Bounty Hunter Archive
Thread: Mandalorian Alpha Class
Intergrated Weapons
Novice
- Wrist Blast
x000 - Bracer-Flame Projector.
- 1000 = Flame Attack
- 2000 = AoE Flame
- 3000 = Improved Flame Attack
- 4000 = Improved AoE Flame
0x00 - Grapple Line.
- 1000 = Snare
- 2000 = KD
- 3000 = Improved Snare
- 4000 = Improved KD
00x0 - Dart Launcher
- 1000 = Stun
- 2000 = Intimidate/Battle Cry
- 3000 = Improved Stun
- 4000 = Improved Intimidate
000x - Wrist Blaster
- 1000 = Laser Blast
- 2000 =
- 3000 = Improved Laser Blast
- 4000 = Flashbang
Master
- Toxin Dart
- Advanced KD
- Medical Buff Remover
Defence
Novice
- Bracer Blades Certification
- Unarmed Strike
x000 - Melee Defence
- 1000 =
- 2000 = Taunt
- 3000 =
- 4000 = Improved Taunt
0x00 - Ranged Defence
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Close Combat
- 1000 =
- 2000 = KD
- 3000 =
- 4000 = Improved Unarmed Strike
000x - Arial Evasion
- 1000 =
- 2000 = Jetpack Dodge
- 3000 =
- 4000 = Improved Jetpack Dodge
Master
- Mandalorian Adrenaline Injection
Ranged Combat
Novice
- Power Attack
x000 - Rifles
- 1000 = Head Hit
- 2000 = (Powerful Attack & Armorbreak)
- 3000 = Improved Head Hit
- 4000 = Improved upon the powerful attack and armorbreak
0x00 - Carbines
- 1000 = Leg Hit
- 2000 = AoE and Stun
- 3000 = Improved Leg Hit
- 4000 = Improved AoE and Stun
00x0 - Pistols
- 1000 = Body Hit
- 2000 = Bleed and Blind
- 3000 = Improved Body Hit
- 4000 = Improved Bleed and Blind
000x - Heavy Weapons
- 1000 = Flamer and Grenades Cert
- 2000 = Rocket Launcher and Grenades cert
- 3000 = LC and Grenades Cert
- 4000 = Plasma Flamethrower and Grenades cert
Master
- Proton Rifle Certification
- Advanced Underhand Shot
- Master Power Attack
Field Medic
Novice
- Liquid Kolto Shot
x000 - Microbe Injections
- 1000 = Microbe Injection
- 2000 = Improved Liquid Kolto Shot
- 3000 = Improved Microbe Injection
- 4000 = Advanced Liquid Kolto Shot
0x00 - Gaseous Healing
- 1000 = KoltoSpray
- 2000 = Fire Extinguisher
- 3000 = Improved Kolto Spray
- 4000 = Improved Fire Extinquisher
00x0 - Poison/Virus Darts
- 1000 = Juanna Engineered Virus
- 2000 = Alum Poisoning
- 3000 = Improved Juanna Engineered Virus
- 4000 = Improved Alum Poisoning
000x - Biological Stabalization
- 1000 = Coagulation Agent
- 2000 = Antibody Injection
- 3000 = Universal Antidote
- 4000 = Sensory Stimulant
Master
- Vital Organ Stimulant
Armor Enhancments
Novice
- Energy Absorbtion
x000 - Mandalorian Quickness
- 1000 = Mandalorian Agility
- 2000 = Jetpack Boost
- 3000 = Improved Mandalorian Agility
- 4000 = Improved Jetpack Boost
0x00 - Armor Crafting
- 1000 =
- 2000 =
- 3000 =
- 4000 =
00x0 - Armor Component Use
- 1000 = Undersuit Constriction
- 2000 = Enviromental Suit
- 3000 = Air Filter
- 4000 = Anti-Flash Visor
000x - Capacitor Recharge
- 1000 = Transfer Power
- 2000 = Capacitor Recharge
- 3000 = Improved Capacitor Recharge
- 4000 = Advanced Capacitor Recharge
Master
- Advanced Jetpack Boost
- Adrenaline Shot
- Stun Dart
This template was created by the "hard" work of Turel, and Cyrus' of the Ahazi Galaxy.
More detail on abilities will be posted
Message Edited by Reydon on 08-05-2005 07:23 AM
Message Edited by Reydon on 08-05-2005 02:24 PM
Notes:
Since this is more or less a direct conversion of Jedi to begin with Force Power has been replaced the Capacitor Energy, all the gadgets on the armoru drain a lil power which recharges. Instead of the meditating and channeling that jedis have to regain force we'd have a recharge ability with a wind up timer. If ur hit during the wind up timer u don't regain energy, but the imp and adv version have shorter timers.
Instead of the Light and Dark sides of the force we were thinking we should use Mandalorian Protectors and Death Watch.
Anything I missed?
A BH Hybrid profession with cross faction titles, etc. Imperial Inquisitors to hunt light jedi. Antarian Rangers to hunt dark jedi. Hutt Mercenaries to hunt anyone they like, for the right price.
Melee hybrids to add Royal Guards. Hugely iconic figures and strong enough to stand as the chosen defence for a Sith lord.
You could probably make Squad Leader into an alpha class, add more combat abilities to their repertoire and increase the benefits for having them in a group.
This game isn't just jedi vs BH. Let's try and add more diversity to the game to bring it back to the ideas that existed at launch.
DomMantell wrote:
There's the scope for plenty of alpha professions, ones that don't add to the BH vs Jedi nature of the game but add more diversity.
A BH Hybrid profession with cross faction titles, etc. Imperial Inquisitors to hunt light jedi. Antarian Rangers to hunt dark jedi. Hutt Mercenaries to hunt anyone they like, for the right price.
Melee hybrids to add Royal Guards. Hugely iconic figures and strong enough to stand as the chosen defence for a Sith lord.
You could probably make Squad Leader into an alpha class, add more combat abilities to their repertoire and increase the benefits for having them in a group.
This game isn't just jedi vs BH. Let's try and add more diversity to the game to bring it back to the ideas that existed at launch.
This isn't specifically BH related, we're both big fans of the mandalorians and seeing as the jedi were their enemy we included BH missions in it. I really wish they'd ad more jedi-levle professions, ur suggestions r awesome and I'd luv to see those in the game!
Reydon wrote:
It is finally done, the shell of the template for Mandalorians. This is a copy over from Jedi, but this is the way to start it as it will be a good balance for jedi. Patches can take it from there.
Much like the jedi profession, there are 5 sets of skills: Integrated Weaponry,Ranged Combat, Defence, Field medic, andArmor Enhancments.
Turel_ wrote:
Oh, and this is NEVER EVER EVER gonna happen cuz SOE have already said they don't want this game to be about BH vs Jedi and still want the focus to remain on the GCW and rebel vs imperial (despite the current state ofthe GCW and pampering the Jedi even more).