Bounty Hunter Archive
Thread: Remove easy ability to escape for every full temp...(not a big nerf request, just read)
JaymzRiken wrote:
Ok, i'm talking for full templates, no xp loss concerns...
Its becoming a 1v1 system, fine, that's cool...
here's my problem, i can fight a jedi, get them down to where everyone including the jedi knows they are going to lose...so what do they do? run...what can i do? nothing
Ok i've got a root...that holds em for a few seconds.....a KD...cool...a couple more seconds.... but unless they waited until they were dead out of force they are getting away and nothing i can do.
Here's my proposal....
Force run: if snared this should kick you back up to a NORMAL run speed....its kinda silly that i can toss the best snare in the game, and force run still lets you outrun me...i'm talking forcerun 1 here...which can be maintained basically forever...
now before you go thinking i'm singling out certain builds...
what legit template DOESN'T have this ability? [Mine doesn't. MPowers/MDef/Heal3000/Enh0002 I felt healing and force regen were more important than force run.]
any enhancer has FR and if master has stasis....
defender alone doesn't have much other than uber defense of course which means those roots and stuff rarely hit.... but that's cool...it only becomes an escape issue when paired with other stuff
MLS? well that's got a ranged kd..again no biggie....
Powers? cloak
the problem is...
even a MLS/MDEF....a fairly common template..has enough points left that VERY VERY FEW jedi don't have at least FR1...with those defenses...nothing you can do to stop them...[A MLS/MDef who takes FR1 has gimped themselves in either healing or force regen.]
I want to hunt full templates...i want a fair fight, i don't want to gank and jump...1v1, prepare yourself, spice up, food up, whatever, but do SOMETHING to make it just a tad harder to run away once the fight starts to go sour
(by the way, don't count burst run in our favor since jedi have it too, they just negate each other...)
i also took into account various templates here so let's not fire back with "BH can concussion shot, and advanced stopping shot, kneecap shot, electrolyte drain" etc etc....if you counter this post with something a bh can do, make sure they can ACTUALLY do it as one template...
most on my server are caring less about force regen and sacking it to get FR
/shrug
but your template has cloak..one of the thing si mentioned...so your template fits the bill of "cannot be killed if he doesn't stand and fight"
my problem is, if its gonna be 1v1, which i'm fine with, there's gotta be SOMETHING that makes the jedi stand and fight and not bolt at the last minute...
i think giving a move at MBH that's either a really good snare, or mez..or SOMETHING would be helpful...i mean i'm not looking for some new uber move or anything..i'm not looking to nerf your abilities..i just want me to have a chance of killing someone who doesn't care about "pride" or "honor" which are the only thigns that make a jedi stand and fight a bh
JaymzRiken wrote:
Ok, i'm talking for full templates, no xp loss concerns...
Its becoming a 1v1 system, fine, that's cool...
here's my problem, i can fight a jedi, get them down to where everyone including the jedi knows they are going to lose...so what do they do? run...what can i do? nothing
So any other temp should be able to run, just not your content.
Ok i've got a root...that holds em for a few seconds.....a KD...cool...a couple more seconds.... but unless they waited until they were dead out of force they are getting away and nothing i can do.
Not really, if you root, kd, and snare along w/ BR the FR1 people will never get away.
Here's my proposal....
Force run: if snared this should kick you back up to a NORMAL run speed....its kinda silly that i can toss the best snare in the game, and force run still lets you outrun me...i'm talking forcerun 1 here...which can be maintained basically forever...
now before you go thinking i'm singling out certain builds...
what legit template DOESN'T have this ability?
Actually for MLS/MD they throw the points into healing. They might have FR1 but, they spent the points. Now if you want to give up skills that you spent points on in PvP fine. Let's take away critical shot and plant you in place so you can't kite.
any enhancer has FR and if master has stasis....
defender alone doesn't have much other than uber defense of course which means those roots and stuff rarely hit.... but that's cool...it only becomes an escape issue when paired with other stuff
MLS? well that's got a ranged kd..again no biggie....
Yeah because you can kite at 40m and never have to worry.
Powers? cloak
the problem is...
even a MLS/MDEF....a fairly common template..has enough points left that VERY VERY FEW jedi don't have at least FR1...with those defenses...nothing you can do to stop them...
I want to hunt full templates...i want a fair fight, i don't want to gank and jump...1v1, prepare yourself, spice up, food up, whatever, but do SOMETHING to make it just a tad harder to run away once the fight starts to go sour
(by the way, don't count burst run in our favor since jedi have it too, they just negate each other...)
Yep and because it negates, the ranged kiter class wins.
i also took into account various templates here so let's not fire back with "BH can concussion shot, and advanced stopping shot, kneecap shot, electrolyte drain" etc etc....if you counter this post with something a bh can do, make sure they can ACTUALLY do it as one template...
Considering it only takes medic 0020 to get 1000+ pt heals... use your imagination.
EvilAztec wrote:
JaymzRiken wrote:
Ok, i'm talking for full templates, no xp loss concerns...
