Bounty Hunter Archive
Thread: Remove Negative Jedi Xp ---DEVS READ ME!---
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Zennez
Tue Jul 05, 2005 4:43 am
#1
If a jedi drops below 0, he should have to choose what box he has to drop in order to compensate for there xp loss.. and bh/jedi hunts should be 1 on 1.
/My 2 Cents!
/yay!
/My 2 Cents!
/yay!
Message Edited by Zennez on 07-05-2005 05:08 AM
Neekocha
Tue Jul 05, 2005 4:56 am
#2
Zennez wrote:
If a jedi drops below 0, he should have to choose what box he has to drop in order to compensate for there xp loss.. YES (this would make sense and give a reason to avoid being killed even when you already have the skills you want)and bh/jedi hunts should be 1 on 1. NO (since at equivalent skill points cost and equivalent equipment and equivalent player's skills, a jedi character is stronger than a regular character ; and also since it would make it very easy for the Jedi to have a BH friend lock his mission, giving himabsolute immunity)
/My 2 Cents!
/yay!
Eskie
Tue Jul 05, 2005 5:01 am
#3
Neekocha wrote:
Zennez wrote:
If a jedi drops below 0, he should have to choose what box he has to drop in order to compensate for there xp loss.. YES (this would make sense and give a reason to avoid being killed even when you already have the skills you want)No, not until xp for solo-grinding Jedi is fixed and bh/jedi hunts should be 1 on 1. NO (since at equivalent skill points cost and equivalent equipment and equivalent player's skills, a jedi character is stronger than a regular character ; and also since it would make it very easy for the Jedi to have a BH friend lock his mission, giving him absolute immunity)Yes. He said the fight should be 1-on-1, not that only one mission should be generated on the Jedi. And currently, Jedi are not 1.5 times stronger than a fully templated BH.
/My 2 Cents!
/yay!
Zennez
Tue Jul 05, 2005 5:05 am
#4
"NO (since at equivalent skill points cost and equivalent equipment and equivalent player's skills, a jedi character is stronger than a regular character --- This is untrue for 2 reasons... I ONLY solo hunt, and about 90% of the missions i take are 225-226k missions, and i have at LEAST a 50% sucsess rate, and i fight fair, i even tell them to get ready b4 i attack, secondly if your not so honorable
then you may attack them at the most oppritune time.---
and also since it would make it very easy for the Jedi to have a BH friend lock his mission, giving him absolute immunity)"
-- gotta be smarter than the game here, very simple... allow as many bh to TAKE the mission as they want, but the first to initiate combat locks the bh to that jedi, untill one die... no matter who wins give the jedi a "cool down timer" of a few hours or a day b4 he can be hunted again...
SIMPLE!
/YAY!
and also since it would make it very easy for the Jedi to have a BH friend lock his mission, giving him absolute immunity)"
-- gotta be smarter than the game here, very simple... allow as many bh to TAKE the mission as they want, but the first to initiate combat locks the bh to that jedi, untill one die... no matter who wins give the jedi a "cool down timer" of a few hours or a day b4 he can be hunted again...
SIMPLE!
/YAY!
Zennez
Tue Jul 05, 2005 5:10 am
#5
this would fix yet another problem, paddys crying about being hunted nonstop... this would be great incentive for bh to take full temp jedi missions... i would even go as far as to say give jedi a small boost vs bh....
ALSO... would give reason for full temp jedi to go out and grind with lower lvl jedi -to get a small bumper of xp just incase-
ALSO... would give reason for full temp jedi to go out and grind with lower lvl jedi -to get a small bumper of xp just incase-
Message Edited by Zennez on 07-05-2005 05:12 AM
Zennez
Tue Jul 05, 2005 5:18 am
#6
Sorry if i keep going on and on about this, but as im thinking im typing... but as it stands a bh is feared umung paddys and welcomed amung knights.. full temp jedi should not truely want a bh to hunt them, nor should they run in fear of the mear sight of a bh... there should be a mutual respect there... this game lacks that.. bh for the most part or conciderd bottom feeders of the jedi community, not a serious threat.. but somthing you must deal with as you grind and later enjoy as a full temp.. that is completly wrong. Also, you shouldnt run into a massive pvp battle and see 40 bh fighting each other... thats not a bh's place or role. a bh is a duelist, exeptional in one on one... and what the hell happend to all the bh's little gadgets?!?!!?
I WANT GADGETS!
I WANT GADGETS!
NeoBlueMaX
Tue Jul 05, 2005 5:27 am
#7
someone needs to read up on the history of the jedi profession in this game.
First Permadeath concept
second: 3 deaths to zero skills (this was insane)
next: Skill loss with a complicated and silly weekly timer.
