Bounty Hunter Archive

Thread: Enough about weak sabers....they are now fixed....

Tucheck
Fri Jul 01, 2005 7:21 am
#1

Here are the results foa friendly duel between myself and a Jedi. I understand it's a bit hard to read the red...as least it is for me (color blind)....so

Elapsed time for focus: 18 seconds

My total damage caused: 2,359
My total damage that was absorbed: 654
My total damage to target: 1,705
My total DPS: 94.72

NOT looking too good....BUT I didn't heal for those 18 seconds, then again, neither did Vrig. I don't think HE needed to though....lol.


Vrigs total damage caused: 5,053
Vrigs total damage that was absorbed: 638
Vrigs total damage to target: 4,415
Vrings total DPS: 245.27

At first I thought Vrig was just a better PvPer then me, there are A LOT of people better at PvP then I am. The I saw the "spam for the win". While looking over the combat log and noticed that Vrig was able to use "Improved Saber Head Hit" every 3 seconds, 4 times within 13 seconds. Combined with "Armor break", and your looking at a dead BH. I WAS a little surprised by the effectiveness of Armor break. None of my armor has less then 6K energy resistance.

I used 22:15:50 because I noticed that we BOTH did damage at that time, and thought it would be the best place to start. This is NOT a call for a nerf on ANYTHING. It's of my opinion that there IS a way to beat this, and I will be testing it soon.

BTW, Vrig was under the effect of Improved Hemorrage, Improved Thyroid Rupture, and Improved Electrolyte. The ONR thing that DOES worry me is the Improved Thyroid Rupture. This "state" is suppose to reduce the attack speed....however, I don't think it's working based on the results. Without Improved Thyroid Rupture, does this mean Vring could have hit me every SECOND? I just don't see a reduction in attack speed. I KNOW this "state" effects PvE, I'm just not sure it's working in PvP. However, this is something I'll be testing latter, and submitting to the CM forums for focus if it's true.

Once again....NOT a call for a nerf. Just demonstrating the fact that saber "seem" to be fine now, and working as intended. Besides, I love it when BHs share information about Jedi.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
tuffness55
Fri Jul 01, 2005 8:03 am
#2

what were teh stats on the saber he was using

plonger
Fri Jul 01, 2005 8:10 am
#3

I think your problem is your using a rifle and standing toe to toe with a melee class.
iskareot
Fri Jul 01, 2005 8:26 am
#4






plonger wrote:
I think your problem is your using a rifle and standing toe to toe with a melee class.






No doubt I have very very different numbers then He has that is for sure... and the DPS???


What the hell?? I get guys with Higher DPS then that attacking me that is for sure.


(I get hit for 1300 a pop from two guys at once.. ) -- I cant do that kind of damage with a 700 damage saber that is for sure.

Message Edited by iskareot on 07-01-2005 10:26 AM



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
mindspat
Fri Jul 01, 2005 8:39 am
#5






Tucheck wrote:
Here are the results foa friendly duel between myself and a Jedi. I understand it's a bit hard to read the red...as least it is for me (color blind)....so

Elapsed time for focus: 18 seconds

My total damage caused: 2,359
My total damage that was absorbed: 654
My total damage to target: 1,705
My total DPS: 94.72

NOT looking too good....BUT I didn't heal for those 18 seconds, then again, neither did Vrig. I don't think HE needed to though....lol.


Vrigs total damage caused: 5,053
Vrigs total damage that was absorbed: 638
Vrigs total damage to target: 4,415
Vrings total DPS: 245.27

At first I thought Vrig was just a better PvPer then me, there are A LOT of people better at PvP then I am. The I saw the "spam for the win". While looking over the combat log and noticed that Vrig was able to use "Improved Saber Head Hit" every 3 seconds, 4 times within 13 seconds. Combined with "Armor break", and your looking at a dead BH. I WAS a little surprised by the effectiveness of Armor break. None of my armor has less then 6K energy resistance.