Its becoming a 1v1 system, fine, that's cool...
here's my problem, i can fight a jedi, get them down to where everyone including the jedi knows they are going to lose...so what do they do? run...what can i do? nothing
So any other temp should be able to run, just not your content. Yes that's exactly what I said, go exploit the LOS bug some more
Ok i've got a root...that holds em for a few seconds.....a KD...cool...a couple more seconds.... but unless they waited until they were dead out of force they are getting away and nothing i can do.
Not really, if you root, kd, and snare along w/ BR the FR1 people will never get away. No, wrong, incorrect, you are wrong. Wrong, and furthermore, wrong.
Here's my proposal....
Force run: if snared this should kick you back up to a NORMAL run speed....its kinda silly that i can toss the best snare in the game, and force run still lets you outrun me...i'm talking forcerun 1 here...which can be maintained basically forever...
now before you go thinking i'm singling out certain builds...
what legit template DOESN'T have this ability?
Actually for MLS/MD they throw the points into healing. They might have FR1 but, they spent the points. Now if you want to give up skills that you spent points on in PvP fine. Let's take away critical shot and plant you in place so you can't kite. My best friend, MLS/MDEF, has enough healer to heal himself plenty and has FR1. I didn't say "hey let's take away power strike" did i? Again, flawed point, but hey you didn't spend your points in "logic" obviously
any enhancer has FR and if master has stasis....
defender alone doesn't have much other than uber defense of course which means those roots and stuff rarely hit.... but that's cool...it only becomes an escape issue when paired with other stuff
MLS? well that's got a ranged kd..again no biggie....
Yeah because you can kite at 40m and never have to worry. My range is 35, same as saber throw and same as powers....no jedi can't hit from that range (no legit jedi template is without sabers or powers)
Powers? cloak
the problem is...
even a MLS/MDEF....a fairly common template..has enough points left that VERY VERY FEW jedi don't have at least FR1...with those defenses...nothing you can do to stop them...
I want to hunt full templates...i want a fair fight, i don't want to gank and jump...1v1, prepare yourself, spice up, food up, whatever, but do SOMETHING to make it just a tad harder to run away once the fight starts to go sour
(by the way, don't count burst run in our favor since jedi have it too, they just negate each other...)
Yep and because it negates, the ranged kiter class wins. No, i get movement hindrince for anything other than a pistol (still get some but very small) Plus burst run doesn't last long enough to even put the slightest worry into a running jedi
i also took into account various templates here so let's not fire back with "BH can concussion shot, and advanced stopping shot, kneecap shot, electrolyte drain" etc etc....if you counter this post with something a bh can do, make sure they can ACTUALLY do it as one template...
Considering it only takes medic 0020 to get 1000+ pt heals... use your imagination. Once every 5 seconds... gee kinda like 2 points of healer gives the same huh? wow...only yours doesn't require healing efficient tapes like the example you give does. Nice try, again...drop Force Flaming 2 and pick up Logic 1, might help you post on the forums
JaymzRiken wrote:
EvilAztec wrote:
JaymzRiken wrote:
*snip*
MLS? well that's got a ranged kd..again no biggie....
Yeah because you can kite at 40m and never have to worry. My range is 35, same as saber throw and same as powers....no jedi can't hit from that range (no legit jedi template is without sabers or powers)[Powers and Saber throw range is 32m.]
Powers? cloak
the problem is...
even a MLS/MDEF....a fairly common template..has enough points left that VERY VERY FEW jedi don't have at least FR1...with those defenses...nothing you can do to stop them...
I want to hunt full templates...i want a fair fight, i don't want to gank and jump...1v1, prepare yourself, spice up, food up, whatever, but do SOMETHING to make it just a tad harder to run away once the fight starts to go sour
(by the way, don't count burst run in our favor since jedi have it too, they just negate each other...)
Yep and because it negates, the ranged kiter class wins. No, i get movement hindrince for anything other than a pistol (still get some but very small) Plus burst run doesn't last long enough to even put the slightest worry into a running jedi
i also took into account various templates here so let's not fire back with "BH can concussion shot, and advanced stopping shot, kneecap shot, electrolyte drain" etc etc....if you counter this post with something a bh can do, make sure they can ACTUALLY do it as one template...
Considering it only takes medic 0020 to get 1000+ pt heals... use your imagination. Once every 5 seconds... gee kinda like 2 points of healer gives the same huh? wow...only yours doesn't require healing efficient tapes like the example you give does. Nice try, again...drop Force Flaming 2 and pick up Logic 1, might help you post on the forums[1000 pt heals every 5 seconds. medic 0220 will give you two heals, on separate timers that work nicely together. The healing potential explodes as soon as you pack on HE mods. Jedi have one timer for all their heals and it's 6 seconds.]
Okay, first as a BH - please think about this for a minute. Running away is perfectly acceptable. Maybe the jedi doesn't want to spend 20 minutes or 2 hours to beat you. It's not like the ability to flee comes from a power either. There are food items which allow you to run. While most people think it's lame for a jedi to escape on a ship - I think that's about the most starwarsy thing there is in the PVP dynamic - I only wish the ships would be in a landing bay and they have to move to the ship itself... :-[
Also there are pleanty of times BH run. Normally a BH has a lot to loose from a death by jedi. [investment of time and energy, food, drugs, vehicles, droids, ARMOR CONDITION, medical bills, insurance costs....] So, are you saying that BH should retain abilities which make escape possibleor easier but jedi should loose them? (these skills aren't in a master box either.)
