Bounty Hunter Archive

Thread: What is YOUR Jedi hunter template? (what works, what dosn't work)

Nematocyzed
Tue Jun 28, 2005 6:58 pm
#1

oopsie, hit return too fast.

Anyways, The title really says it all. Personaly, Im trying to figure out what skills I should be picking up, and what skills I should not worry about.

Also, is MBH worth it? Or should I just pick up Investigation IV

Go ahead, don't feel shy, lets see them templates

Message Edited by Nematocyzed on 06-29-2005 09:51 AM

Asni
Tue Jun 28, 2005 8:15 pm
#2

I am MBH, Mrifles, Pistoleer 0404



Jedi hardly touch me






Delask Asni
Soldier of the Empire

Drop Off Vendor 2162 -4667, Tantric Sands, Lok
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sicknut
Tue Jun 28, 2005 8:42 pm
#3

Out of curiousty could you also mention some of the more usefull skills that go along with ur templets
Gillik
Tue Jun 28, 2005 8:52 pm
#4

Seen some bh/cms. Fought 2 bh/cms. The one I lost 2 kept on using some ungodly good cm stims and poisoning me. The one I killed didnt heal but chucked fire.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Tarja-
Tue Jun 28, 2005 9:01 pm
#5

cm is definatly the way to go, lots of added dps from dots and very nice healing ability.



Iwiw Ogrec
Elder Dark Jedi Knight
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Carli Elder MBH-loot whor_e
LordMarr
Tue Jun 28, 2005 9:16 pm
#6

MBH. MPistoleer, 4000 force healer. What can i say, the pistoleer specials are awesome. Stopping shot - 20 second root. Disarming shot is a life saver, when you getting low on health and you are waiting for a stim or a little more force power to heal use this special with duelist stance and your jedi opponent will have a hard time hitting you. Works well if you have enough action to keep them constantly disarmed, they do get a hit in once in a while but thats because they miss alot with duelist stance when they get the opportunity to attack in between disarming shots.


Nice combo for quick damage is quickdraw, torso shot, critical shot. You can get the first 2 shots to land within a second of each other and then about 2 secs later you can use critical. does alot of damage in a 3 second period. ofcouse if you dont miss and the jedi doesnt block it.


Force Infusion is of great help, 250 healed every 4 seconds. Jedi can counter this with force drain, if he uses force drain, the mega 1500 force heal is useless and i totally rely on this, it has won me some fights, and others it hadnt saved me.


i can go agaisnt any jedi knight and have a chance, this is not a guarenteed template to kill a knight but if you learn how to play you can wear that jedi down and either he dies or force runs away cause he is nearly outa force. Disadvantage, cant wear armor, but i do get +20 innate force armor which is like 2000 armor to all attacks.


Most of the time they force run away and then send me tells or show up 20 minutes later with full buffs, all food and a force power bar fullly loaded. Then ask me to fight them now, cuase it wasnt fair that i got to shoot first when there werent ready. Then i say "no", well ussually. I mean what do they expect, a written warning that im coming for them, thats not what a bh will do. come on!
Gillik
Tue Jun 28, 2005 9:19 pm
#7

Prefer to kill other jedis with my lightsaber. Have alot cooler animations with it.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
daboarder89
Tue Jun 28, 2005 10:11 pm
#8

Master Commando/ Master BH/ Smuggler 4000


I use a flame thrower with this template... extremely high dps. I usually kill 180k jedis in about 18 seconds (my fastest being 12). However, sometimes the come close to killing me and I use last ditch which 90% of the time kills them.





IGN: Ackofis
Proud Fishy Of Ahazi
Osryri
Tue Jun 28, 2005 11:37 pm
#9






daboarder89 wrote:

Master Commando/ Master BH/ Smuggler 4000


I use a flame thrower with this template... extremely high dps. I usually kill 180k jedis in about 18 seconds (my fastest being 12). However, sometimes the come close to killing me and I use last ditch which 90% of the time kills them.








Ever tried for a 225k mark? or are you scared


180k is for rookies





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Eleutherios
Tue Jun 28, 2005 11:47 pm
#10

"Ever tried for a 225k mark? or are you scared

180k is for rookies"


Dude, he's a Commando, lay off... you know how broken that prof is.




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TXF || Elder Bounty Hunter
|| Elder Carbineer
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|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





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Ofirion
Tue Jun 28, 2005 11:53 pm
#11

Iam a mcm/mPistoleer and bh4000... I think its the best mezzer template the only thing it lack is dps The best thing with this temp is rupture, intimidateShot and with the new publish traumatize really lowers the target dps... then apply all the dots like poison, fire and hemorrage. And use movement controll like electrolyte drain and stopping shot. I also use the ranged cyberarms so i get 50m ranged so i can keep away from the saberthrow
Nematocyzed
Wed Jun 29, 2005 10:02 am
#12

I really appreciate all of the feedback. Im thinking something like this:

BH: 4-0-1-0 (the one is for the KD underhand shot)
MCM
Smuggler: 4-0-3-0 (for last ditch and the low blow KD)

or should I use the skills in smuggler for something in rifle/medic?
Example Rifle: 3-4-2-2 (for improved head shot, improved conceal shot, dizzy recovery, blind recovery)
Medic: 3-4-1-0 (for augmentation, CM, and improved healing)

again, I am all ears and would love to hear what you guys think.

Gillik
Wed Jun 29, 2005 2:37 pm
#13

Most would go master rifles due to the high dam output. Seeing that for the most part the shots will always hit.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
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