Bounty Hunter Archive

Thread: Balance

iMakeBioBeasts
Tue Jul 22, 2003 4:02 am
#1

Since all of these changes seem to be coming to us all at once I have to ask ..


Each fighting class gets some types of special moves, and so do our pets. Players can choose when they want to perfom their special moves.... but our pets do it randomly if at all during any given fight. We *need* the ability to control pets special moves.


Make pets immune to threaten shot or take it out of the game totally. This is already completely unbalancing in PvP AND in PvE. No matter what pet you use or how powerful it is, you simply stand no chance when it is feared the whole fight and just runs around doing nothing.


When we encounter 2 or more enemies and target one for our pets to attack it seems like the pet rarely goes after the one we told it to attack. Instead it goes after the first enemy that counter-attacks it?


On the hotly debated subject of reducing the stats/power of pets - first make sure that wild versions of any said pet cannot easily be solo'd by other classes. As of now most beasts which can be tamed are quite easily solo-able by skilled players. If this continues to be true, and the pets are reduced in power, we will never stand a chance of any sort in PvP. Admittedly we have little info on the specifics of this power reduction at the moment but so far it reads like "my friend the smuggler could solo 1 graul pre-nerf, now he can easily solo 2 of them".We do not want to be overpowered we simply want a fighting chance which sounds doubtful at the moment. Face it folks they have amazing stats on paper but when it comes to actual power..pets just aren't all that when it comes to fighting when you consider that some people can single shot kill the CH himself, or have a bad fight and it takes them 2 or 3 shots..


For pet death PLEASE be sure that it cannot be exploited by griefers. Also I would like some assurances that I won't loose my treasured pet in the event that I go linkdead (which happens entirely too often). Make it so that bio-engineers can create a certain number of back-up's of a pet (adding a much needed skill to the BE class) or let us insure them.


Discuss this until we have some *workable* solutions to the issues Holo pointed out. Do not assume that the powers that be will come up with the best solutions because after the maskscent "fix" I am sure we all have our doubts that we will ever be looked at again in the event that we end up getting over nerfed.


Ajuar
Novice Creature Handler - Novice Bio-Engineer
Radiant




Ajuar
Master Bio-Engineer
Master Creature Handler
iMakeBioBeasts
Tue Jul 22, 2003 4:16 am
#2

I forgot to mentin that balance will never be achieved so long as certain classes are allowed to hit for 3,000 damage pet hit. But nah that isn't overpowering in the slightest!






Ajuar
Master Bio-Engineer
Master Creature Handler
EyeDye_SWG
Tue Jul 22, 2003 5:23 am
#3

rancors stonger than ppl is not fair. but running around 1 shot killing everyone is, or hitting harder than mobs do in the wild with your bare fists....."even spock raises an eyebrow"



"The only thing necessary for the triumph of evil is for good men to do nothing"
...Edmund Burke
iMakeBioBeasts
Tue Jul 22, 2003 5:50 am
#4

haah good point! I heard that Spock himself was gonna swing by to offer some logic behind the pet reductions, but on hsi way here he decided he couldn't find any logic so he aborted mission.



Ajuar
Give us control over pet abilities
Give us pets that last more than 5 seconds against TKA/smuggler/pistoleer/rifleman
Give us a friggin break..pet reductions == bad idea




Ajuar
Master Bio-Engineer
Master Creature Handler
Akaara
Fri Mar 19, 2004 12:38 pm
#5

I am a new mayor. I am having trouble balancing citizens who have been there for a while with new citizens coming in. When I add 4 new citizens, I lose 1 or 2. I am still gaining citizens, but some older citizens leave for some reason when new citizens come in. I had a large group of 10 players move into the city which WOULD have put us at metro status, but then 4 people left the city. It's very problematic. The thingI am trying to do, is make the city more active. I guess some players don't want any changes. It's quite difficult balancing new citizens and older citizens needs.


