Bounty Hunter Archive
Thread: Mandalorian Alpha Class
Intergrated Weapons
Novice
- Wrist Blast
x000 - Bracer-Flame Projector.
- 1000 = Flame Attack
- 2000 = AoE Flame
- 3000 = Improved Flame Attack
- 4000 = Improved AoE Flame
0x00 - Grapple Line.
- 1000 = Snare
- 2000 = KD
- 3000 = Improved Snare
- 4000 = Improved KD
00x0 - Dart Launcher
- 1000 = Stun
- 2000 = Intimidate/Battle Cry
- 3000 = Improved Stun
- 4000 = Improved Intimidate
000x - Wrist Blaster
- 1000 = Laser Blast
- 2000 =
- 3000 = Improved Laser Blast
- 4000 = Flashbang
Master
- Toxin Dart
- Advanced KD
- Medical Buff Remover
Defence
Novice
- Bracer Blades Certification
- Unarmed Strike
x000 - Melee Defence
- 1000 =
- 2000 = Taunt
- 3000 =
- 4000 = Improved Taunt
0x00 - Ranged Defence
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Close Combat
- 1000 =
- 2000 = KD
- 3000 =
- 4000 = Improved Unarmed Strike
000x - Arial Evasion
- 1000 =
- 2000 = Jetpack Dodge
- 3000 =
- 4000 = Improved Jetpack Dodge
Master
- Mandalorian Adrenaline Injection
Ranged Combat
Novice
- Power Attack
x000 - Rifles
- 1000 = Head Hit
- 2000 = (Powerful Attack & Armorbreak)
- 3000 = Improved Head Hit
- 4000 = Improved upon the powerful attack and armorbreak
0x00 - Carbines
- 1000 = Leg Hit
- 2000 = AoE and Stun
- 3000 = Improved Leg Hit
- 4000 = Improved AoE and Stun
00x0 - Pistols
- 1000 = Body Hit
- 2000 = Bleed and Blind
- 3000 = Improved Body Hit
- 4000 = Improved Bleed and Blind
000x - Heavy Weapons
- 1000 = Flamer and Grenades Cert
- 2000 = Rocket Launcher and Grenades cert
- 3000 = LC and Grenades Cert
- 4000 = Plasma Flamethrower and Grenades cert
Master
- Proton Rifle Certification
- Advanced Underhand Shot
- Master Power Attack
Field Medic
Novice
- Liquid Kolto Shot
x000 - Microbe Injections
- 1000 = Microbe Injection
- 2000 = Improved Liquid Kolto Shot
- 3000 = Improved Microbe Injection
- 4000 = Advanced Liquid Kolto Shot
0x00 - Gaseous Healing
- 1000 = KoltoSpray
- 2000 = Fire Extinguisher
- 3000 = Improved Kolto Spray
- 4000 = Improved Fire Extinquisher
00x0 - Poison/Virus Darts
- 1000 = Juanna Engineered Virus
- 2000 = Alum Poisoning
- 3000 = Improved Juanna Engineered Virus
- 4000 = Improved Alum Poisoning
000x - Biological Stabalization
- 1000 = Coagulation Agent
- 2000 = Antibody Injection
- 3000 = Universal Antidote
- 4000 = Sensory Stimulant
Master
- Vital Organ Stimulant
Armor Enhancments
Novice
- Energy Absorbtion
x000 - Mandalorian Quickness
- 1000 = Mandalorian Agility
- 2000 = Jetpack Boost
- 3000 = Improved Mandalorian Agility
- 4000 = Improved Jetpack Boost
0x00 - Armor Crafting
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Armor Component Use
- 1000 = Undersuit Constriction
- 2000 = Enviromental Suit
- 3000 = Air Filter
- 4000 = Anti-Flash Visor
000x - Capacitor Recharge
- 1000 = Transfer Power
- 2000 = Capacitor Recharge
- 3000 = Improved Capacitor Recharge
- 4000 = Advanced Capacitor Recharge
Master
- Advanced Jetpack Boost
- Adrenaline Shot
- Stun Dart
This template was created by the "hard" work of Turel, and Cyrus' of the Ahazi Galaxy.
More detail on abilities will be posted
Message Edited by Reydon on 08-03-2005 05:31 PM
Reydon wrote:
Also, we need names for some of the ranged combat attacks. "Powerful Attack and Armor Break", doesnt really cut it, lol.
Tell me if it is good, and ill put it up on the ahazi and BH forum to. Here first, cause Commandos will be most interested
Message Edited by Reydon on 08-03-2005 05:31 PM
Yeah, but theres so many rnaged attacks in the game its dman hard to think of a name that hasn't been used somewhere else...it was easier for the Devs with the JEdi skills cuz instead of using their imagination they jjust stick with word "force2 in front of everything.
How about Overwheling Strike or something like that?
Notes:
Since this is more or less a direct conversion of Jedi to begin with Force Power has been replaced the Capacitor Energy, all the gadgets on the armoru drain a lil power which recharges. Instead of the meditating and channeling that jedis have to regain force we'd have a recharge ability with a wind up timer. If ur hit during the wind up timer u don't regain energy, but the imp and adv version have shorter timers.
