Bounty Hunter Archive

Thread: Please do NOT make BH missions easier

Guile_DeVerde
Fri Aug 22, 2003 8:08 am
#1

I really do not know where you guys are comming from with this decision to make BH missions easier.

BH missions are the first and only thing I have found challenging in SWG, aside from trying to solo in places I probably should not be soloing.

Destroy missions = easy
Faction missions = easy
BH missions = difficult, but completely doable if you understand your class.

Over the last few weeks, there have been a number of posts popping up here going "MAKE BH MISSIONS EASIER THEY ARE IMPOSSIBLE!!1!". I everyone I have seen, I posted step by step instructions how to win. These missions are completely beatable with the proper strats.

Please do not keep dumbing this game down. As it is, the game has been out for almost two months and we have master BH's already. Why on earth would you make this easier?

Please don't take all of the challenge and enjoyment out of the game. Please do not make our class missions as simple as spaming a special just like every other mission in the game.
Ky-Gon
Fri Aug 22, 2003 8:09 am
#2

bh missions are easy w/good old fire knockdown, confusion shot, and underhand shot
Tugglife21
Fri Aug 22, 2003 8:13 am
#3

You think they are easy, huh? Are you still doing novice missions? What level is your investigation line at?


Anyways, I believe at least the novice and maybe investigation 1 missions should be fairly easy as the novice bh's who are taking these missions usually do not have the pistol and/or carbine line already mastered. As a casual gamer myself, I'd like to be able to complete the novice missions with carbine and pistol 1 then move up to the tougher ones as I gain skill in the weapon trees. Basically what I'm saying is, have the novice missions easy and the Investigation 4 missions very difficult.

Humanity
Fri Aug 22, 2003 8:15 am
#4

Before you get all upset about marks being made "easier," consider that they are putting the KD timer in at the same time. The actual difficulty of killing a mark may not decrease at all; it might even increase. This is not a dumbing down of bounty hunting, they are just compensating for the fact that we won't be able to keep the mark from firing at us for long periods of time.





Chrome Slade
Bounty Hunter, Sunrunner
When you care enough to send the very best
Guile_DeVerde
Fri Aug 22, 2003 8:20 am
#5

"You think they are easy, huh? Are you still doing novice missions? What level is your investigation line at?"

Yes. Still doing novice missions. Invsestigation is at zero, as 1 is messed up. I will buy into the investigation line when I can go straight to two.

Aside from that, most of the problems reguarding the higher level BH missions were issues reguarding droids being too expensive (which this change would address with driods with charges) or flat out bugged missions. I never see people at that point in the line complaining they can't kill their marks; they learned how to do that as a novice.

The vast, vast majority of people complaining that BH missions are two hard are simply using bad tactics. They should not be made easier to pander to the lowest common denominator.

"As a casual gamer myself, I'd like to be able to complete the novice missions with carbine and pistol 1 then move up to the tougher ones as I gain skill in the weapon trees."

I am beating novice missions just fine with only BH pistol1/BH carbine1. That is exactly my point. We already have the tools needed to beat the missions in their current state, no need to make them easier.
NerfMePlsthx
Fri Aug 22, 2003 8:25 am
#6

They aparently fixed bugged missions with yesterdays patch. Making marks easier just means they will make us less powerful as time goes on.



--------------------------------------------
-=Aquilus Thorne=-
Mind-Gemma
Fri Aug 22, 2003 8:38 am
#7

I agree withthe orginal poster. Since the KD nerf with high HAM costs, the BH missions have been a blast. I have yet to be killed on a mark, i was incapped once, but for some reason i got right back up. Its true i only have inv1, but i also have carb 4 and pistol 4. My misson difficulty is around 28, and my marks usually have over 10k HAM, and nice percentages in armor. These missions take a lot of strategy and are a lot of fun, nerfing them to cater to those that cant "hang", is a pretty crappy thing to do. Anyone that cant do the missions now, you are possibly in the wrong field. Although I cant say much for marks in inv2,3 etc, but I think the only difference would be in the finding of the mark etc, not the actual fight, at least this is what i hear.


Although with the upcoming KD timer, making these easier may be a necessity. Guess we'll wait and see.

Guile_DeVerde
Fri Aug 22, 2003 8:43 am
#8

The KD timer is another bad design change IMO.

I understand where they are coming from in PVP (somewhat), however in PVE, KD is one of the few forms of crowd control in the game. Part of the KD classes job in the group dynamic is to keep ads at bay while the rest of the group focuses on another target.
Kakos
Fri Aug 22, 2003 8:55 am
#9

The reason why you got right back up is this. When you get incapped, look at the bar they incapped you in, it has a negative stat in it. The timer to get back up is directly tied into how long it takes you to regen back into the positive on the stats. So if your one spices or some food that buffs your regen in that stat, or you just barely got placed in the negative, youget up very quickly.
kehmesis
Fri Aug 22, 2003 9:05 am
#10

guile, how can you make this kind of post when you have no idea **edit** you're talking about.


I find investigation 0 missions very easy as well. but I have 2 very powerful KD moves that are going to be nerfed. I think, if anything, that the missions are going to be harder now, even with easier marks.


and wait till you get 10k of BH points and go up to investigation 2 before making assumptions

MangYealFa
Fri Aug 22, 2003 9:06 am
#11

Things I consider "cheese" tactics:


1) Bleed & Run like a chicken rinse & repeat


2) CDEF low-HAM knockdown spams


3) Using LLC to "disarm" opponents.


Lets assume now, that you don't use any of the above cheese tactics (since they are likely to be fixed) and are relying solely on BH trained skills.


With the upcoming KD "fix" to put it on a timer, targets will be more likely tosingle-kill you with one of their special moves since they will be firing back more. The only other prevention mechanism for this is toeye-shot your target right now and that is not reliable. Hence, they will need to be dumbed down since the chance to get single-shotted is going up. The fix makes sense given the KD changes they are making. Don't cry its too easy until the actual change is in! It might ultimately be harder depending on what non-BH dabbling you've done.

Taewyn
Fri Aug 22, 2003 9:08 am
#12

With the KD nerf 12k Marks that hit for 1k will not be possible, unless you bleed run and wait...Thats stupid.


Being a BH should be more challending in FINDING your target rather then fighting him...He should be roughly your eual in battle prowess (if your hunting lets say an assasin)....


12k marks just destroys an Star wars feel whatsoever.....


I can understand an increased HAM bar representing the differing aspect of AI compared to human int, but 12k? sorry thats stupidly high.






Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Guile_DeVerde
Fri Aug 22, 2003 9:21 am
#13

"and wait till you get 10k of BH points and go up to investigation 2 before making assumptions"

If I am so wrong, then why are all the people who complain about investigation 2 missions complaining about driods, white marks, and marks appearing off the map; not mark difficulty?

They don't complain about mark difficulty because *shocker* they figured out how to kill at mark when they were novice.

And I'm sorry, the KD change is just another knee jerk change. I understand where they are comming from in PVP, but in PVE KD is one of the few means of Crowd control. Taking that away from the group dynamic is silly.
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