The other problem is houses. There is a limit how many large houses can be placed, one person left because he could not upgrade his med to a large, even though I offered him first dibs on a large house spot when we reached metro status.


I am not sure I wanna be mayor anymore at this point and I have only been in the position about 2 weeks. I hate seeing any citizen leave, unless they are just dead weight and clogging the city with unused houses.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

LeeRydersRevenge
Fri Mar 19, 2004 12:48 pm
#6

I dont know about any rules as to the number of the types of houses. Be interested to hear more on that.


To help fix that, perhaps you could offer to buy him a small house as storage?

One thing i have done that my populace enjoys alot is to use my lots for store houses for others. That might work for you.


Also, but sure you let your manficaturers know that you have harvesters, mining operations they can have access to on a daily basis in the event it is needed. (keep these in your control, but allow them to have admin on them to grab their harvest.)


do you have stores? Shuttle? Trainers? If not, drop down a building or two and name it "Your Store Here! /tell *your name* for more info!". place it in a high profile area and youll get some emails, almost gauranteed.


Sent out citizen emails 2 or 3 times a week! People in this game, for some reason..seem to enjoy knowing when something has changed in their city. Try it if you dont believe me... then sit at the change you notified them of and see how many will drop by within 2 hours to see... in the very least, they have no excuse for not knowing.


Here is probably the best thing you can do.,,,


recruit manfacturers/vendors to your city. give them an exclusivity right (youll only allow their store to sell, say sliced weapons. Also, have them give a 25% discount to citizens only (trust me, 25% is cheap as most seem to have roughly a..as an example 60% or better mark up on products (large naboo houses cost on avg. 130,000 credits but cost less than 45K to make.)


Hopefully this will help.



2,000 years ago, when God made an ass speak it was a miracle.
Today, it would be a miracle if you could get one to shut up.
~Pastor James Vernon McGee
Chibi-Bar
Fri Mar 19, 2004 12:54 pm
#7

I send out a weekly email of what is going on.. also we have a website that post our "daily" stuff and changes... like trainers rotations!


All my citizens understand that space is limited.. (we are metro now finally) and we do have spaces for large homes in some district.. but in some area we just can't place them (terrain issues) the small naboo mushroom works great and other small homes too.. sometimes a med would fit and that make them happy...


Also something to consider...


Max item count is 250..... BUT it is 75 items per lot.. but cap at 250.. if they want a large house to hold more items?? it is better to have two small (or two med) and carry 300 items with 4 lots than having 250 items for 6 lots.... you know?


If they want large homes to "looks" well.. hopefully you are good at shuffling.. my house planners are good at that and manage to move everything to their "place"




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Chibi-Bar
Fri Mar 19, 2004 3:00 pm
#8

well.. offering money or "incentive" to move in is a good way to get people, but can also backfire... our recruitment team (5-8 people on various times) use to offer small homes... they come.. take the home and leaves...


Recruiting is always a hard part. Keeping them is even harder.. people always want a sense of belonging.. that is human nature hehe... I highly recommend that you form a team of trusted guildmate or players... make them militia and explain what is going on what who is doing what...


This will help you in the long run.. since if a citizen needs something.. one of your council members or "helpers" can solve it for them thus make them happy.. plus it gives involvement to other citizens....


City organized event is also a good thing.. group hunt for money, resources, and loot.... seperate hunt for EXP... hunt to raise money for the city I usually give free buff and we all go out and have fun... even have a PvP night (when our bases was active) but we still do that.. once every two weeks we do a very big hunt..





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Akaara
Fri Mar 19, 2004 3:10 pm
#9

I send out emails daily to keep everyone informed of what is going on.


I have the TKA tournament on Sunday in our city, we have a home show going on now, which (and allcitizens who participate will all receive something) as they show off their homes. I just hired a Cantina Manager to get activity going in there. My whole PA moved into the city and is trying to get the Militia side of things moving.


