Brawler Archive
Thread: Bleeding
I would like to get some feedback on bleeding.
How come us doctors don't have a better skill than a First Aid 2 medic to stop bleeding ?
Would be logical for us to have a master doctor skill to help stop bleeding faster, heck, add a medicine pack for it .. ie: bleeding pack.
The fact of having this improved first aid skill at master doctor would motivate people to finish the profession and not only go up in the treatment line to get the resucitate skill.
Feedback appreciated.
We should have "Critical Aid" or someting like that.
I was thinking about that a couple of nights ago. A guildmate had two novice doctors trying to stop his bleeding. Two of them. These are the same doctors that can heal wounds for 250+ a shot.
first aid definately needs to be linked to the injury effectiveness stat...
and should basically max out at master medic...
no reason a master medic shouldnt be able to stop bleeding effectively...
dont think it really needs to scale more to doctors or CMs tho...
CM and doctors are specializing in other stuff and linking /firstaid to a medic and a doctor skill would be a bit tricky, so just max out /firstaid at master medic.
We have different grades of poison and disease packs, can revive corpses but CANNOT stop bleeding any better than a newbie medic.
We need a one shot stop-bleeding skill for Docs! This will also help with the excessive use of bleeding shots by pistoleers.
Maybe im missing something, but the /firstaid command DOES get better with skill. It used to only heal 25 points of bleed in the beginning, which went to 50 at fa3, 74 at fa4, and 100 by master medic. I'm not 100% certain about those numbers and skill levels (about 90% on the numbers, maybe 50% on the skills), but i know that it did become more effective as skill increased.
Perhaps a new bleed-type healing skill should be granted to both docs and combat medics that is a little more potent than /firstaid, but requires medicine. I'd say put it as a doc skill, as they specialize in curing stat ailments and wounds, but I'd think that bleeding would be something that a combat medic would have to be used to...so they should be able to fix it as well.
Ok here's the truth about bleeding...
1) what you heal is damage not a percentage
so at Master Medic you heal 100 points of bleed, if you at the Tusken Fort and get a bleed shot from the Tusken King he does about 500 -700 bleed damage, which means a Master Medic has to use FA 5 to 7 times.
My thoughts;
Doctors should get a better treatment of bleeding and there Wound Speed line should effect how fast they can use FA, as it stands we don't in either case.
I'm posting this also in Doctor concerns post for our Team Lead
I disagree about linking bleeding to doctor line...
i think it should max out at master medic...and at master medic u should be able to stop any bleed in one use...if this is over powering to combat classes, make it linked to a pack called "Bandaid" that medics get at master medic and requires master medic med use.
Honestly if anyone should be getting more effective bleed stoppage it would be the CM class. Considering a large number of the doctors skills are linking to needing a med droid or a med center/camp, and bleeding is most definately a combat effect, you make more sense to give it to CMs. but thats beyond the point..
my recommendation would be that master medics can stop any one bleed. Multiple bleed would need more applications...max it out on master medic since linking /firstaid to injury treatment and then to a CM or Doc line (since doctors nor CM get anymore injury treatment bonuses in their lines) would be rather difficult to implement...if its overpowering link it to a med packs to retain balance...
but it is ridiculous that bleeding is as hard to stop as it currently is...
if you get hit for 400hp and you start to bleed you lose 10% every few sec. That's bad wound but most mobs will only hit for 200-300 most of the time.
Also if your so worried you can buy clothes that are bleeding resistant.
Medics are fine the way they are, they can use Stim D and I already think it's overpower for the time involved in getting the title.
I like the name Critical Aid for doctors and putting it in the Speed line with Poison and Disease skills, makes total sense.
Maybe put it at Speed 4 ?