Bounty Hunter Archive
Thread: Boss mark complaints are gettin out of hand
Message Edited by Miqmac on 10-21-2005 10:55 AM
lol guarantee CA? Won't happen, and it should not happen. It seems only Jedi alt BH request lame brain stuff like this. On the other hand, chance of decent loot should increase by say 10-20 percent. On one condition. Once a mark is in view / con range. They will despawn within 30 minutes and mission failed. This way you can't gather your forces for a GUARANTEED CAdrop, lmao. Also, if the mark does incap the player, they need to Deathblow followed by despawn and mission failed. This way you can't go back to him over and over and over and over again.
Miqmac wrote:
I have no problem with boss marks being this tough (no tougher please) if they would make the loot a fair payout. with a mark this hard there should be a bonus of 100k or so on complettion and a guarantee ca/aa.
you know whats funny? I have never lost to a mark yet and had no Idea you could take a second shot at him. Do you still get the mission success?
And Im not honestly suggesting that sort of reward. Just saying that with that type of battle it should be guaranteed to be something decent (not as great as necro loot but along those lines.. maybe a 50% chance of a quality crystal or something.. anything more than standard pre-24 loot).
Miqmac wrote:
you know whats funny? I have never lost to a mark yet and had no Idea you could take a second shot at him. Do you still get the mission success?
Yes I have helped guildies Bounty hunters .. chain healing them.. they can go back to the same mark over and over and over and over and over and over from triple incap cloner....NPC Marks AI should Deathblow you when a player gets incapped, despawn soon after ....
It's gotten to the point where if I see a double gold with 30k ham, I immediately run to get a buff. Then I head right back to their location to take them on. Without a fresh buff, they kill me the first time every time.
But you're right, they are beatable.
I also have no problem with the new bosses. I'm MBH/MCH/cm 4/0/0/0
It takes a bit but I use my 3 pets to help tank him and a healing droid. I deffinetly cant stand toe to toe with him. But have my pets use their snares and knockdowns ( all 3 different KD commands) plus my KD the boss is on his back half the fight. So please no more nerf yelling. I do afree that the boss marks should drop the better loot, two I did last night dropped forage. But it's nice to see a boss mark be a challenge.
Miqmac wrote:
Just ran into my first double gold boss. cl82. since the patch. I pulled out my 110med combat probot and turned on autoheal. I ate all my foods (tea,bofa,blob,crispic,pica). turned on my stance macro and set up 65m from him. pop my pixie, .. aim... kd... crit, head, crtit, head, bleed, blind... wait/react for the next couple minutes I stand there and defend while ranged shotting and keeping bleed going and my droid attacking (bleed and droid help mitigate the regeneration). stim when i can when i cant I use bactashot .. and i keep my exo proteins active any time i get below 75% health. once my action is back up i make sure bleed is still on. aim.. kd... crit... head.. crit.. etc. etc rinse repeat.
They are very beatable. I will say this though, the fight was as long as most of my 225k jedi missions (well the ones that actually stay and fight). I never dropped below 30% health. Its just a long fight. I used 8 stims, 7 wafers and half of my pup.
I had 3 minutes left on my pixie when done. so it was a solid 11-12 minute fight.
I have no problem with boss marks being this tough (no tougher please) if they would make the loot a fair payout. with a mark this hard there should be a bonus of 100k or so on complettion and a guarantee ca/aa. I got a lousy mando frame and a ca for +9 food exp, +5 structure assy and +11 2h-melee def. (they should guarantee you a +10minimum clean ca/aa or a quality crystal).
other critters now though are ridiculous. went from soloing gorax to running away after 4 of us (3 full temp jedi (all with MLS) and a MCM) barely got him down 20% before we were out of damage (force).
just my 2cents.
oh and since someone will ask I am MBH, MRM, CM4000 with 7900 energy, 6k base wook armor and a 1200 max trando with a 35% damage slice (and 8% speed deficit).
THE ONLY THING YOU CANT DO NOW IS RUN UP WITH NO PLANNING AND NO BUFFS AND SUB-PAR EQUIPMENT AND KILL THEM.
The people screaming that it is impossible to kill these marks must be the same ones screaming about nerfing jedi. Learn to fight, adjust your strategy, sell your loot and get better gear (reasily available) and if need be modify your template to something more effective for what you are trying to accomplish.
Message Edited by Miqmac on 10-21-2005 10:55 AM
Well I did mine too...
he was in the water so I set up my droid eat all my foods make sure buff is on, set up my Stance macro ans send my droid out to get him. A split second later the mark has warped 120 yds to where I am ant starts a melee assault I drop poisons and states on him and get to work with my blaster. He gets AB on me and starts doing 800+ damage on me so I drop him the root and swim into the water to heal. We must be at 30ft deapth he swims up to me and starts wailing again. I cant respond couse I cant F***ing shoot while swimming. So I swim awayand heal get back on land drop and root him again to get distance... he slides up to me and starts hitting me while KDed. I look for a lair to get him to draw some agro and theres nothing in sight, at this point I thank my lucky stars that I was smart enough to clone and get insurance and find that Im looking forward to a quick trip back to the city via cloner.
