Bounty Hunter Archive

Thread: And after 47 Not Onlines!

neelong
Wed Jul 20, 2005 1:17 pm
#1


Do to the number of life signs on Kashyyyk your droid cannot pinpoint your target.


And the thing that aggravates me the MOST is they spell it Do instead of Due .. Its Due to the number of life signs on Kashyyyk.. not "Do"


I mean nothing is right about this new system. We get names and amounts and crap taken away for promises of these Jedi being online and you now what... its totally screwed up! We still get offline Jedi just know we cant /findfriend and see if they are online ourselves we have to out of a town and throw up the stupid droid to find out now.


So in this publish we lose 100% Jedi gain 100% Looks equal to me.

Message Edited by neelong on 07-20-2005 04:18 PM



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
BishopCole
Wed Jul 20, 2005 1:19 pm
#2

NEW servers should be opened - classic style servers - with NO ability to EVER becaome Jedi for ANYONE.


Nice easy solution.



SOE makes more money.


Jedi are happy with Jedi Wars.



Other classes cant complain anymore since there would be servers w/ no Jedi to play on


neelong
Wed Jul 20, 2005 1:23 pm
#3






BishopCole wrote:

NEW servers should be opened - classic style servers - with NO ability to EVER becaome Jedi for ANYONE.


Nice easy solution.



SOE makes more money.


Jedi are happy with Jedi Wars.



Other classes cant complain anymore since there would be servers w/ no Jedi to play on







I didn't say anything about a new server or no jedi, I was saying the patch isn't working as its supposed to be.



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Zorron
Wed Jul 20, 2005 1:43 pm
#4






neelong wrote:


Do to the number of life signs on Kashyyyk your droid cannot pinpoint your target.


And the thing that aggravates me the MOST is they spell it Do instead of Due .. Its Due to the number of life signs on Kashyyyk.. not "Do"


I mean nothing is right about this new system. We get names and amounts and crap taken away for promises of these Jedi being online and you now what... its totally screwed up! We still get offline Jedi just know we cant /findfriend and see if they are online ourselves we have to out of a town and throw up the stupid droid to find out now.


So in this publish we lose 100% Jedi gain 100% Looks equal to me.






Classic proof of the warnings I gave during beta to anyone who would read or listen.


The problem is simple: if you add Jedi to the terminals when they log on, but you do not remove them from terminals when they log off, you don't need a rocket scientist to tell you that eventually (12, 24, 36, 48 hours after the server has been reset)the number of missions for offline Jedi will totally swamp the small number of missions for online Jedi.


The fix is equally, even stupidly, simple: when Jedi log off, and the system is saving their status etc., call a subroutine to remove their mission from the terminals.




==============================================================

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location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Sunakk
Wed Jul 20, 2005 1:46 pm
#5



Zorron wrote:


neelong wrote:
Do to the number of life signs on Kashyyyk your droid cannot pinpoint your target.
And the thing that aggravates me the MOST is they spell it Do instead of Due .. Its Due to the number of life signs on Kashyyyk.. not "Do"
I mean nothing is right about this new system. We get names and amounts and crap taken away for promises of these Jedi being online and you now what... its totally screwed up! We still get offline Jedi just know we cant /findfriend and see if they are online ourselves we have to out of a town and throw up the stupid droid to find out now.
So in this publish we lose 100% Jedi gain 100% Looks equal to me.


Classic proof of the warnings I gave during beta to anyone who would read or listen.

The problem is simple: if you add Jedi to the terminals when they log on, but you do not remove them from terminals when they log off, you don't need a rocket scientist to tell you that eventually (12, 24, 36, 48 hours after the server has been reset) the number of missions for offline Jedi will totally swamp the small number of missions for online Jedi.

The fix is equally, even stupidly, simple: when Jedi log off, and the system is saving their status etc., call a subroutine to remove their mission from the terminals.




If the devs put in a change to the BH/Jedi system but didn't include what you mentioned, then they all must have been drunk, stoned, or a mixture of the two. Why on Earth would you put in a change that would generate missions for Jedi that were not online? I can understand if the Jedi went offline after the mission was generated, which I assumed what was happening at first. But come on! Server restart? Rediculous!!



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
TonieStark
Wed Jul 20, 2005 1:48 pm
#6

Killing Jedi on kashykk is SOOOOO EASY please , please, please read the post I made about it. I gurantee you kill after kill after kill...