I used 22:15:50 because I noticed that we BOTH did damage at that time, and thought it would be the best place to start. This is NOT a call for a nerf on ANYTHING. It's of my opinion that there IS a way to beat this, and I will be testing it soon.

BTW, Vrig was under the effect of Improved Hemorrage, Improved Thyroid Rupture, and Improved Electrolyte. The ONR thing that DOES worry me is the Improved Thyroid Rupture. This "state" is suppose to reduce the attack speed....however, I don't think it's working based on the results. Without Improved Thyroid Rupture, does this mean Vring could have hit me every SECOND? I just don't see a reduction in attack speed. I KNOW this "state" effects PvE, I'm just not sure it's working in PvP. However, this is something I'll be testing latter, and submitting to the CM forums for focus if it's true.

Once again....NOT a call for a nerf. Just demonstrating the fact that saber "seem" to be fine now, and working as intended. Besides, I love it when BHs share information about Jedi.




Commenting on highlights:


I've noticed sevre bugs with attack speed. I would advise you to test this as much as possible. You will see a fluctuation with attack speeds if the players know how to toggle their attacks post-cu. The problem is attack speed is bouncing back and forth from BaseSpeed #.## to ModifiedSpeed #.##. The only work around I've found although I do not think it's 100% is to remove crystals from my saber, and replace them. At this point I've seen attack speed fall into place and hit at the modified rate. (my base is 2.4 and modifed is 1.4 under best conditions)


As for the combat dmg: Yes, I'm doing more dmg with my saber although the healing has been greatly affected thus preventing Jedi from being uber healing monsters. (could seriously take on more then 5 lvl 80 in a dueal without an incapprior to healing fix - not sure about now though...maybe 2 good players or 3 mixed ones)






Pick me !!

Brought to you by Mindspat®
Warryyr
Fri Jul 01, 2005 8:45 am
#6

That's all well and good, but you failed to list the most important things:


The stats on the weapons you tested with.


And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.


Also, was this a no action cost saber? That will make a huge difference.


You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.


Warryyr
Fri Jul 01, 2005 8:47 am
#7

by the way, you know that you can completely customize the colors of anything on your UI, right? Go to CTRL+O and select Chat Color tab. You'll see stuff like "enemy hits you" or something like that. Click on it and change it from red to something your color blindness won't be impacted by.

mindspat
Fri Jul 01, 2005 8:50 am
#8






Warryyr wrote:

That's all well and good, but you failed to list the most important things:


The stats on the weapons you tested with.


And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.


Also, was this a no action cost saber? That will make a huge difference.


You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.






I dissagree.


Fairs and good tunningin the range of85/85 95/95 with fc -7 isn't good?


These are tunning just fine and we all need to remove our memory of the flooded market prior to the CU. The question is "how can we create balance?" I would expect that once the new frs is activated Jedi will see a completly new system for sabers and skill advancement. I'm also expecting to see special quest only rewards that are bio-linked to the jedi to be used exclusively in their sabers. (willing to ponder why crystals are currentl dropping with skill mods? consipiracy??)






Pick me !!

Brought to you by Mindspat®
Warryyr
Fri Jul 01, 2005 8:55 am
#9






mindspat wrote:





Warryyr wrote:

That's all well and good, but you failed to list the most important things:


The stats on the weapons you tested with.


And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.


Also, was this a no action cost saber? That will make a huge difference.


You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.






I dissagree.


Fairs and good tunningin the range of85/85 95/95 with fc -7 isn't good?


These are tunning just fine and we all need to remove our memory of the flooded market prior to the CU. The question is "how can we create balance?" I would expect that once the new frs is activated Jedi will see a completly new system for sabers and skill advancement. I'm also expecting to see special quest only rewards that are bio-linked to the jedi to be used exclusively in their sabers. (willing to ponder why crystals are currentl dropping with skill mods? consipiracy??)







