Bounty Hunter Archive
Thread: BH Alpha class, go or no no?
Alright so first issue, Why would anyone want this?
1. It might be a balance issue to have a class devoted to keeping the jedi back, whilst the jedi do the same to us. Pushing alpha-classes out of the GCW. (Note: Some people say that the return of the FRS and dark vs light would do the same)
2. It give's a alternative end-game to going jedi and adds variety. (Fair enough)
3. More of a star-warsy feel, you can be like Obi-wan AND Jango Fett.
How could it be implemented:
1. A simaler system to the jedi village, with a grind. (Personally i feel this is not the way to go)
2. A entirely quest based system requiring you to learn unquie and advanced aspects of taking out dangerous criminals and all sorts of marks with new tactics (This i can go for)
3. A mix between 1-2, You have a bunch of quests and then to get to the next one you need to grind. But the exp required would be Bounty hunter exp, so it wouldnt be afk'able and you would have to put alot of marks under your belt to get this far. (Personally i favor this option)
What positive benefits it could have?
1.Well if the jedi and BH are fighting and are systematically removed from the GCW then you can give some power boosts to both sides.
2. The GCW can be restored to its former glory.
What negative aspects?
1.Could turn star wars into a mega conflict between Bounty Hunters and Jedi
2. Could turn the Dev's focus onto this as oppose to fixing broken things.
How could we resolve the above issues?
1. Make the conflict a 'hidden thing', While i dont have exzact ways to implement this. You could have it so the Jedi BH conflict was not in everyones face and disrupting the GCW and taking away from others.
2. Implement this after the major revamps and/or as part of the GCW revamp.
Well, that was a rough draft on this issue. I'd love to hear mature comments (note mature) from both jedi and bounty hunters.
Thanks
commented, my main is jedi, my alt mbh
Checito wrote:
Alright so there has been alot of talk of a Bounty Hunter alpha class to counter jedi - Currently i have no opinion so i'm just going to try and go over the issue.
Alright so first issue, Why would anyone want this? 1 on 1 vs a jedi, bounty hunters are already powerful enough, if they know what they are doing
1. It might be a balance issue to have a class devoted to keeping the jedi back, whilst the jedi do the same to us. Pushing alpha-classes out of the GCW. (Note: Some people say that the return of the FRS and dark vs light would do the same)
2. It give's a alternative end-game to going jedi and adds variety. (Fair enough)
3. More of a star-warsy feel, you can be like Obi-wan AND Jango Fett. jedi aren't really like obi-wan...
How could it be implemented:
1. A simaler system to the jedi village, with a grind. (Personally i feel this is not the way to go) 1 village is a mistake....
2. A entirely quest based system requiring you to learn unquie and advanced aspects of taking out dangerous criminals and all sorts of marks with new tactics (This i can go for) there will be a balance issue here unless skills that specifically help fight the BH profession are introduced to jedi trees
3. A mix between 1-2, You have a bunch of quests and then to get to the next one you need to grind. But the exp required would be Bounty hunter exp, so it wouldnt be afk'able and you would have to put alot of marks under your belt to get this far. (Personally i favor this option) BH xp isn't that hard to get once you are master
What positive benefits it could have?
1.Well if the jedi and BH are fighting and are systematically removed from the GCW then you can give some power boosts to both sides. actually the power of both sides would decrease very much if all bounty hunters and jedi were removed from GCW
2. The GCW can be restored to its former glory.
What negative aspects?
1.Could turn star wars into a mega conflict between Bounty Hunters and Jedi This has already happened
2. Could turn the Dev's focus onto this as oppose to fixing broken things. this is already the focus of the devs
How could we resolve the above issues?
1. Make the conflict a 'hidden thing', While i dont have exact ways to implement this. You could have it so the Jedi BH conflict was not in everyones face and disrupting the GCW and taking away from others. it's already about as "hidden" as they can make it without serious changes to the game mechanic, like instancing fights
2. Implement this after the major revamps and/or as part of the GCW revamp.
Well, that was a rough draft on this issue. I'd love to hear mature comments (note mature) from both jedi and bounty hunters.
Thanks
Alright so first issue, Why would anyone want this? ""1 on 1 vs a jedi, bounty hunters are already powerful enough, if they know what they are doing""
I would say if this happens give the bounty hunters a 25% power boost upon a full temp thingy. And the jedi a 50% boost. And if they were out of the GCW this shouldnt be a problem to other players.
3. More of a star-warsy feel, you can be like Obi-wan AND Jango Fett. ""jedi aren't really like obi-wan...""
I meant more in the idealistic sense, and how you adopt the feel hpilosphy and act. Not everything is about slaying everything else, and if this happened then a power-boost to the jedi could push them closer.
1. A simaler system to the jedi village, with a grind. (Personally i feel this is not the way to go) ""1 village is a mistake...."" I whole-heartidly agree, but i wanted to present ALL options.
2. A entirely quest based system requiring you to learn unquie and advanced aspects of taking out dangerous criminals and all sorts of marks with new tactics (This i can go for) ""there will be a balance issue here unless skills that specifically help fight the BH profession are introduced to jedi trees""
Give jedi some extra SP and those tree's to counter the BH skills, i feel that would be fine.
