Bounty Hunter Archive
Thread: Why we need to get rid of XP loss. Ideas for the developers of SWG. (Tanks please read)
HarveyBirdman wrote:
In my opinion, its all the Devs fault for opening up the floodgates. I think taht permadeath is a good idea, to control their population, and also bring back hologrinding, and all us elite BHs will rid teh galaxy of the Jedis, who ahve been outlawed by the Emporer! I am tired of stuck-up jedis taht only complain about us and ask for nerfs on US. Jedis think they are better than all the otehrs, and I am tired of the Jedi class.
Maybe we posted at the same time, here is what i said to perma death:
Message Edited by TonieStark on 09-04-2005 09:44 PM
Lavien wrote:
Your missing one key factor. What is the risk involved that you, as a Jedi, take everytime you go out and do something. becoming jedi is hardI understand that, but the fact remains if you take away experence loss what is the risk you take by dieing? Now i do believe in fair play and would recomend that BH's also take some form of risk and loss in the game as well. after all it is a PVP factor in the game and that should have inherant ups and downs. You idea has marit and is a good ides but at the same time should also have a penilty bas included. in not Experence loss than what?
Ok the let's figure out a different penalty but the point is to take away the XP loss risk to bring more "fun" into the game. What fun is endlessly going after house sitters to afraid to come out? Every jedi post CU has cloak in their template. They took away perma death, we have what we have, how do we make it more fun? How about all the freaking hate tells? I mean how much are you going to /addignore ?
XP loss does NOTHING and that is the point of the post. There is no "real risk" only an imagined one. A jedi losses 2 hours to getthe XPback. Instead in the currentsystem he losses 2 hours in ahouse and the BH leaves frustrated. I am talking in generalities here and not absolutes, obviously there are still plenty of bad A$$ jedis stnading around that won't ever run but there are now an increasing number of Jedi that are saying "forget it,I dont want to be BH content so I won't fight".
Message Edited by TonieStark on 09-04-2005 09:57 PM
HarveyBirdman wrote:
Its never too late to rid the galaxy of jedi.
you realize that perma death just destroyed that character, the player could still just start another jedi character, penatly being that they had to start from scratch, in other words it didn't control the poppulation neccesarrily.The goal back then as a jedi was to keep yourself a secret until you had grinded uphigh enough, or finished, which back then was master w/o any frs. That's what permadeath did.
that is the exact reason i like xp loss.
I vote for keeping it ingame. I like making jedi lose time invested grinding their peofession, it is a reward greater than that of the price of the bounty to me.
MinnKota wrote:
tension?
that is the exact reason i like xp loss.
I vote for keeping it ingame. I like making jedi lose time invested grinding their peofession, it is a reward greater than that of the price of the bounty to me.
Well then then your reward is small since they can get back in 2 hours what might have taken you 3 days to accomplish. That is the pointI try to keep making. XP loss is not the "big deal" everyone thinks it is. All it does is cause you to not fight 75% of the time. There are better game mechanics we can introduce.
HarveyBirdman wrote:
it DID .
Oh please do not correct me, i said it DID back in teh days when we had holo grinding and perma death i know its past tense and as i said earlier we should bring it back.
TonieStark wrote:
MinnKota wrote:
tension?
that is the exact reason i like xp loss.
I vote for keeping it ingame. I like making jedi lose time invested grinding their peofession, it is a reward greater than that of the price of the bounty to me.
Well then then your reward is small since they can get back in 2 hours what might have taken you 3 days to accomplish. That is the pointI try to keep making. XP loss is not the "big deal" everyone thinks it is. All it does is cause you to not fight 75% of the time. There are better game mechanics we can introduce.
if it takes 3 days to accomplish, not only will the jedi lose the xp , but also the jedi will lose 3 days of grinding cuz i dont quit till wither i win or lose, as a matter of fact i like runners/swimmers cuz that just prolongs their death and they usually log-off(while not gaining any-xp)
TonieStark wrote:
AD_Maj wrote:
And hundreds of more wanna-be jedi will be jedi now.
XP lossdoes nothing to control Jedi population, nothing. Zero, zip, nadda. Just in case you scanned the post and did not read it:
A Jedi can go back and grind it in a couple of hours, in the end all that happened was that the Jedi ran into his house and lost two hours anyway and the BH leaves frustrated.
In my scenario they both fight to the finish and have fun. Which is what playing is all about right?
Message Edited by TonieStark on 09-04-2005 09:32 PM
Ok well, thats good and all but I know a few people who say " well yeah maybe some day ill be a jedi, but in the mean time i dont feel like dealing with BHs "
HarveyBirdman wrote:
Oh please do not correct me, i said it DID back in teh days when we had holo grinding and perma death i know its past tense and as i said earlier we should bring it back.
I am not sure where I corrected you (I did not). I was making a statement. Yes perma death worked for controlling jedi pop we both agree, no correction there. This post is about getting jedi to fight and coming up with better game mechanics.
Do you have some ideas about that? or is your only focus Jedi population control (which I can respect but it's outside of the scope of what we are talking about)