Brawler Archive
Thread: Best Brawler template for soloing Krayts and other high end Mobs and NPCs?
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DarkSmyth
Sat Feb 26, 2005 11:46 am
#1
Hello,
I have two questions for the community here at large.
1) What Brawler Elite profession is best for soloing Krayts and other high end Mobs and NPCs (night sisters and the like)?
Unarmed, Fencer, Swordsman, or Pikeman?
2) Is it worth it to keep Master Brawler?
Right now my template is as follows:
Master Brawler
Teras Kasi Master
4440 Medic
4040 Scout
I don't really want to drop any of the Medic skills, I like being able to heal myself well.
Scout, I'll go as low as 3000.
With my current template I can solo just about anything, but it just takes forever. 60mins+ to solo a Canyon Krayt.
What should I do here?
Thanks in advance for any help offered.
Take care.
Stena
Sat Feb 26, 2005 12:15 pm
#2
brawler is proberly swords, as for keeping MB, i have no idea. sorry :/
Jasef
Sat Feb 26, 2005 6:29 pm
#3
TKM, Commando xx4x, Medic xx4x
Bets krayt Template out there, stack your DoT's and watch them burn while you benefit from the Unarmed Toughness from TKM
Bets krayt Template out there, stack your DoT's and watch them burn while you benefit from the Unarmed Toughness from TKM
Imspaced
Sat Feb 26, 2005 7:11 pm
#4
Jasef wrote:
TKM, Commando xx4x, Medic xx4x
Bets krayt Template out there, stack your DoT's and watch them burn while you benefit from the Unarmed Toughness from TKM
yea but personally I would get 0304 TKA, master commando and hire a tank. You will kill the krayt at least 30% faster
DarkSmyth
Sat Feb 26, 2005 7:23 pm
#5
I was thinking of going Commando... was a Master once and loved it... but the grind, yikes!
But as for the Master Brawler thing, what's the advantage of having it?
Do the pros out-weigh the cons (cons being SPs I could use else where)?
Kill-A-Lot
Sun Feb 27, 2005 7:11 am
#6
For PvE Swordsman is the best, make sure you're speedcapped though.
You could try something like this:
M Swordsman/M Brawler/ Novice Doc/Scout 3000.. this leaves you with 3 sp you could put into FS skills
M Swordsman = awesome damage output
M Brawler = intimidate2 and warcry2, extra acc and speed
Novice Doc = state healing, high end mobs tend to intimidate/stun/blind/dizzy/etc etc a lot and this will make it harder for you to kill it.
Scout 3000 = terr. negotiation, personally I think scout 1000 should be enough, that leaves you with 8 sp which you can put in accuracy and speed FS skills
As for your question about master brawler, intimidate2 is great for PvE and the extra 5 speed saves you about 5 mil to cap on 2h speed. TKM has 57 (62 if m brawler) toughness though, but doesn't kill stuff as fast as Swordsman.
You could try something like this:
M Swordsman/M Brawler/ Novice Doc/Scout 3000.. this leaves you with 3 sp you could put into FS skills
M Swordsman = awesome damage output
M Brawler = intimidate2 and warcry2, extra acc and speed
Novice Doc = state healing, high end mobs tend to intimidate/stun/blind/dizzy/etc etc a lot and this will make it harder for you to kill it.
Scout 3000 = terr. negotiation, personally I think scout 1000 should be enough, that leaves you with 8 sp which you can put in accuracy and speed FS skills
As for your question about master brawler, intimidate2 is great for PvE and the extra 5 speed saves you about 5 mil to cap on 2h speed. TKM has 57 (62 if m brawler) toughness though, but doesn't kill stuff as fast as Swordsman.
Message Edited by Kill-A-Lot on 02-27-2005 06:14 AM
Trenkor
Sun Feb 27, 2005 12:54 pm
#7
Kill-A-Lot wrote:
For PvE Swordsman is the best, make sure you're speedcapped though.
You could try something like this:
M Swordsman/M Brawler/ Novice Doc/Scout 3000.. this leaves you with 3 sp you could put into FS skills
M Swordsman = awesome damage output
M Brawler = intimidate2 and warcry2, extra acc and speed
Novice Doc = state healing, high end mobs tend to intimidate/stun/blind/dizzy/etc etc a lot and this will make it harder for you to kill it.
Scout 3000 = terr. negotiation, personally I think scout 1000 should be enough, that leaves you with 8 sp which you can put in accuracy and speed FS skills
As for your question about master brawler, intimidate2 is great for PvE and the extra 5 speed saves you about 5 mil to cap on 2h speed. TKM has 57 (62 if m brawler) toughness though, but doesn't kill stuff as fast as Swordsman.
Message Edited by Kill-A-Lot on 02-27-2005 06:14 AM
Ditto.
Cakins7005
Sun Feb 27, 2005 11:58 pm
#9
As long as you are a speed capped swordsman with good armor, then you can destroy anything below an ancient krayt or dark jedi master.
