Bounty Hunter Archive

Thread: mbh/mcm....what should we nerf?

Pday
Mon Oct 03, 2005 9:59 am
#14






BamaDan78 wrote:





Pday wrote:
what annoys me the most about them is that paralyze doesnt break on debuffs, you can paralyze someone put thyroid, electrolyte, trauma, and hemorage on them without it breaking.





Paralyze breaks on DAMAGE. Those attacks don't cause damage.



i know, but it would be roughly the same if i could armor break and Kd you while in stasis. Basically the debuffs dont cause damage when applied, but they are a combat move, ever notice how you cant heal if in paralyze/stasis/concussion? thats because healing is considered a combat action, and if healing yourself is considered combat "reverse buffing" or cm debuffs should be the same. Or let me use things like adrenal boost, seratonin injection, force speed and such while in paralyze.




Iadao

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SpaceSnail
Mon Oct 03, 2005 10:50 am
#15






Eveliddia wrote:
am I wrong or does nothing stop paralyze other than it wearing off cause I never see it brk from attack like stasis,




Well I don't think paralyze is overpowered at all, and it does break when I attack or if you are dotted, so if you're master CM and have the jedi dotted paralyze is useless, however it always seems to me that when I'm stasis'd even if I'm attacked the only thing it lets me do is fight back, but I'm still rooted, am I correct on this? Seems like a jedi will root me, then I can't do anything then he'll attack me now I can fight back but I can't move away, so I'm forced to sit there getting hit with AB etc.. so no I don't think paralyze is overpowered considering when we attack you, you get to move again.



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bmill
Mon Oct 03, 2005 10:58 am
#16






Shammroc wrote:
MBH/MCM is fine as is. Jedi sabers are what need to be fixed. Less nerfs, more fixes.





/agree


Also.... MBH/MCM isn't that great in PvP against non-Jedi. I have yet to meet one that can stand up to my damage output. Just as with fighting Jedi, the key is to drain them out of mind for the win. With 4xxx CM myself, I can out heal the paltry damage a combat medic can dish out, while (yes, even under thryroid) I can deal out massive damage to drain their mind.


I think a larger issue is the lightsabers not doing real damage. They basically took away your good pearls and called it a bug, then I think they called it balancing. It's been months now, and the only Jedi with decent lightsabers are the pre-cu guys/gals. I think it's grea that I can have energy resist armor, and lightsabers are energy damage. Wonderful. But I've never seen in any movie a lightsaber NOT cut through something like butter. Sure for PvP's sake, they scaled it back a bit... but damn. It's out of control. A master marskman with a decent ALR can outdamge a Jedi hit for hit. There's something wrong with that, to me.



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Vitussi
Mon Oct 03, 2005 11:18 am
#17



Admitted troll here....


First off NEVER CRY NERF!!!! Take a look at what that got us jedi, with half of the population crying to nerf ourselves.


As far as bh/cm things may need to be fixed not nerfed. If things actually worked as intended (and not SOE's definition of working as intended) they would certainly not be too powerful.


Now from a jedi POV, i do dislike fighting bh/cm for the simple fact that it takes to long to kill them. This is especially frustrating when you have guildmates/groupmates waiting on you to finish a 20+ min fight. As a MLS/MDef the last 3 bh/cm i have fought hardly damage me at all. I didn't have to heal once (except for improved force infusion) the entire time, and it still took me over 20 min to kill them as they were effective kiters and 80% of my attacks were with saber throw. I had to wait till foods ran out and then hit as hard and fast as i can.


There are 2 main reasons we dislike any cm or doc combo is that the healing efficiency of these really screw us (not to mention the ruby/stim bug). It is very difficult to outdamage the heals, especially if you don't have pre-cu premium pearls/crystals. Iwas lucky enough to have been given 4 premium crystals by a former guildmate that went to EQ2 and my saber is better than many, with a max damage of 596 and a dps of 547 and a force cost of 16. A good saber will be stronger, faster and more efficient.


Most jedi withoutpre-cu crystalsare lucky to have max damage sabers of over 600, even if they do the speed and force cost will make the dps closer to 400 and the maximum duration of a fight would be like 5 min until their force is gone.


I think that sabers need to be fixed first and foremost, and the rest needs a little adjusting here and there, but nothing drastic.


(edited to fix typo)

Message Edited by Vitussi on 10-03-2005 02:21 PM

Pday
Mon Oct 03, 2005 1:22 pm
#18






Ruki988 wrote:

I say nerf the preCU sabers and the preCU pearls...just like they nerfed my sweet arse carbines and pistols.






sure in exchange let me get -8 fc -8 sac, 181 max damage pearls and +68 acc targeting items for my saber. Weapons are one of the things that can for the most part be made better than any lightsaber.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Skyyr
Mon Oct 03, 2005 6:31 pm
#19

The only overpowered part of MCM is Thyroid's -40.00 speed debuff. It was set at -40.00 to counter the old doc speed buffs, which were +40.00. Now that doc buffs are +25.00, thyroid should be changed as well. Fix that, and CM's would actually be pretty balanced.