Saunier wrote:
Miqmac wrote:
Just ran into my first double gold boss. cl82. since the patch. I pulled out my 110med combat probot and turned on autoheal. I ate all my foods (tea,bofa,blob,crispic,pica). turned on my stance macro and set up 65m from him. pop my pixie, .. aim... kd... crit, head, crtit, head, bleed, blind... wait/react for the next couple minutes I stand there and defend while ranged shotting and keeping bleed going and my droid attacking (bleed and droid help mitigate the regeneration). stim when i can when i cant I use bactashot .. and i keep my exo proteins active any time i get below 75% health. once my action is back up i make sure bleed is still on. aim.. kd... crit... head.. crit.. etc. etc rinse repeat.
They are very beatable. I will say this though, the fight was as long as most of my 225k jedi missions (well the ones that actually stay and fight). I never dropped below 30% health. Its just a long fight. I used 8 stims, 7 wafers and half of my pup.
I had 3 minutes left on my pixie when done. so it was a solid 11-12 minute fight.
I have no problem with boss marks being this tough (no tougher please) if they would make the loot a fair payout. with a mark this hard there should be a bonus of 100k or so on complettion and a guarantee ca/aa. I got a lousy mando frame and a ca for +9 food exp, +5 structure assy and +11 2h-melee def. (they should guarantee you a +10minimum clean ca/aa or a quality crystal).
other critters now though are ridiculous. went from soloing gorax to running away after 4 of us (3 full temp jedi (all with MLS) and a MCM) barely got him down 20% before we were out of damage (force).
just my 2cents.
oh and since someone will ask I am MBH, MRM, CM4000 with 7900 energy, 6k base wook armor and a 1200 max trando with a 35% damage slice (and 8% speed deficit).
THE ONLY THING YOU CANT DO NOW IS RUN UP WITH NO PLANNING AND NO BUFFS AND SUB-PAR EQUIPMENT AND KILL THEM.
The people screaming that it is impossible to kill these marks must be the same ones screaming about nerfing jedi. Learn to fight, adjust your strategy, sell your loot and get better gear (reasily available) and if need be modify your template to something more effective for what you are trying to accomplish.
Message Edited by Miqmac on 10-21-200510:55 AM
Well I did mine too...
he was in the water so I set up my droid eat all my foods make sure buff is on, set up my Stance macro ans send my droid out to get him. A split second later the mark has warped 120 yds to where I am ant starts a melee assault I drop poisons and states on him and get to work with my blaster. He gets AB on me and starts doing 800+ damage on me so I drop him the root and swim into the water to heal. We must be at 30ft deapth he swims up to me and starts wailing again. I cant respond couse I cant F***ing shoot while swimming. So I swim awayand heal get back on land drop and root him again to get distance... he slides up to me and starts hitting me while KDed. I look for a lair to get him to draw some agro and theres nothing in sight, at this point I thank my lucky stars that I was smart enough to clone and get insurance and find that Im looking forward to a quick trip back to the city via cloner.
I like a challenge but the boss mark I had tonight was regening quicker than I could lay damage on him!!! I have a triple capped elite carb so what us anyone supposed to do against that?
Some of the boss marks definatly need the difficulty turned down...snares didn't even slow him down either....
Message Edited by matglew on 10-21-2005 05:51 PM
Once again another moron and yes I will call him a moron because he dosent listen or even pay attention.
1. Okay get this straight not all BH templates are damage dealers some BH templates gasp are tanks. For us unlucky few we cant match the damage regen on these guys thats the gripe its not the AI the AI is fine its ridiculous regen to their health. I am a MBH/MCH and quite frankly I cannot put out this kind of damage when he heals for 1000plus a tick. I am a tank and as part of my nature I cannot do that. In other words MBHs who happen to be tanks can do nothing against this regeneration. I can fight these guys for hours and not cover this retarded regen.
2. This is the one and only gripe nobody is complaining about the AI and a few are complaining about the damage but most are complaining about the unrealistic regeneration. This is whats getting people. We have no means to defeat the enemy all the food in the world can only go so far if your a tank your defenses are fantastic its just you cannot deal any damage. This was the original TKA gripe early in the game sure I can stand infront of something forever but I cannot hurt it at all.
3. The rational conclusion is that the regen is too high, and a far better solution would be for the health to be boosted rather then the regen. It would maintain the challenge for full offense players but allow tanks to beat them useing tanking tactics.