Bounty Hunter Archive

Thread: mbh/mcm....what should we nerf?

pagoa
Mon Oct 03, 2005 8:13 am
#1

it seems all i hear is that master cm/ master bh is too overpowered. this from jedi who have stasis and cloak as options if they so choose. so i am interested....can some jedi out there please explain what is too overpowered and what they'd like to see done to bring the balance back. i myself have the master bh master cm template...and am curious to know what changes jedi think need to be done. for example...i know one target i hear about is the speed debuff. is it just the speed debuff? i also can't understand why jedi i fight don't use cloak or stasis to get away. this isn't a flame, i'm actually really interested in what people thing needs to go if anything


Pagoa
ValinCalred
Mon Oct 03, 2005 8:16 am
#2

wrong forums




4 Nive
pagoa
Mon Oct 03, 2005 8:23 am
#3


i posted on the jedi forum as well, but lets' be honest we all know jedi spend almost as much time here
Jorvas
Mon Oct 03, 2005 8:51 am
#4






pagoa wrote:


i posted on the jedi forum as well, but lets' be honest we all know jedi spend almost as much time here





QFE



Many...many down, lots to go...
Alla Jedi Suger Fett...

Eveliddia
Mon Oct 03, 2005 8:58 am
#5

Honestly there is nothing wrong with MBH MCM, the paralize should brk a lil sooner but not much, am I wrong or does nothing stop paralyze other than it wearing off cause I never see it brk from attack like stasis, and it shouldn't I'm just not sure what Devs "INTENDED", but like I said your big nerf should be a shorter paralyze , thats about it.
Shammroc
Mon Oct 03, 2005 9:01 am
#6

MBH/MCM is fine as is. Jedi sabers are what need to be fixed. Less nerfs, more fixes.
Chaind2f8
Mon Oct 03, 2005 9:20 am
#7






Eveliddia wrote:
Honestly there is nothing wrong with MBH MCM, the paralize should brk a lil sooner but not much, am I wrong or does nothing stop paralyze other than it wearing off cause I never see it brk from attack like stasis, and it shouldn't I'm just not sure what Devs "INTENDED", but like I said your big nerf should be a shorter paralyze , thats about it.





You're wrong, Paralyze does indeed break on damage just like stasis. Also why should it's length be shortened? From what I understand Stasis lasts much longer than Paralyze. Fact is there's nothing wrong with CM/BH aside from the fact that it can actually put up a challenge to some Jedi - and we can't have that now can we?



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trajen2
Mon Oct 03, 2005 9:34 am
#8






Chaind2f8 wrote:





Eveliddia wrote:
Honestly there is nothing wrong with MBH MCM, the paralize should brk a lil sooner but not much, am I wrong or does nothing stop paralyze other than it wearing off cause I never see it brk from attack like stasis, and it shouldn't I'm just not sure what Devs "INTENDED", but like I said your big nerf should be a shorter paralyze , thats about it.





You're wrong, Paralyze does indeed break on damage just like stasis. Also why should it's length be shortened? From what I understand Stasis lasts much longer than Paralyze. Fact is there's nothing wrong with CM/BH aside from the fact that it can actually put up a challenge to some Jedi - and we can't have that now can we?




nothing wrong with MBH/MCM. . .imo, there are much better anti-jeditemplatesout there....MBH/MCM poses a threat to only a small portion of hte jedi population





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

alphawolf100
Mon Oct 03, 2005 9:39 am
#9

The Thing that bothers everyone about CM's is the fact that the Debuffs last like 3 or 4 times longer then any other state or debuff in the game. When was the last time a carbineer snared you for 2 min?



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Pday
Mon Oct 03, 2005 9:42 am
#10

what annoys me the most about them is that paralyze doesnt break on debuffs, you can paralyze someone put thyroid, electrolyte, trauma, and hemorage on them without it breaking.



Iadao

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GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

trajen2
Mon Oct 03, 2005 9:44 am
#11






Pday wrote:
what annoys me the most about them is that paralyze doesnt break on debuffs, you can paralyze someone put thyroid, electrolyte, trauma, and hemorage on them without it breaking.




yeah i agree with you on this one. . .





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

ValinDalsace
Mon Oct 03, 2005 9:45 am
#12

you can break paralyze by using /bu... this still works as far as I know... I used it last about 3 weeks ago...



Borrsk Fey'la, Starsider: Co-Commander of Vector Squadron (Vector Alpha)
Mala'chy Karrde, Starsider

Vector Squadron: A Joint 187th/RSPA Operation
BamaDan78
Mon Oct 03, 2005 9:55 am
#13



Pday wrote:
what annoys me the most about them is that paralyze doesnt break on debuffs, you can paralyze someone put thyroid, electrolyte, trauma, and hemorage on them without it breaking.






Paralyze breaks on DAMAGE. Those attacks don't cause damage.



-------------------------------------------------
Bria--Tallius Slythe
Pre-CU TKM/BH Stalker
Pre-NGE-MBH/MCM
Post-NGE Smuggler

Kley Diex (retired)
Pre-NGE-Master Smuggler/Master Doctor
Post-NGE-Respec Jedi (didn't even get FS before the NGE)

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