Bounty Hunter Archive

Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response

Tanks
Wed Jun 15, 2005 6:49 pm
#1




Posted on the correspondent forum for discussion with the devs.



Keld: "Jedi vs BH should be 1 vs 1"


Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.


Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY and only during the BH mission (same combat that locks others out would enable the damage bonus).


Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:


  • If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.

  • It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.

  • It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.

  • It would also take away from the RP aspects of bounty hunting.

  • Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).

  • BHs will not be able to use /tar Jediname when they get to their querry.


Solutions:


  • Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.

  • List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.

  • Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.

  • Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.

  • Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).


One thing to consider before making any changes, if any, is that a lot of the complaints to date have been due to the fact that a lot of newbie Jedi had never PvPed, and also were under the impression that they had to drop non-Jedi skills to level effectively due to CL levels and Padawan effectiveness in solo play. So, when they started grouping and getting visibility, they got wasted.


Now, people are used to CU. Jedi are picking up skills like Rifleman/TK/Swordsman along with Jedi healing and defenses. As a result low level Padawans are actually MORE dangerous adversaries than mid-level Jedi.


It might not be necessary to make any changes to the BH/Jedi system to solve the problem of BHs picking on low level Padawans, as the problem seems to be solving itself for the most part.

I am ready to discuss any of these issues or possible solutions.


Regards,




Message Edited by Tanks on 06-15-2005 10:11 PM



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Abacca
Wed Jun 15, 2005 6:55 pm
#2

I like some of the ideas but the modifiers to damage i do not like. maybe once a jedi is above a certian level they can have 2 missions, 3 missions, ext



STOLEN! - Zephner RadyX


GreatScottman
Wed Jun 15, 2005 6:56 pm
#3

Amen, your solutions rock.



Rolow Tomasi and various other characters.

You were just jealous of -H- cause you weren't in it.
dierwek
Wed Jun 15, 2005 6:57 pm
#4


Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.






I do know solo Bounty Hunters that have taken a full templated Jedi. Fight might have lasted 15-20 min, but with the right kiteing, and tactics (EX. waiting for them to engage in combat) should be easily done. Knights arent something you just rush into.




" _________ ""-Ancient-"" _________ "
"" ___________ "
Dierwek" ___________ ""
Who ever appeals to the law against his fellow man is either a fool, or a coward.
Who ever cannot take care of himself without that law is both.
For wounded man shall say to his assailant "If I live I will kill you. If I die all is forgiven."
Such is the rule of honor.



Dookseid
Wed Jun 15, 2005 7:03 pm
#5


This shows thought to our issues.. I applaud you Tanks.


Modifiers are a great Idea and something that has been kicked around awhile. It also makes sure people get the MBH tag for the extra Jedi modifiers.


I don't know how difficult this will be to implement but I like the direction you are going with it.


Perhaps though if the Arakyd shows the Jedi on Kashyyyk, we could just get their name then and there...


I don't know any BH's that take a mark with so little info they don't even know their name..... Seems like that would be an informant priority..??


Message Edited by Dookseid on 06-15-2005 09:04 PM



....I bent my Wookie....
Jhess
Wed Jun 15, 2005 7:10 pm
#6






Tanks wrote:


Posted on the correspondent forum for discussion with the devs.


Keld: "Jedi vs BH should be 1 vs 1"


Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.


Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.


The only way i could see this going through is if the damage were based on the jedi's payout, with a 50% bonus to my damage at MBH, id crush padawans into the dust. Some kind of sliding scale based on the jedi's level would be more realistic


Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:


  • If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.

  • It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.

  • It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.

  • It would also take away from the RP aspects of bounty hunting.

  • Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).

  • BHs will not be able to use /tar Jediname when they get to their querry.

The only upside to all this is the jedi not being able to exploit the system and have their friends take their missions so they can be ttoally free of bh'ers



Solutions:


  • Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.

  • List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.

  • Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.

  • Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.

  • Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).


I am ready to discuss any of these issues or possible solutions.


Regards,










Jasek
Wed Jun 15, 2005 7:17 pm
#7

I appreciate the thought you have put into your problems and solutions Tanks, however, I disagree with a few of your conclusions. There are some BH templates that can take on a full temp Jedi. If newer jedi have had to adapt their (generally weaker) post-CU builds to cope with BH, I see no problem with leaving BH power level the way it is, and let the Post-CU BH adapt their template to take on full temp Jedi.
Eleutherios
Wed Jun 15, 2005 7:21 pm
#8

I disagree with the idea of having pseudonyms. Instead, you should be able to click on a BH near you and have a radial option "Add to Bounty Group". There would be restrictions on it, though, based on the cost of the Jedi. I suppose it should also be limited to those with Investigation IV or MBH.



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Jhess
Wed Jun 15, 2005 7:24 pm
#9






Jasek wrote:
I appreciate the thought you have put into your problems and solutions Tanks, however, I disagree with a few of your conclusions. There are some BH templates that can take on a full temp Jedi. If newer jedi have had to adapt their (generally weaker) post-CU builds to cope with BH, I see no problem with leaving BH power level the way it is, and let the Post-CU BH adapt their template to take on full temp Jedi.






Lots of good bountyhunters with the right gear and templates can take out knights. the problem is that you never get the chance to. Read that last part again. The only way you could ever incap a jedi knight is if he lets you. There is no counter to constant force run, force cloak, broken house TEF's .


Right now, im stanidng outside of a marks house. Hes worth 120k, ive beaten him 4 times, each time he gets low on force he runs into his house to regen and get more food/spice. This is the crux of the BH problem, the inability to keep them out of the homes they throw up AFTER THEY HAVE FOUGHT BACK !
Eutock
Wed Jun 15, 2005 7:25 pm
#10






Tanks wrote:





  • Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.





This will not solve anything. Either the mission is anonymous or it is not. All this will do is move a part of the process (figuring out the Jedi's name) downstream, to the frustration of bounty hunters. It would be the equivalent of having to launch an arakyd to get the mission terminal popup display.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

imperialreign
Wed Jun 15, 2005 7:26 pm
#11

A well designed BH can take a jedi knight. It is slow but not hard.


Remember a jedi cannot heal knocked down and you can take advantage to this, as well save roots for when a jedi runs, that usually means they are low on force or worried, as well keep your distance, but do not rely on distance to keep you alive. Healing is a huge help.


But BHs get enough now to kill jedi 1v1, just too many respec BHs out there that think, oh I am BH I am invincible. Same goes for jedi that think, oh I am knight, A bh cannot take me.


Its all about practise and template, thats it.





Excaliber [12pt WS, 12pt AS, 12pt Art, DE]

NOW OPEN IN SERENITY FLATS DANTOOINE !
Left 100m from shuttle
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Tanks
Wed Jun 15, 2005 7:29 pm
#12






imperialreign wrote:

A well designed BH can take a jedi knight. It is slow but not hard.


Remember a jedi cannot heal knocked down and you can take advantage to this...




A Jedi can heal when KDed.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Bastilaa
Wed Jun 15, 2005 7:45 pm
#13






Tanks wrote:



Posted on the correspondent forum for discussion with the devs.



Keld: "Jedi vs BH should be 1 vs 1"


Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.


Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.





A 50% increase in damage is way over the top, a good BH can beat a Jedi Knight, it happens a lot more than people seem to relize. As it is a BH can hit a Non Defender Jedi for over 1000 Damage per shot add in 50% more and you have a 2 shot kill giving the Jedi no chance to react.


People seem to forget a BH has the option when to attack and having first strike and your choice of when to attack. I had a lot more respect for you Tanks than asking for an I win button





________________________________________________________________________________________________
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