Bounty Hunter Archive
Thread: anyone else find this a bit silly?
jafo1 wrote:
aekeem wrote:
then maybe they did something right for once, i didn't see anywhere in the patch notes where they said they fixed the loot tables for the elites marks, its just a bit disturbing to see people with novice bounty hunter or one box of investigation getting all those really nice loots while they level up their chosen profession. that to me is just really lame that they get the same loot as a master bh, actually better since chances are they can do like 10-20 missions an hour.
Only looted Bugs once all the rest were fairly to Great loots thats 1 out of atleast a hundred for me. How many missions did you actually do to make this Assumtion? As for the lower INV tree getting better closer missions. Makes it a Nice Grind them I say let them. To many Complete temps now crying nerf to the Wee ones.
The problem is, this creates a powerful disincentive to complete the Investigation tree in BH. As you advance in Investigation, you'll have to do off-planet bounties, which take much longer to complete, thus reducing the amount of credits and loot you get. So why bother finishing the Investigation line? Just master two other combat professions to get CL 80, and take novice BH so you can farm the loot and money quickly. This is bad game design. It's also bad for the economy in the long run, and it will trivialize the Bounty Hunter profession, creating a situtation where it will be better to be a novice of the profession instead of a master.
What they need to do is redesign it so that 'elite'marks only spawn for off-world bounty missions. This makes a certain amount of sense from a role-play perspective too. After all, why would the most difficult marks just be hanging out around the corner from the mission terminal?
Slim Vargo, Corbantis