-
Jedi make a lot of claims about force cloak. My experience is it works exactly as described. With a force pool of about 2600 (before 1st master), a jedi can cloak for like 100 force cost. The on going cost is virtually ZERO if no one is within 20m of the jedi. (I regained force to full with no one near.) Jedi can usally pull off force cloak if they can burst or force run - even when being followed by someone with superior speed. (I followed a jedi who was on foot with my speeder - the guy couldn't outrun me with his fastest force run. he stopped hit force run and moved away - cloak went up at 17m on my range indicator... I'd say it was lag that allowed him to 'cloak'.) Force cloak is the bomb, and we should all expect it to get changed to be a little more of a fleeing/stalking tool and much less of a combat art applied repeatedly in battle.
Leatherneck_of_Alderaan wrote:
JaymzRiken wrote:
EvilAztec wrote:
JaymzRiken wrote:
*snip*
MLS? well that's got a ranged kd..again no biggie....
Yeah because you can kite at 40m and never have to worry. My range is 35, same as saber throw and same as powers....no jedi can't hit from that range (no legit jedi template is without sabers or powers)[Powers and Saber throw range is 32m.] Fair enough...with lag factored in 3m is hardly worth mentioning....and i'm talking a low 50ms ping
Powers? cloak
the problem is...
even a MLS/MDEF....a fairly common template..has enough points left that VERY VERY FEW jedi don't have at least FR1...with those defenses...nothing you can do to stop them...
I want to hunt full templates...i want a fair fight, i don't want to gank and jump...1v1, prepare yourself, spice up, food up, whatever, but do SOMETHING to make it just a tad harder to run away once the fight starts to go sour
(by the way, don't count burst run in our favor since jedi have it too, they just negate each other...)
Yep and because it negates, the ranged kiter class wins. No, i get movement hindrince for anything other than a pistol (still get some but very small) Plus burst run doesn't last long enough to even put the slightest worry into a running jedi
i also took into account various templates here so let's not fire back with "BH can concussion shot, and advanced stopping shot, kneecap shot, electrolyte drain" etc etc....if you counter this post with something a bh can do, make sure they can ACTUALLY do it as one template...
Considering it only takes medic 0020 to get 1000+ pt heals... use your imagination. Once every 5 seconds... gee kinda like 2 points of healer gives the same huh? wow...only yours doesn't require healing efficient tapes like the example you give does. Nice try, again...drop Force Flaming 2 and pick up Logic 1, might help you post on the forums[1000 pt heals every 5 seconds. medic 0220 will give you two heals, on separate timers that work nicely together. The healing potential explodes as soon as you pack on HE mods. Jedi have one timer for all their heals and it's 6 seconds.] Before you get ahead of yourself those numbers are WITH HE mods already. And the mind cost is huge compared to you force/mind cost of your heals. Plus one more thing...we can't heal on our backs with those heals
AltharXXX wrote:
Okay, first as a BH - please think about this for a minute. Running away is perfectly acceptable. Maybe the jedi doesn't want to spend 20 minutes or 2 hours to beat you. It's not like the ability to flee comes from a power either. There are food items which allow you to run. While most people think it's lame for a jedi to escape on a ship - I think that's about the most starwarsy thing there is in the PVP dynamic - I only wish the ships would be in a landing bay and they have to move to the ship itself... :-[
Also there are pleanty of times BH run. Normally a BH has a lot to loose from a death by jedi. [investment of time and energy, food, drugs, vehicles, droids, ARMOR CONDITION, medical bills, insurance costs....] So, are you saying that BH should retain abilities which make escape possibleor easier but jedi should loose them? (these skills aren't in a master box either.)
-
Jedi make a lot of claims about force cloak. My experience is it works exactly as described. With a force pool of about 2600 (before 1st master), a jedi can cloak for like 100 force cost. The on going cost is virtually ZERO if no one is within 20m of the jedi. (I regained force to full with no one near.) Jedi can usally pull off force cloak if they can burst or force run - even when being followed by someone with superior speed. (I followed a jedi who was on foot with my speeder - the guy couldn't outrun me with his fastest force run. he stopped hit force run and moved away - cloak went up at 17m on my range indicator... I'd say it was lag that allowed him to 'cloak'.) Force cloak is the bomb, and we should all expect it to get changed to be a little more of a fleeing/stalking tool and much less of a combat art applied repeatedly in battle.
I know whatever I say will be argued about no matter how well the statements, so I'm just going to say:
/disagree
realism??? HAHA.. no... I said starwarys and was suggesting balance may exist to some degree.
There is pleanty you can do to win the fight. The first thing is pick and choose the time to start the fight. If jedi running bugs you then take a template where jedi running is good for you. And keep that rifle and a root handy for when they do bolt.