, too. But no money.
I reccommend getting some missions. I know, people don't tell you to get missions. Why? They don't spawn as many enemies as a regular lair. However, if you are on one of the starter planets, then you KNOW that the mobs will be your level, so you should have little to no trouble killing them.
Also, if you feel the need, I reccommend getting both novice scout and novice medic. For scout, I would work up the exploration tree first for the terrain negotiation. TN lets you run up hills faster, help ful when you are trying to stay in meele range with an enemy. Also, scout lets you craft traps that make enemies (only animals, no humanoids) more vulnerable to melee damage. You can also harvets resources from the dead mobs to be used for traps and in my next point.....
Novice medic was, for me, a real life saver. With the resources from the harvested mobs, you have half of the ingredients for stim packs (medicine). Just ask a crafter if they ahve a spare 100 inorganic resources or so. With your stims, you can heal yourself (to a degree) during combat. Later, after you get the money, buy stim b's froma medic. they are pricey, but a stack contains between 25-27 stims. Each stim B, if it is a good one, will heal you for about 400 damage. These are nice. Also, work your way up to first aid 2. This lets you stop your bleeding. Good for when you don't want to die. If you go TKA, keep this skill till you get good with meditate.
Hope this helps, and good luck!
- turn off the experience monitor
- Run around and kill everything in sight (TKM on Infinity when asked, how did you get there????)