Bounty Hunter Archive
Thread: Enough about weak sabers....they are now fixed....
mindspat wrote:
Warryyr wrote:
That's all well and good, but you failed to list the most important things:
The stats on the weapons you tested with.
And I challenge anyone who's gotten Jedi post-pearl and crystal nerf to rival this person's damage output, the tunings are a joke. An absolute joke.
Also, was this a no action cost saber? That will make a huge difference.
You're only telling part of the story, and it's likely with someone who has pearls and crystals tuned from pre-CU, whereas now it's either extremely expensive or just nearly impossible to get pearls and crystals that tune to anything decent.
I dissagree.
Fairs and good tunning in the range of 85/85 95/95 with fc -7 isn't good?
These are tunning just fine and we all need to remove our memory of the flooded market prior to the CU. The question is "how can we create balance?" I would expect that once the new frs is activated Jedi will see a completly new system for sabers and skill advancement. I'm also expecting to see special quest only rewards that are bio-linked to the jedi to be used exclusively in their sabers. (willing to ponder why crystals are currentl dropping with skill mods? consipiracy??)
Well said....I wanted to say something like this inn my previous post, but didn't know how to say it without sounding bias. Basically, if the loot drops have "been where there are" for THIS long, I do believe it is with some type of "balance" in mind. I STILL don't think the damage done in the orginal post is TOO overbalanced....I would just expect it from an FRS Jedi....not a fully templated Padawan.
aekeem wrote:
he hit you with armorbreak, read your combat spam again
Right...I know. Armor break followed by 4 head hits. I THOUGHT I already made note of that, if I didn't, thanks for pointing it out that I didn't.
Armor break is very effective.....
Tucheck wrote:
aekeem wrote:
he hit you with armorbreak, read your combat spam again
Right...I know. Armor break followed by 4 head hits. I THOUGHT I already made note of that, if I didn't, thanks for pointing it out that I didn't.
Armor break is very effective.....
when they do armor break to me i try to paralyze or the pistoleer move that disables their attacks(can't remember the name) after disabling my auto attack so i get a chance to run out of their range and heal myself and rethink my plan
Tucheck wrote:
aekeem wrote:
he hit you with armorbreak, read your combat spam again
Right...I know. Armor break followed by 4 head hits. I THOUGHT I already made note of that, if I didn't, thanks for pointing it out that I didn't.
Armor break is very effective.....
mindspat wrote:
Tucheck wrote:
aekeem wrote:
he hit you with armorbreak, read your combat spam again
Right...I know. Armor break followed by 4 head hits. I THOUGHT I already made note of that, if I didn't, thanks for pointing it out that I didn't.
Armor break is very effective.....
Pleae confirm:
ImprovedArmorBreak(jedi) redurces resitences by 60% where as ImprovedArmorBreak(swordman) is 45%.
ya what were the stats on your armor tucheck? (after armorbreak it was only reducing about 10% of the damage
Message Edited by aekeem on 07-01-2005 12:09 PM
aekeem wrote:
mindspat wrote:
Tucheck wrote:
aekeem wrote:
he hit you with armorbreak, read your combat spam again
Right...I know. Armor break followed by 4 head hits. I THOUGHT I already made note of that, if I didn't, thanks for pointing it out that I didn't.
Armor break is very effective.....
Pleae confirm:ImprovedArmorBreak(jedi) redurces resitences by 60% where as ImprovedArmorBreak(swordman) is 45%.
ya what were the stats on your armor tucheck? (after armorbreak it was only reducing about 10% of the damage)
Message Edited by aekeem on 07-01-2005 12:09 PM
The conditions were all AT least 50%....and all but the helmet had 6K energy resistance. I can't stand the way the padded armor helmet looks, so I still use a comp helmet...I THINK it had only 4K energy resistance. Hmmmmm?