Bounty Hunter Archive
Thread: Bounty Hunter Feedback Requested: Armor Certification
For clarification and easy reference, the current professional certs are as follows
Assault: Bounty Hunter, Commando, Squad Leader
Battle: Carbineer, Combat Medic, Creature Handler, Doctor, Fencer, Pikeman, Ranger, Swordsman
Recon: Pistoleer, Rifleman, Smuggler
Message Edited by SamousNemo on 10-15-2005 11:20 AM
i disagree to turn bh armor cert to recon, this will give a big penalty in pve where assault armors are better then others, this way a bh/rifle (or pistol, carabine ecc), will be greatly penalized i think.
the current certification is pretty balanced, you can wear recon with any other ranged profession, or battle with doc/cm, but assaults are pretty important for a bh.
I would hate to lose my Health enhanced max protecion enhanced Mandalorian and BH amror into 5k standard crap.
This idea should have been discussed before CU now its too late or we will face the fact all armor we having now will be changed to crap.
But i agree that BH cert should have been energy armor and not kinetic armor since 100% of our content is against energy weapons. However now its too late....
out of all the proffessions, SL, BH, and commando have assault armor certs.
Pistoleer and rifleman have recon, and carbineer, doc, and CM have battle armor certs. So in reality, no matter what prof you pickup you will get an armor type that can be more viable in energy resists.
Assault armor makes BH unique in the sense very few used proffessions (how many commandos and SL's do you see...) actually get this armor type.
I think we should keep the assault certification, it's something diferent that's only aplicable to a few proffessions and makes us difertent. However, i do feelt hat assault stats are not exactly on par with the type of combat we are involved in, maybe they could swap the stats around a bit for assault so that we have a higher energy resist but lower kinetic, i would like to see the below happen ....
Assault - High Energy/Low Kinetic (this is what we need to be able to BH properly)
Battle - High Kinetic/Low Energy (i see armor types like padded as a thick layered cloth armor, that sort of armor may not defend well against energy but would absorb a blow from a physical weapon, just my opinion)
Recon - Average stats across the board
Nakahs wrote:
I dont support this idea since converting means changing high end crafted armor into crap standard stats.
I would hate to lose my Health enhanced max protecion enhanced Mandalorian and BH amror into 5k standard crap.
As far as I was aware, converting an existing suit of armor just reverses the stats. For example 7000 K 5000 E would convert to 5000 K 7000 E
Would you support changing our certs if converting an existing suit would just flip the stats and preserve enhancements?
What I mean by this is that my BH/CM has no recon cert because I have chosen to have Combat Medic skills with Bounty Hunters skills. This makes this character godly enough as it is against its opponents. Throwing in recon aswell is just a bad idea, because then there would be no draw backs at all.
An example of this are the Jedi disciplines. I don't have any defender in my template because I choose not to. The option is there for me, as it is for my BH character to pick up Rifleman or Pistoleer to get recon armor.
If a change like this goes ahead, then I expect my Jedi to also get things like defence and other stuff which I can get by altering my template if I really wanted, for free instead.
On top of these points, as Bounty Hunters, we all ready have the best specials (Advanced Critical Shot is one of the most damaging shots in the game and does not have a warm up timer and we can also lay all states, including a bleed), Duelist Stance (which is a very good skill) and the best content.
A change like this will just make the otehr ranged professions more obsolete and further boost the overwhelming power that a BH/CM already has.
A change such as this will undermine the whole basis of certain professions having weaknesses that you can choose to cover by picking up a different profession to go with it, to help deal with those weaknesses. The fact we don't get recon armor is the only draw back to having BH in your template and thats something that needs to stay.
Nakahs wrote:
I dont support this idea since converting means changing high end crafted armor into crap standard stats.
I would hate to lose my Health enhanced max protecion enhanced Mandalorian and BH amror into 5k standard crap.
-----------------------------------------------------------
As far as I was aware, converting an existing suit of armor just reverses the stats. For example 7000 K 5000 E would convert to 5000 K 7000 E
Would you support changing our certs if converting an existing suit would just flip the stats and preserve enhancements?
-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
-----------------------------------------------------------
Sorry Samous i respect u as new BH corr and like u being motivated to change things but this idea is not possible to turn out helping the BH prof. Some reasons for that here...
1. I doubt it is possible to convert individual stats/enhancments. As far as i know the type of script..
2. It would cause disbalance of existing armors and hurt the economy.
3. There are alot of people who having 6k en 6k kin BH suits so a converting of these armors would result in no change and they would need anyway to buy new armor.
I personnaly have 5.5k en 7.5k kin BH and mandalorian so this change if only the kin en flips and enhancement keep as it is wouldnt hurt me much. But the people with energy layered would be ar$ed.
4. A MBH always have another prof that covers him with either battle armor or recon armor with higher energy resist so in fact there is no need for a change.
Nathanielstarr wrote:
I think there are more important fish to fry than this.
I agree which is why I haven't listed it on our Top 5 yet. There has just been a recent resurgence in posts regarding this so I am trying to get a consensus from the community
Thank you for your feedback