Mawl: Wookie Rebel Jedi
Tonie Stark: Imperial Bounty Hunter
82 Jedi Killed
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Chilastra
rob0t
Wed Jul 20, 2005 2:03 pm
#7






neelong wrote:


we have to out of a town and throw up the stupid droid to find out now.





You don't have to go out of town to try to launch your arakyd. Go to your informant and try to launch the arakyd. If they're not online, you'll get a 'your target is not online' message. If they ARE online, it'll tell you that you have to go away from the city to launch it.


Just somethin' I found out whilst trying to save time .




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Guunny
Wed Jul 20, 2005 2:11 pm
#8

Only 47 not online in a row? That can't be a bug it must be that they logged


Maybe they will check it out and think about looking into it for publish 27 or 28. But you must have documented evidence of at lease 1,945 not online in a row to submit a tickit.



If you were a shark would you eat people?

-DROW-
Gunni, Radiant server canceled: The Jedi that the NGE killed !
Gunnni, Radiant server canceled: MBH that the NGE killed!
Mammy , Ahazi server canceled: Another NGE death!
MoonRay
Wed Jul 20, 2005 2:14 pm
#9

LOL
ArranSound
Wed Jul 20, 2005 2:22 pm
#10

I don't see any reason why the droids shouldn't return information about marks on Kash. The initial salesboost for the expansion, must now be well and truly over.


I also see no technical reason why wps shouldn't be returned. The seeker droids could also return the instance no, of the mark in question.


So why does this continue? Who knows!





IGN : Arran / Gare
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Guunny
Wed Jul 20, 2005 2:31 pm
#11









ArranSound wrote:

I don't see any reason why the droids shouldn't return information about marks on Kash. The initial salesboost for the expansion, must now be well and truly over.


I also see no technical reason why wps shouldn't be returned. The seeker droids could also return the instance no, of the mark in question.


So why does this continue? Who knows!










I'm sorry sir but you do not have 1,945 documented instances in a row of your seekers not returning a name, your tickit is deleted!



If you were a shark would you eat people?

-DROW-
Gunni, Radiant server canceled: The Jedi that the NGE killed !
Gunnni, Radiant server canceled: MBH that the NGE killed!
Mammy , Ahazi server canceled: Another NGE death!
mindspat
Wed Jul 20, 2005 3:01 pm
#12






Zorron wrote:





neelong wrote:


Do to the number of life signs on Kashyyyk your droid cannot pinpoint your target.


And the thing that aggravates me the MOST is they spell it Do instead of Due .. Its Due to the number of life signs on Kashyyyk.. not "Do"


I mean nothing is right about this new system. We get names and amounts and crap taken away for promises of these Jedi being online and you now what... its totally screwed up! We still get offline Jedi just know we cant /findfriend and see if they are online ourselves we have to out of a town and throw up the stupid droid to find out now.


So in this publish we lose 100% Jedi gain 100% Looks equal to me.






Classic proof of the warnings I gave during beta to anyone who would read or listen.


The problem is simple: if you add Jedi to the terminals when they log on, but you do not remove them from terminals when they log off, you don't need a rocket scientist to tell you that eventually (12, 24, 36, 48 hours after the server has been reset)the number of missions for offline Jedi will totally swamp the small number of missions for online Jedi.


The fix is equally, even stupidly, simple: when Jedi log off, and the system is saving their status etc., call a subroutine to remove their mission from the terminals.






The greatest idioticy is to sugest that the developers would or should express a sign of common sense. hehe, seriously.


(Not a flame, just expressing the incompotence of the development studio heading this project. Unfortuneately the errors reside upon the producers for failing to identify areas needing improvement to insure an investment; job security in full effect. "It's broke! Oh no, now we have to fix it!!!")


Is anyone able to imagine the return that could be produced through proper allocation of resources to prevent bugs before they're introduced?





Pick me !!

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OhBuggah
Wed Jul 20, 2005 3:37 pm
#13






neelong wrote:


Do to the number of life signs on Kashyyyk your droid cannot pinpoint your target.


And the thing that aggravates me the MOST is they spell it Do instead of Due .. Its Due to the number of life signs on Kashyyyk.. not "Do"

Message Edited by neelong on 07-20-2005 04:18 PM



LOL. There are A LOT of misspelling littered throughout the game -- from NPC dialog to the text on loading screens. I'm convinced that this is the number one source of bugs in the game: some of the Devs do not know how to spell -- seriously. It just takes one misspelling in a line of code to create a hard-to-find bug.

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