The previous Mayor is still there and acts a financial advisor, but he still has ideas about city layout which I do not agree with. I put the garage away from the main city square because I feel merchant tents would be better near the shuttleport than a garage, plus the darn footprint of the garage would hog the whole area anyways.


I am doing things for the city, I keep the citizens informed as much as possible. One person left to join a more PvP oriented city (although I am trying to get this going too) and one left because he could not place a large house in the city. Nothing I can do, there is plenty of room for smalls and medium houses, I have seen very nicely decorated small and medium homes, so one person left because he couldn't place a large home. He was in the city for a long time, why didn't he place one before?


I don't know, I want my city to be active, so perhaps the players who do not share my sentiment are leaving. Plus some houses did get destroyed to place news ones, so this released some ghost citizens which is good in my opinion. I am not sure what else I can do.


I want my own merchant tent, the previous mayor has a mall but it's jam packed and he wants a certain style vendor, so I guess I put my merchant in the spot where the garage was supposed to go.. well the garage is staying out of city square so I can add another merchant tent for the new players coming into the city (since the mall is full)


It seems hard to balance things, but hopefully it will get better with time.






_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

ArthurP
Sat Mar 20, 2004 1:17 am
#10

Weekly email is a big benefit. Not everyone can be around and get to know everyone, or know whats going on - but a weekly From the Mayor's Desk - can give ppl a sense of belonging. If you have a lot to write about it makes ppl feel good about living in an active, friendly town.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Jaspor
Sat Mar 20, 2004 1:24 am
#11

Welcome to Mayorship, Chiana.


Is it possible those players are not moving out because they're unhappy, but their houses are simply decaying due to lack of maintenance? ie, the player hasn't actually played in awhile, and their house decays due to neglect?


The weekly email is a good idea, it helps to have something useful to say.


I'm afraid recruiting new citizens is probably the biggest challenge Mayors face, as there's so many cities out there now that most players have probably already found a place to settle down and call home.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Aenid
Sat Mar 20, 2004 1:37 am
#12

to tell the truth, and I may be looking at this wrong, but I don't think that recruiting for the city is the mayors job at all, I think it's the job of the city council or the other memebrs of the city. I have enough to do teaching noobs, sending emails, smoothing ruffled feathers and running the hospital (also city's only master doc). I have the populace go out and bring people to the city to set up houses. Now, we are near Tyrena, a very popular place to 'start' the game with a new character, and I can't say how many n00bs we've had join the city because they saw all the people that were IN our city at one time or another (we have a very popular city to shop in). We are a friendly 'family' type of city and we welcome everyone with open arms, I'm not saying that we never had people leave, but I am saying I can count on one hand the people we have had leave our city and we are at 53 people now (>10%)


promote city hunts or (something we've done) a karaoke contest, we have also had group crafting nights, where our fighters entertain our crafters. You have to balance events with personal time and promote unity among the crafters and the fighters. Open mic night is also pretty fun, We've had poetry readings and rancor hunts. what's going to keep the citizens happy is involvement.


and the citizen emails don't hurt either



Au'neem Eafa
Politician, Master Doctor " Auldhelm, Corellia, Shadowfire
"The Force. It surrounds us; It enfolds us; It gets us dates on Saturday
Nights." -- Obi Wan Kenobi, Famous Jedi Knight and Party Animal.

http://www.auldhelm.org

Jaspor
Sat Mar 20, 2004 1:41 am
#13






Aenid wrote:

to tell the truth, and I may be looking at this wrong, but I don't think that recruiting for the city is the mayors job at all, I think it's the job of the city council or the other memebrs of the city. I have enough to do teaching noobs, sending emails, smoothing ruffled feathers and running the hospital (also city's only master doc). I have the populace go out and bring people to the city to set up houses.




Hrmmmm... that's a good point, Aenid....


Perhaps a "Citizenship Referral Incentive Program" would be nice.... 10k for every new citizen you bring in... or would I have to bump that up a bit to get the citizens to actively recruit new people, heh.







Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


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