XP loss for all deaths (doubled if the bounty hunters clone camped you)
XP loss for only BH DB. (best its ever been for jedi)
SO there you have it, The problem some jedi have with BH's hunting them is that its a one sided fight ( I mean that there is no incentive for the jedi to hunt). They will stop running eventually maybe FRS will change that, we will see. Some ideas have been posted about BH penalties some exrtreme and some creative. There seems to be a plan that the developers have in mind for bounties.
Also removing negative xp is stupid. Risk and reward. Jedi and correct me if I am wrong is supposed to be hard. If you remove at least some of the challenge from the system then more and more will pop up and people will cry even more about jedi in the GCW, camping high end loot, creatures etc.
First Permadeath concept
second: 3 deaths to zero skills (this was insane)
next: Skill loss with a complicated and silly weekly timer.
XP loss for all deaths (doubled if the bounty hunters clone camped you)
XP loss for only BH DB. (best its ever been for jedi)
SO there you have it, The problem some jedi have with BH's hunting them is that its a one sided fight ( I mean that there is no incentive for the jedi to hunt). They will stop running eventually maybe FRS will change that, we will see. Some ideas have been posted about BH penalties some exrtreme and some creative. There seems to be a plan that the developers have in mind for bounties.
Also removing negative xp is stupid. Risk and reward. Jedi and correct me if I am wrong is supposed to be hard. If you remove at least some of the challenge from the system then more and more will pop up and people will cry even more about jedi in the GCW, camping high end loot, creatures etc.
Kodpese
Tue Jul 05, 2005 5:27 am
#8
Zennez wrote:
-- gotta be smarter than the game here, very simple... allow as many bh to TAKE the mission as they want, but the first to initiate combat locks the bh to that jedi, untill one die... no matter who wins give the jedi a "cool down timer" of a few hours or a day b4 he can be hunted again...
Not sure that's so smart tbh. Jedi gets BH friend to take his mission, BH lets Jedi db him, Jedi then free from being hunted for the given time period so can go off and grind with impunity. Rinse and repeat.
Zennez
Tue Jul 05, 2005 5:29 am
#9
WAIT A SEC.... lol you just made another good point for me... firstly this is good for paddys cause they wont get hunted constantly, they may die occasionaly but it wont be game breaking for them... for full temp jedi WHO DO NOT WANT TO BE GRINDING all the time, this is quite a pain.... if they die they loose skills, force, ect TEMPORARILY.. and if there not carefull or if there too lazy to re grind it then they suffer even more... GIVE A REASON for jedi to mabey think twice b4 flicking there glow stick around to show off... THE WAY IT SHOULD BE... but back to your comment, if teh jedi has a friend db him, then he is foolish, because he has jsut lost xp, xp he needs to go regrind if hes a knight or a paddy it hits them all the same... there is no getting around it, no sploits can save them from it....
Message Edited by Zennez on 07-05-2005 05:34 AM
Edit, misread teh above post, yes indeed- if the bh fails, then teh jedi should be open game - perhaps once a bh locks a jedi then all other missions currently on the jedi get wiped, so the jedi isnt getting pounded one after another.
Message Edited by Zennez on 07-05-2005 05:59 AM
Jargal
Tue Jul 05, 2005 5:42 am
#10
Yeah, agree jedi xp loss is not enough! Loss of skillbox or permadeath would be better!
And, Devs, plz install a jedi popualtion cap on all servers!!
master_nick
Tue Jul 05, 2005 5:46 am
#11
more crying i see, jedi shoudln't lose xp they should lose skills like they used to, die 3 times and u lose a skill and for the ppl that say jedi aren't 1.5x's stronger try to kill a master def alone
there are some jedi template that will make a jedi sh*t at PvPing and it also depends on what food,drinks,clothing,armor(for non-jedi) and weapon the ppl are using, a jedi with no food and a sh*t LS won't be stronger then a full template BH with good foods,armor and weapons
Zennez
Tue Jul 05, 2005 5:55 am
#12
"Yeah, agree jedi xp loss is not enough! Loss of skillbox or permadeath would be better!"
You tell me... what does a full temp jedi lose to a bh?????? NOTHING??? Ohhh ok in that case i have a freash slice of s.t.f.u for you, ENJOY!
You tell me... what does a full temp jedi lose to a bh?????? NOTHING??? Ohhh ok in that case i have a freash slice of s.t.f.u for you, ENJOY!
ShozaSunwalker
Tue Jul 05, 2005 6:31 am
#13
Zennez wrote:
If a jedi drops below 0, he should have to choose what box he has to drop in order to compensate for there xp loss.. and bh/jedi hunts should be 1 on 1.
/My 2 Cents!
/yay!
The problem with that suggestion is you're going to hurt the paddies far more with that than the knights. Knights will have a tier 1 skill waiting to be sacrificed and just regrind it, while paddies that get killed 4-5 times a day would not have much of a chance to advance.. thus leading to more far hatred between bounty hunters and jedi than we have at the moment..
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