Bounty Hunter Archive
Thread: Melee bh any good?
Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc,MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?
Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Hi. ![]()
I fought this guy yesterday. He tracked me for like, what was it Dil? 2, 2 and a half hours? Best Bounty Hunter I've met so far. He rocks my socks.
Tracked me like a champ, we fought, I won, and then we sat down and talked about how to make him a better Jedi fighter for like, 30 minutes. Best advice I could give him was to pick up some medical skills, or get some uber stims or something. As far as I know, that's what works best right now, being able to out heal Jedi, am I correct on that one?
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
Eskie wrote:
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
na, im tkm/doctor4/0/0/4 and some pikeman and i can kill jedi fine
Sazars wrote:
Eskie wrote:
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
na, im tkm/doctor4/0/0/4 and some pikeman and i can kill jedi fine
Because Jedi actually keep standing around when they are about to lose since they only die. Your template doesnt have BH in it, if there would be the slightest possibility of xp loss from you killing them they would not stay to be killed. And you dont have any options to stop a Jedi from running.
TheMadCoder wrote:
Hrmmm....Master Pikeman, including add pre-reqs, costs 106Master Listesabre, on the other hand, in all its uberness, costs a whopping *113*. This also includes all pre-reqs. Stupid, eh?If you don't mind being another idiot with a glow stick grinding out /afk on the trail, and spending a whole 7 more points, why not just fight fire with fire?Melee BH isn't great, but it sure would be better with a sabre in your hand.
Negative your force bar would be too low and you would die fast.
Eskie wrote:
Sazars wrote:
Eskie wrote:
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
na, im tkm/doctor4/0/0/4 and some pikeman and i can kill jedi fine
Because Jedi actually keep standing around when they are about to lose since they only die. Your template doesnt have BH in it, if there would be the slightest possibility of xp loss from you killing them they would not stay to be killed. And you dont have any options to stop a Jedi from running.
ya but you said melle cant kill a jedi
Sazars wrote:
Eskie wrote:
Sazars wrote:
Eskie wrote:
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
na, im tkm/doctor4/0/0/4 and some pikeman and i can kill jedi fine
Because Jedi actually keep standing around when they are about to lose since they only die. Your template doesnt have BH in it, if there would be the slightest possibility of xp loss from you killing them they would not stay to be killed. And you dont have any options to stop a Jedi from running.
ya but you said melle cant kill a jedi
Abilities needed to kill a Jedi:
1) surviving
2) damage dealing
3) crowd control to keep Jedi from running
The TKM / Doc 4004 / some Pikeman template is uber in point 1), good in point 2) and is totally lacking in point 3). For GCW defense you need 1) and 2), for GCW offense 3) would be nice but you can do without 3) if you run the Jedi out of Force so he has to leave, for BHing you need 1), 2) and 3).
If the Jedi is able to escape before you can kill him, he pretty much wins since you dont get paid. When facing a BH, smart Jedi will run when they realize they cant win, so you need 3). If a Jedi stays to be killed it is his own stupidity. I wouldnt build a BH template relying on the stupidity of the Jedi I hunt to be able to get the job done. Hence my statement you cannot kill a Jedi with that template - but I will rephrase it:
- You cannot kill a Jedi with that template unless he decides to stay to be killed.
Eskie wrote:
Sazars wrote:
Eskie wrote:
Sazars wrote:
Eskie wrote:
Dil-Pickle wrote:
Are melee bh any good. Im getting tired of rifles and jedi always come up close and start slicing me to pieces. If i were master pikes,master fencer master tk etc, MBH would i do any better against jedi? The way i see it is that i could use a proton carbine or something and attack the jedi from afar and when he some up close for the kill i could pull out a vibrolance or somethin. Anyone think this will work?Message Edited by Dil-Pickle on 07-24-2005 11:33 AM
Considering you have to spend 29 skill points for Marksman 0004 in order to become Novice BH, those skill points will be missing in any melee template you build.
Furthermore melee classes do not get any crowd control specials, so you cannot stop a Jedi from running. Melee builds like TKM / Doc are great to defend against Jedi, but they cannot kill Jedi.
na, im tkm/doctor4/0/0/4 and some pikeman and i can kill jedi fine
Because Jedi actually keep standing around when they are about to lose since they only die. Your template doesnt have BH in it, if there would be the slightest possibility of xp loss from you killing them they would not stay to be killed. And you dont have any options to stop a Jedi from running.
ya but you said melle cant kill a jedi
Abilities needed to kill a Jedi:
1) surviving
2) damage dealing
3) crowd control to keep Jedi from running
The TKM / Doc 4004 / some Pikeman template is uber in point 1), good in point 2) and is totally lacking in point 3). For GCW defense you need 1) and 2), for GCW offense 3) would be nice but you can do without 3) if you run the Jedi out of Force so he has to leave, for BHing you need 1), 2) and 3).
If the Jedi is able to escape before you can kill him, he pretty much wins since you dont get paid. When facing a BH, smart Jedi will run when they realize they cant win, so you need 3). If a Jedi stays to be killed it is his own stupidity. I wouldnt build a BH template relying on the stupidity of the Jedi I hunt to be able to get the job done. Hence my statement you cannot kill a Jedi with that template - but I will rephrase it:
- You cannot kill a Jedi with that template unless he decides to stay to be killed.
no, burstrun and knockdown is all you need
To be a melee BH and actually hunt jedi you'd be severely gimped now with the MBH requirement. MBH gives bonuses and specials to ranged weapons only....and you could only get minimal medic healing and as said before healing is what will help you beat jedi the most. To me there are only a few possibilities that can be used against jedi effectively.
MBH MRifles 4000CM
MBH MRfiles 0004Pistols 0100Medic
MBH MRifles 0003Pistols 0200Medic
MBH Mcarbines 0004Pistols 0100Medic