Bounty Hunter Archive
Thread: Charge Shot > Underhanded Shot?
I found that Charge Shot successfully KDs my enemies much more often than Underhanded Shot, enough to where I macro'ed both, /underhandshot, then /chargeshot then watched my combat logs.
I found I was missing and having the KD resisted much more often with /underhandshot, that with /chargeshot. I left the macro in place using /chargeshot as a backup in case /underhandshot fails.
Also I fought some NPCs (just CL 70 pirates on Lok) but they were using /chargeshot on me, and KD my butt all over the place, much more than other NPCs types with other KDs (im CL 69 right now)
Am I wrng in thinking that /chargeshot would also be a better KD to use vs Jedi than /underhandedshot? Was wondering what otheres experiences with this are.
Kinshi wrote:
I am MBH and am grinding my way up to Master Carbineer as well.
I found that Charge Shot successfully KDs my enemies much more often than Underhanded Shot, enough to where I macro'ed both, /underhandshot, then /chargeshot then watched my combat logs.
I found I was missing and having the KD resisted much more often with /underhandshot, that with /chargeshot. I left the macro in place using /chargeshot as a backup in case /underhandshot fails.
Also I fought some NPCs (just CL 70 pirates on Lok) but they were using /chargeshot on me, and KD my butt all over the place, much more than other NPCs types with other KDs (im CL 69 right now)
Am I wrng in thinking that /chargeshot would also be a better KD to use vs Jedi than /underhandedshot? Was wondering what otheres experiences with this are.
Message Edited by KilferfUhn on 09-08-2005 01:31 PM
CoriStonerie wrote:
A very simple, but insanely beautiful macro...I'm going to steal that and use it myself.
Hehe, there is one problem with it i can't work around. For instance if i have a pistol out charging my target, due to lag and the actual meter distance never really being correct i tend to hit underhand shot 2 or 3 times in a row until it fires off. That means that i'll be getting 3 /t's back, the first two ignore as they didn't land therefor my 30 seconds is NOT up yet, not until i get the 3rd message back. I would like to know how i make this "macro" (if you want to call it that) cancel the first two tells and only send me the last one. I've tried putting a /dump between every line but it doesn't work. So i'm back to remembering how many times i hit underhand shot before it landed. ![]()
Still, it is and has been far more effective than guessing, especially since underhand shot does so little damage. I hate to waste one because i was 2 seconds early, and i hate to miss using one when it was available.
I hope you like it though ![]()
KilferfUhn wrote:/underhandShot;/pause 30;/tell Kilferf'Uhn ******KNOCKDOWN IS AVAILABLE******--------------------------------------------------------------------------------------------------Kilferf'Uhn tells you, ******KNOCKDOWN IS AVAILABLE******You tell Kilferf'Uhn, ******KNOCKDOWN IS AVAILABLE******--------------------------------------------------------------------------------------------------ftmfw
mine says "Knock that fool down!"
but i read you can alarm it, im sure thats better cuz when Im talking during combat i tend to tell my self crap when im trying to reply to someone.
KilferfUhn wrote:/underhandShot;/pause 30;/tell Kilferf'Uhn ******KNOCKDOWN IS AVAILABLE******--------------------------------------------------------------------------------------------------Kilferf'Uhn tells you, ******KNOCKDOWN IS AVAILABLE******You tell Kilferf'Uhn, ******KNOCKDOWN IS AVAILABLE******--------------------------------------------------------------------------------------------------ftmfw
I use a similar one myself, except I use the /echo command to replace the /tell
/echo KD available
Will show a system message that says:
KD available
Confirmed.
When during the respec period, I tried Pistoleer, Carbineer, and Rifleman out.
Charge Shot is way more successful than Underhand Shot.
Spynet-Informant wrote:
Confirmed.
When during the respec period, I tried Pistoleer, Carbineer, and Rifleman out.
Charge Shot is way more successful than Underhand Shot.
DomMantell wrote:
KilferfUhn wrote:
/underhandShot;
/pause 30;
/tell Kilferf'Uhn ******KNOCKDOWN IS AVAILABLE******
--------------------------------------------------------------------------------------------------
Kilferf'Uhn tells you, ******KNOCKDOWN IS AVAILABLE******
You tell Kilferf'Uhn, ******KNOCKDOWN IS AVAILABLE******
--------------------------------------------------------------------------------------------------
ftmfw
I use a similar one myself, except I use the /echo command to replace the /tell
/echo KD available
Will show a system message that says:
KD available
Awesome, i' m going to change mine to this now! ![]()
/bow