Bounty Hunter Archive
Thread: mbh/mcm....what should we nerf?
i know, but it would be roughly the same if i could armor break and Kd you while in stasis. Basically the debuffs dont cause damage when applied, but they are a combat move, ever notice how you cant heal if in paralyze/stasis/concussion? thats because healing is considered a combat action, and if healing yourself is considered combat "reverse buffing" or cm debuffs should be the same. Or let me use things like adrenal boost, seratonin injection, force speed and such while in paralyze.
BamaDan78 wrote:
Pday wrote:
what annoys me the most about them is that paralyze doesnt break on debuffs, you can paralyze someone put thyroid, electrolyte, trauma, and hemorage on them without it breaking.
Paralyze breaks on DAMAGE. Those attacks don't cause damage.
Eveliddia wrote:
am I wrong or does nothing stop paralyze other than it wearing off cause I never see it brk from attack like stasis,
Shammroc wrote:
MBH/MCM is fine as is. Jedi sabers are what need to be fixed. Less nerfs, more fixes.
Message Edited by Vitussi on 10-03-2005 02:21 PM
sure in exchange let me get -8 fc -8 sac, 181 max damage pearls and +68 acc targeting items for my saber. Weapons are one of the things that can for the most part be made better than any lightsaber.
Ruki988 wrote:
I say nerf the preCU sabers and the preCU pearls...just like they nerfed my sweet arse carbines and pistols.
pagoa wrote:
it seems all i hear is that master cm/ master bh is too overpowered. this from jedi who have stasis and cloak as options if they so choose. so i am interested....can some jedi out there please explain what is too overpowered and what they'd like to see done to bring the balance back. i myself have the master bh master cm template...and am curious to know what changes jedi think need to be done. for example...i know one target i hear about is the speed debuff. is it just the speed debuff? i also can't understand why jedi i fight don't use cloak or stasis to get away. this isn't a flame, i'm actually really interested in what people thing needs to go if anything
Pagoa
Honestly... the problem is with the heal timers. Simply... a MCM can alternate between shot and jab with very little cool-down between them. This allows for them to out-heal the damage a Jedi can do to them. With the elimination of quality / premium / flawless pearls, there is a large portion of the jedi community that will never have a chance to outdamage a MBH / MCM and their healing.
Look at the math... a Jedi can do about 1500 damage every 3 seconds to a MBH / MCM. That same MBH / MCM can heal 1500 damage every 3 seconds WHILE applying poison, disease, and fire on the Jedi. So... the MBH / MCM can outheal the damage a Jedi is doing to them while at the same time dealing consistant damage of his own.
You might think it's a stand-off... but the Jedi can only keep up this exchange for X amount of minutes before his force is gone... forcing him to either withdrawl and die. In the end... MBH / MCM doesn't win and neither does the Jedi. This leads to BH's calling for nerfs on the tools that Jedi use to escape (force run, stasis, cloak) and Jedi calling for nerfs to BH's.
That's my take on the situation... but everyone I'm sure can call for their own conclusions on the problem.
pagoa wrote:
i posted on the jedi forum as well, but lets' be honest we all know jedi spend almost as much time here
Soul-Reaper wrote:
pagoa wrote:
it seems all i hear is that master cm/ master bh is too overpowered. this from jedi who have stasis and cloak as options if they so choose. so i am interested....can some jedi out there please explain what is too overpowered and what they'd like to see done to bring the balance back. i myself have the master bh master cm template...and am curious to know what changes jedi think need to be done. for example...i know one target i hear about is the speed debuff. is it just the speed debuff? i also can't understand why jedi i fight don't use cloak or stasis to get away. this isn't a flame, i'm actually really interested in what people thing needs to go if anything
Pagoa
Honestly... the problem is with the heal timers. Simply... a MCM can alternate between shot and jab with very little cool-down between them. This allows for them to out-heal the damage a Jedi can do to them. With the elimination of quality / premium / flawless pearls, there is a large portion of the jedi community that will never have a chance to outdamage a MBH / MCM and their healing.
Look at the math... a Jedi can do about 1500 damage every 3 seconds to a MBH / MCM. That same MBH / MCM can heal 1500 damage every 3 seconds WHILE applying poison, disease, and fire on the Jedi. So... the MBH / MCM can outheal the damage a Jedi is doing to them while at the same time dealing consistant damage of his own.
You might think it's a stand-off... but the Jedi can only keep up this exchange for X amount of minutes before his force is gone... forcing him to either withdrawl and die. In the end... MBH / MCM doesn't win and neither does the Jedi. This leads to BH's calling for nerfs on the tools that Jedi use to escape (force run, stasis, cloak) and Jedi calling for nerfs to BH's.
That's my take on the situation... but everyone I'm sure can call for their own conclusions on the problem.
Message Edited by Atobe on 10-03-2005 10:41 PM
I say nerf the preCU sabers and the preCU pearls...just like they nerfed my sweet arse carbines and pistols.