Bounty Hunter Archive
Thread: So this stinks....
- They have buffs that we can't compare to, it requires Force but a lot of Jedi have holocrons to compensate for that.
- Some of their sabers do more damage than even our best weapons.
- Their heals, though also going to require action, heal more HP than ours.
Now I'm not an AMAZING Jedi hunter, but a lot of my strategy revolves around healing myself, and out lasting the Jedi. And with this sort-of-nerf, MCMs are gonna be screwed also.
So whats the point in adding this in on the next publish? Any people in testcenter know ANY benefit to this?
-Shrug-
I just saw that but its coming none-the-less.
So how bout we keep our responses just to WHAT I asked.
Message Edited by LordMarr on 10-17-2005 09:24 PM
If it makes you feel better, the Jedi are crying about the upcoming publish too because apparently we're all going to either switch our template to squad leaders or get cybernetics so we can keep them snared from 80 meters out.
As for the action cost on healing, the same thing applies to Jedi sothe only real change we should see from it is shorter fights.
Fugley wrote:
Shorter fights in which most BHs will lose. I'd rather fight for a long time and win, then have the fights be shorter and lose.
You obviously haven't been following the discussions going on in the Jedi forums then because they think the new publish means they're going to lose every time. Rumor has it certain BH's are now hitting over 3000 damage in one hit.
Message Edited by KammaRocca on 10-17-2005 09:32 PM
Fugley wrote:
I'm going to venture a guess and say that everyone has heard that with the new publish tomorrow heals will also have an action cost, instead of just mind.
Heals are a big issue for us, and now that its going to take a pool that we DESPERATELY require, this is going to hurt us badly.
Now this also affects Jedi, but they already have advantages on us:
- They have buffs that we can't compare to, it requires Force but a lot of Jedi have holocrons to compensate for that.
- Some of their sabers do more damage than even our best weapons.
- Their heals, though also going to require action, heal more HP than ours.
Now I'm not an AMAZING Jedi hunter, but a lot of my strategy revolves around healing myself, and out lasting the Jedi. And with this sort-of-nerf, MCMs are gonna be screwed also.
So whats the point in adding this in on the next publish? Any people in testcenter know ANY benefit to this?
-Shrug-
actually, all of those points are pretty much wrong.
Jedi's +20 combat haste > doctor haste which you can get anywhere from afk bots, in concert with the other doc buffs.
KammaRocca wrote:
As for the action cost on healing, the same thing applies to Jedi sothe only real change we should see from it is shorter fights.
There needs to be more emphasis on this.
The _REAL_ problem is the shorter fights in PvE will not be in your favor. NPCs have unlimited action/mind regen and only a very select few have to conform to the same mechanics that the players do.