Jasef
Mon Feb 28, 2005 1:53 am
#10
Even when usign my Exceptional hammer, it still takes wayyyy too long to kill an Ancient.. 5k-20k in Fire Ticks helps
Kill-A-Lot wrote:
For PvE Swordsman is the best, make sure you're speedcapped though.
You could try something like this:
M Swordsman/M Brawler/ Novice Doc/Scout 3000.. this leaves you with 3 sp you could put into FS skills
M Swordsman = awesome damage output
M Brawler = intimidate2 and warcry2, extra acc and speed
Novice Doc = state healing, high end mobs tend to intimidate/stun/blind/dizzy/etc etc a lot and this will make it harder for you to kill it.
Scout 3000 = terr. negotiation, personally I think scout 1000 should be enough, that leaves you with 8 sp which you can put in accuracy and speed FS skills
As for your question about master brawler, intimidate2 is great for PvE and the extra 5 speed saves you about 5 mil to cap on 2h speed. TKM has 57 (62 if m brawler) toughness though, but doesn't kill stuff as fast as Swordsman.
Message Edited by Kill-A-Lot on 02-27-2005 06:14 AM
Carthax
Mon Feb 28, 2005 4:45 am
#11
I'm TKM Commando 4040 medic 4400, I can kill anything. /pet flamethrower (other points are tied up in FS trees)
One downside is that since fire dots dont count as damage done, you can get kill stolen very easily. Krayts tend to run right before they die so you have to stay close as the last tick hits, you may not get looting rights if youre not. Even though you (your dots) did all the damage.
/flamesingle2
/flamecone1
/flamesingle1
repeat till you need to drop the flamer and heal
they all stack and tick away. It's beautiful to watch.
Swords and Rifles are for those with IQ's in single figures.
As for master brawler, I used to have it and while lunge2 has awesome range, it just too many points. You can get intimidation and warcry mods on BE clothes, a triple spam of intimidate1 usually sticks to ancients.
One downside is that since fire dots dont count as damage done, you can get kill stolen very easily. Krayts tend to run right before they die so you have to stay close as the last tick hits, you may not get looting rights if youre not. Even though you (your dots) did all the damage.
/flamesingle2
/flamecone1
/flamesingle1
repeat till you need to drop the flamer and heal
they all stack and tick away. It's beautiful to watch.
Swords and Rifles are for those with IQ's in single figures.
As for master brawler, I used to have it and while lunge2 has awesome range, it just too many points. You can get intimidation and warcry mods on BE clothes, a triple spam of intimidate1 usually sticks to ancients.
DarkSmyth
Tue Mar 01, 2005 3:56 am
#12
Well...
I thought about it and thought about it...
And I've decided to drop scout and M Brawler and pick up M Rifleman.
New template should look like this:
Brawler - 4000
Marksman - 4003
Medic - 4440
Rifleman - 4444 Master
Teras Kasi - 4444 Master
Skill points used: 250
I figure I'd have the best of both worlds here.
Mod summary (taken from the SWG Char Builder: http://swgcb.yogn.net/swg-cb.php )
Block +70
Combat Equilibrium +55
Cover +80
Defense Acuity +96
Defense vs Blind +20
Defense vs Dizzy +15
Defense vs Knockdown +20
Defense vs Posture Change +60
Defense vs Stun +25
General Ranged Aiming +25
Injury Treatment +75
Injury Treatment Speed +75
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +100
Melee Defense +104
Melee Mitigation +3
Ranged Defense +121
Ranged Mitigation +3
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +90
Taunt +10
Unarmed Accuracy +205
Unarmed Center of being duration +30
Unarmed Center of being efficacy +90
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57
Wound Treatment +5
Combat Equilibrium +55
Cover +80
Defense Acuity +96
Defense vs Blind +20
Defense vs Dizzy +15
Defense vs Knockdown +20
Defense vs Posture Change +60
Defense vs Stun +25
General Ranged Aiming +25
Injury Treatment +75
Injury Treatment Speed +75
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +100
Melee Defense +104
Melee Mitigation +3
Ranged Defense +121
Ranged Mitigation +3
Rifle Accuracy +160
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +90
Taunt +10
Unarmed Accuracy +205
Unarmed Center of being duration +30
Unarmed Center of being efficacy +90
Unarmed Damage +245
Unarmed Speed +115
Unarmed Toughness +57
Wound Treatment +5
(removed stats pertaining to 1h, 2h, pole, pistol, and carbine)
Not too bad I don't think.
Too bad a lot of this stuff don't stack no more ![]()
Message Edited by DarkSmyth on 03-01-2005 06:00 AM
Mapai
Tue Mar 01, 2005 11:46 am
#13
My current template and I love it for looting.
Master Swordsman
Master Brawler
Fencer 4/4/4/0
Medic 4/2/4/0
and I have some FS skills
FS Melee speed and acc
FS Ranged and Melee defense
Only thing that gives me any trouble is those high end Faction NPCs with their uber T21's, and with a good intimidate and using good stim e's I can manage those too.
This is a good template in PVP too.
and as much as I LOVE pikeman, you can't touch elders without using a expensive NSEL, so swordsman is the way to go if you want to do them.
Message Edited by Mapai on 03-01-2005 10:48 AM
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