Those tunes are good, but good luck getting a decent of pearls or crystals tuned to that. I've tuned more than 30 pearls and crystals post-CU and I've never gotten anywhere near that, or it's one of the other - 85/85 with a -0FC or negative damage with -4 FC or something lame like that.


If anything, the pearl/crystal market is worse, because you need to buy more to even try to get one tuned acceptably, and they're a lot easier to obtain now.


mindspat
Fri Jul 01, 2005 9:08 am
#10






Warryyr wrote:





mindspat wrote:





Warryyr wrote:

That's all well and good, but you failed to list the most important things:


The stats on the weapons you tested with.


And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.


Also, was this a no action cost saber? That will make a huge difference.


You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.






I dissagree.


Fairs and good tunningin the range of85/85 95/95 with fc -7 isn't good?


These are tunning just fine and we all need to remove our memory of the flooded market prior to the CU. The question is "how can we create balance?" I would expect that once the new frs is activated Jedi will see a completly new system for sabers and skill advancement. I'm also expecting to see special quest only rewards that are bio-linked to the jedi to be used exclusively in their sabers. (willing to ponder why crystals are currentl dropping with skill mods? consipiracy??)







Those tunes are good, but good luck getting a decent of pearls or crystals tuned to that. I've tuned more than 30 pearls and crystals post-CU and I've never gotten anywhere near that, or it's one of the other - 85/85 with a -0FC or negative damage with -4 FC or something lame like that.


If anything, the pearl/crystal market is worse, because you need to buy more to even try to get one tuned acceptably, and they're a lot easier to obtain now.








LOL


I wish someone could see this. When I click "quoute post" it posts the "quote" above the picture that's set for my loging. It actuall appears above the entire webpage completely outside of the replay box.


Too funny !!!


Anyways...yes, the pearl/crystal market is a joke and I would love to see something done to fix it.


p.s. sent you a PM




Pick me !!

Brought to you by Mindspat®
Tucheck
Fri Jul 01, 2005 11:11 am
#11



plonger wrote:
I think your problem is your using a rifle and standing toe to toe with a melee class.





I only have ONE root....and the KD failed (no surprise, underhand shot has ALWAYS been the worst KD speical ever). As well, the improved electrolyte didn't really seem to have an effect while the Jedi can turn FR on and off.....so, no kiting there. I DID stand there, I had little choice.....but I took it like the Leeezard I am, and kept my chin up for that last "punch".

Sometimes things fail or have little effect....as is the way of /duels. I'm still happy.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Alixir
Fri Jul 01, 2005 11:17 am
#12

why did it take you 8 seconds between 2 shots?



*Delvyn*Delvyn*Delvyn*Delvyn*Delvyn*
...is back...

I didn't re-sub
for the game....
I re-subbed to feed my CU PA
Duck Duck Duck Duck Duck Duck Duck
I love my CU PA!!!


Tucheck
Fri Jul 01, 2005 11:20 am
#13



Warryyr wrote:

That's all well and good, but you failed to list the most important things:

The stats on the weapons you tested with.

And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.

Also, was this a no action cost saber? That will make a huge difference.

You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.






Thanks for the tip about the chat color....I was aware of this option...but my chat bar(s) have been acting really strange lately.

The reason I didn't list my weapon stats or my accuracy and defense modifiers was because I wasn't trying to complain about losing, or even hint about a nerf.

All I wanted to show was that there ARE in fact sabers still around that do a TON of damage (and the S4TW...lol). Thus, the only two important things would be: How much damage was mitigated, and how much damage was really done to eachother.

I'm not worried about losing, or what I did wrong, what I could have done differently...any of that. I just noticed that I was getting hit HARD and FAST! If this is due largely in part to "Pre-CU" items...well, that sounds like a different topic, and if there isn't already an ADK on the saber, he better get one.

One question though....if a Jedi puts an ADK on a light saber, does it protect the pearls or cyrstals as well?



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Page 1 of 2
Previous Next