Bounty Hunter Archive
Thread: Why we need to get rid of XP loss. Ideas for the developers of SWG. (Tanks please read)
It does not control Jedi population
It causes tension well beyond the tension required to play a fun game.
It causes Jedi to simply not to want to engage in battle. This happens with all levels of Jedi, from Knights to Padawans.
As an example (these are only examples to give a general idea, this can be worked on and would be what we would call at work "an implementation detail" so don't get hung up on what I am actually writing, it's an example):
At 25 kills you get a badge.
At 50 Kills you get a medal (ring, necklace) that will give you a combat benefit.
At 75 Kills you get a unique cool item of clothing for your respective class that has some combat benefit.
At 100 kills you get a unique color for a vehicle or mount, identifying you as one of the best on server.
At 150 Kills you get an ADK kit.
Etc...
In my scenario they both fight to the finish and have fun. Which is what playing is all about right?
Message Edited by TonieStark on 09-04-200510:46 PM
Message Edited by TonieStark on 09-04-2005 10:46 PM
AD_Maj wrote:
And hundreds of more wanna-be jedi will be jedi now.
XP lossdoes nothing to control Jedi population, nothing. Zero, zip, nadda. Just in case you scanned the post and did not read it:
A Jedi can go back and grind it in a couple of hours, in the end all that happened was that the Jedi ran into his house and lost two hours anyway and the BH leaves frustrated.
In my scenario they both fight to the finish and have fun. Which is what playing is all about right?
Message Edited by TonieStark on 09-04-2005 09:32 PM
There are two simple things that would control the Jedi population, encourage Jedi to avoid visibility and behave as Jedi should in the timeline, and do away with xp loss entirely.
Those two things are Permadeath and Saber TEF. Despite the thousands of hologrinders, when we had these things the Jedi population was small and discreet.
Jedi got XP loss implemented because basically, they asked for it. They didn't like the penalties they had, so they asked for a new one. ![]()
Voyle wrote:
Yes, down with xp loss, UP WITH PERMA-DEATH!
Voyle do you even hunt (a serious question, sorry if it sounds sarcastic)? I only ask because you have few post and just registered. Go out and fight 25 times and come out of it with a 2 win 2 loss record then tell me how you feel.
TashunkaSapa wrote:
There are two simple things that would control the Jedi population, encourage Jedi to avoid visibility and behave as Jedi should in the timeline, and do away with xp loss entirely.
Those two things are Permadeath and Saber TEF. Despite the thousands of hologrinders, when we had these things the Jedi population was small and discreet.
Jedi got XP loss implemented because basically, they asked for it. They didn't like the penalties they had, so they asked for a new one.
I understand what you are saying but it's not reality now. SWG has too many subscirbers that are jedi. Let's play with "realistic" scenarios at this point . Saying bring back perma death is too late. The Jedi population is what it is, let's work with what the reality is now and make the game more fun.
Voyle wrote:
The next thing we need is even more jedi, what is to stop everyone from just going jedi if they take away the risks? W t f?
Voyle I say this with all due respect, there is no risk with losing xp, you don't know what you are talking about, seriously you don't. Hunt a while and come back.