Bounty Hunter Archive
Thread: BH temp...mcarb, mcm, mrifle...dabbler???
well thats a point taken i must admit ...i seen on thread a guy that had 1000 dps with a laser rifle (jpgfile) offcourse puped stil...thats energy dmg so...anyway..id like to hear more opinions about it..no1 had dabbler temp like some from rifle..some pistol or carab toghater with some cm or doc?
also mr/mbh can solo krayts?
On ahazi I have a MBH,MRM,4...CM. it's pretty generic, but it works Pretty good. most of the fights that I have lost have been to my noob mistakes.
On Bloodfin I'm making a character that's more geared for general PvP rather than only jedi. He will only be master marksman and a dabbler in most other temps. Only thing I havent gotten a clear figure is what his CL will be.
alright, here's the temp:
x444 marksman
x4xx medic
4xxx scout
x314 Bounty hunter
4x44 Combat medic
x4xx Carbineer
xx33 Pistoleer
Probably won't be more than CL 70 if lucky, but with this temp you get:
Adv crit shot
improved confusion shot
improved underhand shot
eyeshot
healing
improved shock
traumatize
Improved electrolyte drain
thyroid rupture
Improved leg shot
improved crippeling shot
intimidate shot
Improved stopping shot
there are others, but I believe these to be some of the crutial moves in all the proffessions
I am MBH/MRM/4xxxCM like so many others.
I find that I can heal well in a long duration fight while still being able to deal massive damage. Master Rifleman is a very nice choice since you have a good selection of rifles from the Advanced Laser to the Trandoshan to the more exotic and kinetic damage LD-1 and Fallan Hyper Rifles. Those two babies cut through Jedi defense like a knife through hot butter in my experience.
I like the template overall for Jedi hunting and PvP action. It's VERY diverse and can also effectively use the Scatter, FWG5, Proton Carbine, or any Rifle (with the exception of the Commando Rifles, don't understand that.... you'd think a Rifleman could use the Proton RIFLE... but it's all good)
The specials aregreat too! Sniper shot is highly effective in PvP, but takes skill to pull out in Jedi hunting with no root. Cover is great for getting into range unnoticed, and as above startle shot is awesome since it stops Jedi from healing.
In a long range alpha strike incap situation, a Jedi will stand and heal at least once before you catch up to them for the DB in most situations. I find that by running up to them while spamming startshot will only allow them to heal once or not at all if the timing is right, then another shot knocks them down again for the kill.
I haven't played with the Ranged Cyber Arm deathblow ability. The description says you can do it, but I've not worn the arm while hunting because of the armor hole it creates. Anyone know if it works?