Bounty Hunter Archive
Thread: TEMPLATE HELP PLEASE
-robaroo- wrote:
1. Would this work
2. What strength could i exspect from poision and disease at 4304
Yes and no. There are serveral factors when doing combat medic.
#1: Combat Medic Effectiveness.At the master level, you have +100 Combat Medic Effectiveness. This skill mod means that your poisons and diseases will be more effective. For example, if you had a poison that was an Effectiveness of 100, it will tick for 200 points every ten seconds.
At your template, you will only have +75 Combat Medic Effectiveness, so you're 100 poisons will only tick for 175 points every ten seconds.
-robaroo- wrote:
3. What are my chances of healing disease and poison at doctor 4000
Healing diseases and poisons as a doctor is 100%. There's no chance, no hit or miss, if your target is poisoned or diseased, you heal it.
But then again, you will run into the problem of not being able to use master level disease packs. At 4/x/x/x Doctor, you would only be able to use A packs, or possibly B packs, experimented down. Say for instance, you have a Poison Cure A pack that only cures 100 points. Say you have a poison applied to you, for 400 points. It would take you four heals just to get rid of that poison. In PvP, by that time, you'd probably be dead.
Having said that, it's hard to "dabble" in the elite medical professions. It's either Master CM or Master Doc, or BOTH! ![]()
Not too many people PvP alone. I would think that you'd be more effective in PvP if you mastered one profession or the other. As a Master Doctor, Teras Kasi Master, I have no problems surviving in PvP. It's not theState Effects (poison, disease, intimidate, etc.) that kill me, it's those damned riflemen and my lack of ranged mitigation ![]()
Hope this helps.