3. A mix between 1-2, You have a bunch of quests and then to get to the next one you need to grind. But the exp required would be Bounty hunter exp, so it wouldnt be afk'able and you would have to put alot of marks under your belt to get this far. (Personally i favor this option) ""BH xp isn't that hard to get once you are master""
Mate, try 500k of it for one box. Would that not be a tough grind?
1.Well if the jedi and BH are fighting and are systematically removed from the GCW then you can give some power boosts to both sides. ""actually the power of both sides would decrease very much if all bounty hunters and jedi were removed from GCW""
I disagree, if there not in a position where they are desired for being GCW pwnaged, and if there not battling with regular toons constantly then thers fair game to boost the Jedi power.
1.Could turn star wars into a mega conflict between Bounty Hunters and Jedi ""This has already happened""
It can always get worse
2. Could turn the Dev's focus onto this as oppose to fixing broken things. ""this is already the focus of the devs""
Also, could get worse. They are revamping SL, Ranger and prehaps smuggler. And maybe even more.
1. Make the conflict a 'hidden thing', While i dont have exact ways to implement this. You could have it so the Jedi BH conflict was not in everyones face and disrupting the GCW and taking away from others. ""it's already about as "hidden" as they can make it without serious changes to the game mechanic, like instancing fights""
Not instancing fights, but making it impossible to fight in any city. And if one side loses, there would be a penalty worth avoiding. There is alot we can do i believe.
You're under the impression we still have an Alpha class in game. There were three options the Devs had with regards to Jedi and the "Alpha" status.
1) Do nothing, obviously this was not going to happen with all the whining which made Jedi easier to unlock and grind. Can't have an Alpha class when it's basically cake to get and play.
2) Make more alpha classes. This was popular to an extent. People did not want to go through the long boring grind as Jedi but some kind of quests ect... would have been welcomed to make more alpha classes to compete with Jedi (just like your suggestion)
3) Nerf Jedi, save time and money from making new classes and just knock down the only alpha class. Devs can now counter every whine since Jedi is near equal to regular professions.
They went with #3 obviously. The easy road, less expense. Why go through all the trouble making more classes that will have to be balanced and then re-balanced and then re-balanced again over and over. Simple solution would have been to make Jedi the only Alpha class but put in a time sink when you die (even as a full template) but that was just my opinion. That would mean you could pwn but the moment you get careless it's over for a set number of days or even a week. Instead we have carebears asking for visibility changes, unlocking to become easier, grinding to become the biggest joke (when vets look at it).....the class was doomed bycertain players lustfor easy power. Power corrupts, absolute power corrupts absolutely. I'd say some current Jedi thought the Jedi name should give certain rights to power, obviously they forgot that hundreds if not thousands roam each server. There would be zero balance if Jedi was to remain as it was.
Message Edited by WookieOgre on 09-26-2005 08:52 AM
As was stated quite eloquently in "The Incredibles"... When everyone is super, then nobody will be.
Jedi are no longer an alpha class. Sorta beta-plus lol.
Personally, Im against any kind of an Alpha class in SWG. By definition it is more powerfull, and creates an unbalance. Even though Jedi arent near the strength that they once were, they still have beniifits and strenghts that are only available Jedi wich keeps them stronger and more viable as a PvP profession. Wich is keeping them in the lead role as an Alpha Class for the time being.
If we go making a new "Alpha Class" to directly fight the current "Alpha Class", all its going to do is draw more people to those two professions, and for people to further shun the other professions that are currently dieing anyway. We already see this with our Crafter professions. The majority of new people that join this game, join it for the purpose of being a Jedi. And with so many people going Jedi the number of other normal Professions are dwindling, is causing the economy to get worse and worse. Even though some Jedi turn thier Free Alts into Crafters, the majority of them use thier Alts to be BH's.
I'd rather see balance across the board. Where it is just as fun to play a crafter, as it is to play a Jedi.
_Apache wrote:
Where it is just as fun to play a crafter, as it is to play a Jedi.
Good points. And it proves the old saying " People always take the path of least resistance". I personally think that the Jedi secrets should have been kept the way they were before the "holo-grind". Everyone still had the opportunity (as per the advertising SOE did), but it kept it a total mystery. Now its too late to do anything about it without causing such a huge backlash from the customer base.
Maybe they should just go ahead and make Jedi a starting profession or an elite one. Sooner than later every player is going to have a Jedi they might as well. But maybe, just maybe, the Devs will get a brain fart and decide that they could introduce another "alpha class", like the suggestion I made and at the same time increase the Jedi power. Instead of doing what you said they are doing (and everyone will agree with you on that) by gimping Jedi down to the point that they should be a "regular profession".
Actuallyif these bonuses were applied to PvE it would cause a major problem for all palyers (who had not 'unlocked'). Very quickly every other class would be outpaced for loot collection, not being a Jedi / BH would become a huge handicap versus all content in the game, not just PvP.
Checito wrote:
I would say if this happens give the bounty hunters a 25% power boost upon a full temp thingy. And the jedi a 50% boost. And if they were out of the GCW this shouldnt be a problem to other players.
absoluetly NO WAY
one alpha class has destroyed the potential of this game, two would be the final nail in the coffin.