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Soul-Reaper
Mon Oct 03, 2005 7:26 pm
#20






pagoa wrote:

it seems all i hear is that master cm/ master bh is too overpowered. this from jedi who have stasis and cloak as options if they so choose. so i am interested....can some jedi out there please explain what is too overpowered and what they'd like to see done to bring the balance back. i myself have the master bh master cm template...and am curious to know what changes jedi think need to be done. for example...i know one target i hear about is the speed debuff. is it just the speed debuff? i also can't understand why jedi i fight don't use cloak or stasis to get away. this isn't a flame, i'm actually really interested in what people thing needs to go if anything


Pagoa





Honestly... the problem is with the heal timers. Simply... a MCM can alternate between shot and jab with very little cool-down between them. This allows for them to out-heal the damage a Jedi can do to them. With the elimination of quality / premium / flawless pearls, there is a large portion of the jedi community that will never have a chance to outdamage a MBH / MCM and their healing.


Look at the math... a Jedi can do about 1500 damage every 3 seconds to a MBH / MCM. That same MBH / MCM can heal 1500 damage every 3 seconds WHILE applying poison, disease, and fire on the Jedi. So... the MBH / MCM can outheal the damage a Jedi is doing to them while at the same time dealing consistant damage of his own.


You might think it's a stand-off... but the Jedi can only keep up this exchange for X amount of minutes before his force is gone... forcing him to either withdrawl and die. In the end... MBH / MCM doesn't win and neither does the Jedi. This leads to BH's calling for nerfs on the tools that Jedi use to escape (force run, stasis, cloak) and Jedi calling for nerfs to BH's.


That's my take on the situation... but everyone I'm sure can call for their own conclusions on the problem.





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Atobe
Mon Oct 03, 2005 7:29 pm
#21




pagoa wrote:


i posted on the jedi forum as well, but lets' be honest we all know jedi spend almost as much time here





And vice-versie.



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Atobe
Mon Oct 03, 2005 7:40 pm
#22






Soul-Reaper wrote:





pagoa wrote:

it seems all i hear is that master cm/ master bh is too overpowered. this from jedi who have stasis and cloak as options if they so choose. so i am interested....can some jedi out there please explain what is too overpowered and what they'd like to see done to bring the balance back. i myself have the master bh master cm template...and am curious to know what changes jedi think need to be done. for example...i know one target i hear about is the speed debuff. is it just the speed debuff? i also can't understand why jedi i fight don't use cloak or stasis to get away. this isn't a flame, i'm actually really interested in what people thing needs to go if anything


Pagoa





Honestly... the problem is with the heal timers. Simply... a MCM can alternate between shot and jab with very little cool-down between them. This allows for them to out-heal the damage a Jedi can do to them. With the elimination of quality / premium / flawless pearls, there is a large portion of the jedi community that will never have a chance to outdamage a MBH / MCM and their healing.


Look at the math... a Jedi can do about 1500 damage every 3 seconds to a MBH / MCM. That same MBH / MCM can heal 1500 damage every 3 seconds WHILE applying poison, disease, and fire on the Jedi. So... the MBH / MCM can outheal the damage a Jedi is doing to them while at the same time dealing consistant damage of his own.


You might think it's a stand-off... but the Jedi can only keep up this exchange for X amount of minutes before his force is gone... forcing him to either withdrawl and die. In the end... MBH / MCM doesn't win and neither does the Jedi. This leads to BH's calling for nerfs on the tools that Jedi use to escape (force run, stasis, cloak) and Jedi calling for nerfs to BH's.


That's my take on the situation... but everyone I'm sure can call for their own conclusions on the problem.







Not to dispute anything elseof what you said, but isn't the Jedi heal timer 6 seconds? And (for some stupid, idiotic -- read "dev" -- reason), costs mind in addition to force. Kinda makes your point a bit sharper, actually.

Message Edited by Atobe on 10-03-2005 10:41 PM



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---
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rob0t
Tue Oct 04, 2005 12:02 am
#23

I think the problem is the dozens and dozens of them running around with their cookie cutter templates. They don't have to learn how to use their template effectively, because everything is spelled out for them right here on your forums.


90% of MCM/MBH are skill-less, and took up the profession because they wanted to make a quick buck and feel like 't3h ubAR Jhedeye slay0r'.


They get their KD-every-30-seconds macros running as they run away from the fight shooting.


As a non-jedi, I kill these fools all the time.




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pagoa
Tue Oct 04, 2005 12:44 am
#24

lol actually i would be fine with totally eliminating paralyze lol. i don't think we need to as it does break on contact but i don't even use it anymore as it takes up too much mind. and to be honest the only thing that the dots not working does to me is make the fight go longer...as i lose a bit of offense. i can easily stick the debuffs on at will duriing the fight.iam actually thinking of dropping the cm i no longer need, making up the efficiency in mods and putting the extra skill points into other areas. i suspect pretty soonbh's will be losing thiscm stuff on their own and just keepinga line here or there....
SpaceSnail
Tue Oct 04, 2005 12:55 am
#25

I noticed this too, I don't really need the DoT's of course I was out killing jedi all week and didn't realize until last night that my dots weren't even working... I could do without them and would rather put the skills in carbineer or something.



- I support the New Game Enhancements (NGE), and you should too!!
"I just think the customer service needs a revamp."
Ruki988
Tue Oct 04, 2005 12:59 am
#26

I say nerf the preCU sabers and the preCU pearls...just like they nerfed my sweet arse carbines and pistols.







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