Bounty Hunter Archive
Thread: BH temp...mcarb, mcm, mrifle...dabbler???
Spartan-17 wrote:
because unlike mcarb mrifle has the ability to delay your target even if its for 3 seconds.. u get their health down underhand shot startle and critical shotand that prevents them from healing at the moment when they are close to incap
/Aim and Pyro Drink + Critical Hit, UnderHand Shot, StartleShot, Crit Hit scored me 5 consecutive kills last night.
dentorious wrote:
alright, here's the temp:
x444 marksman
x4xx medic
4xxx scout
x314 Bounty hunter
4x44 Combat medic
x4xx Carbineer
xx33 Pistoleer
Probably won't be more than CL 70 if lucky, but with this temp you get:
Adv crit shot
improved confusion shot
improved underhand shot
eyeshot
healing
improved shock
traumatize
Improved electrolyte drain
thyroid rupture
Improved leg shot
improved crippeling shot
intimidate shot
Improved stopping shot
there are others, but I believe these to be some of the crutial moves in all the proffessions
when I'm finished grinding I'll pvp with him and let you guys know how it turnes out.
interesting... but without even a single mastery, you will have some kind of debuff associated with ANY armor you wear.
Algren_Earth-Stormer wrote:
dentorious wrote:
alright, here's the temp:
x444 marksman
x4xx medic
4xxx scout
x314 Bounty hunter
4x44 Combat medic
x4xx Carbineer
xx33 Pistoleer
Probably won't be more than CL 70 if lucky, but with this temp you get:
Adv crit shot
improved confusion shot
improved underhand shot
eyeshot
healing
improved shock
traumatize
Improved electrolyte drain
thyroid rupture
Improved leg shot
improved crippeling shot
intimidate shot
Improved stopping shot
there are others, but I believe these to be some of the crutial moves in all the proffessions
when I'm finished grinding I'll pvp with him and let you guys know how it turnes out.
interesting... but without even a single mastery, you will have some kind of debuff associated with ANY armor you wear.
That in itself is enough to mitigate the bonus you get to damage output, the extra snare (since you'll have two, one is redundant anyway), and the root. If you like that template... my advice is to simply finish MBH / MCM and choose either pistol 0004 or carb 0400.
If you go MBH / MCM / Carb 0400... you'll actually have HUGE def bonus, and a higher damage output with ADV critical shot.
If you go MBH / MCM / Pist 0004... you'll again have the huge def bonus (duelistic stance), and you'll be able to kite extremely well, with a snare, root, kd.
dentorious wrote:
with the lines in BH and pistols gives complete accuracy mitigation. I chose the second snare because, well you can never slow your opponent down too much.
Either way I'm going to try it.
gotta do somthing to break the cycle of:
get jedi mission
find jedi
fight jedi
kill/be killed by jedi
rinse and repeat
OR
Go overt
be ganked by 50 jedi
OR
Go overt
group with 50 jedi and gank