Instead of the Light and Dark sides of the force we were thinking we should use Mandalorian Protectors and Death Watch.
Hmm, think thats all that aint on there...all the abilities look fine. Anything I missed Cyrus'?
Intergrated Weapons
Novice
- Wrist Blast
x000 - Bracer-Flame Projector.
- 1000 = Flame Attack
- 2000 = AoE Flame
- 3000 = Improved Flame Attack
- 4000 = Improved AoE Flame
0x00 - Grapple Line.
- 1000 = Snare
- 2000 = KD
- 3000 = Improved Snare
- 4000 = Improved KD
00x0 - Dart Launcher
- 1000 = Stun
- 2000 = Intimidate/Battle Cry
- 3000 = Improved Stun
- 4000 = Improved Intimidate
000x - Wrist Blaster
- 1000 = Laser Blast
- 2000 =
- 3000 = Improved Laser Blast
- 4000 = Flashbang
Master
- Toxin Dart
- Advanced KD
- Medical Buff Remover
Defence
Novice
- Bracer Blades Certification
- Unarmed Strike
x000 - Melee Defence
- 1000 =
- 2000 = Taunt
- 3000 =
- 4000 = Improved Taunt
0x00 - Ranged Defence
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Close Combat
- 1000 =
- 2000 = KD
- 3000 =
- 4000 = Improved Unarmed Strike
000x - Arial Evasion
- 1000 =
- 2000 = Jetpack Dodge
- 3000 =
- 4000 = Improved Jetpack Dodge
Master
- Mandalorian Adrenaline Injection
Ranged Combat
Novice
- Power Attack
x000 - Rifles
- 1000 = Head Hit
- 2000 = (Powerful Attack & Armorbreak)
- 3000 = Improved Head Hit
- 4000 = Improved upon the powerful attack and armorbreak
0x00 - Carbines
- 1000 = Leg Hit
- 2000 = AoE and Stun
- 3000 = Improved Leg Hit
- 4000 = Improved AoE and Stun
00x0 - Pistols
- 1000 = Body Hit
- 2000 = Bleed and Blind
- 3000 = Improved Body Hit
- 4000 = Improved Bleed and Blind
000x - Heavy Weapons
- 1000 = Flamer and Grenades Cert
- 2000 = Rocket Launcher and Grenades cert
- 3000 = LC and Grenades Cert
- 4000 = Plasma Flamethrower and Grenades cert
Master
- Proton Rifle Certification
- Advanced Underhand Shot
- Master Power Attack
Field Medic
Novice
- Liquid Kolto Shot
x000 - Microbe Injections
- 1000 = Microbe Injection
- 2000 = Improved Liquid Kolto Shot
- 3000 = Improved Microbe Injection
- 4000 = Advanced Liquid Kolto Shot
0x00 - Gaseous Healing
- 1000 = KoltoSpray
- 2000 = Fire Extinguisher
- 3000 = Improved Kolto Spray
- 4000 = Improved Fire Extinquisher
00x0 - Poison/Virus Darts
- 1000 = Juanna Engineered Virus
- 2000 = Alum Poisoning
- 3000 = Improved Juanna Engineered Virus
- 4000 = Improved Alum Poisoning
000x - Biological Stabalization
- 1000 = Coagulation Agent
- 2000 = Antibody Injection
- 3000 = Universal Antidote
- 4000 = Sensory Stimulant
Master
- Vital Organ Stimulant
Armor Enhancments
Novice
- Energy Absorbtion
x000 - Mandalorian Quickness
- 1000 = Mandalorian Agility
- 2000 = Jetpack Boost
- 3000 = Improved Mandalorian Agility
- 4000 = Improved Jetpack Boost
0x00 - Armor Crafting
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Armor Component Use
- 1000 = Undersuit Constriction
- 2000 = Enviromental Suit
- 3000 = Air Filter
- 4000 = Anti-Flash Visor
000x - Capacitor Recharge
- 1000 = Transfer Power
- 2000 = Capacitor Recharge
- 3000 = Improved Capacitor Recharge
- 4000 = Advanced Capacitor Recharge
Master
- Advanced Jetpack Boost
- Adrenaline Shot
- Stun Dart
This template was created by the "hard" work of Turel, and Cyrus' of the Ahazi Galaxy.
More detail on abilities will be posted
Message Edited by Reydon on 08-05-2005 02:25 PM
Notes:
Since this is more or less a direct conversion of Jedi to begin with Force Power has been replaced the Capacitor Energy, all the gadgets on the armoru drain a lil power which recharges. Instead of the meditating and channeling that jedis have to regain force we'd have a recharge ability with a wind up timer. If ur hit during the wind up timer u don't regain energy, but the imp and adv version have shorter timers.
Instead of the Light and Dark sides of the force we were thinking we should use Mandalorian Protectors and Death Watch.
Anything I missed?
Zutono wrote:
It's a good start...but needs a little work still I think. Definetly a step in the right direction.
Yeah, more or less a direct conversion to make sure that this template is balanced with Jedi. But certain things could be improved or changed as long as others r nerfed down, but its easier if it starts off being balanced.