Bounty Hunter Archive

Thread: REMOVE PSG's from jedi's

Draacco
Sat Aug 13, 2005 5:29 pm
#1

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..

Darkvenegence
Sat Aug 13, 2005 5:34 pm
#2






Draacco wrote:

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..




yes lets,a full template jedi should be ripping you a new one not having to wear a PSG so he doesnt get wtfpwned by you

Message Edited by Darkvenegence on 08-13-2005 05:34 PM



__________ StrythTsaroth _____________
F Ss J E D I sK N I G H T
_____________________________________________________________________________


Darkvenegence
Sat Aug 13, 2005 5:41 pm
#3

oh and the plural for jedi is................wait for it..........JEDI!!!!!


thats right jedi..not jedi's





__________ StrythTsaroth _____________
F Ss J E D I sK N I G H T
_____________________________________________________________________________


Ternque01
Sat Aug 13, 2005 5:44 pm
#4


I wrote this earlier today. My guild noticed that one of our BH's with a 1350 max-damage Advanced Laser Rifle and over 400 accuracy without food could only hit one of our Jedi for about 240 damage with Advanced Critical Shot.


After testing, we discovered that the CAUSE was the PSG. After we removed the Jedi's PSG, the damage shot up to 700-800, and when we put it back on, the damage went back down to 240






Here is what I think is happening. Aura takes a cut off the total damage, but is augmented by the cut that the PSG takes off the total damage, instead of the PSG blocking incoming damage THEN Aura taking off more before it finally hits. Check out the math below.



Let's say that Aura blocks about 60% of incoming damage. Let's say that a PSG blocks about 35%.


If you start with an initial damage shot of 2,500 damage then pass it through the PSG, you will get 1,625 damage. Pass that through Aura, andthe player will be hitwith650 points of damage..


If you were to take them off of the same initial value of 2,500, Aura would block 1,500 and the PSG would block 875. Add these values up, and you get 2375 total blocked damage, resulting in a player hit of only 125.



I'm just playing around with the numbers here, but it appears that the math for the PSG and Aura combination is that the blocked damage is a straight cut from the total damage from both, instead of a chained one. Because of this, we see a 100% - 125/650 = 81% difference in the damage values just because of the way they treat the protection of the PSG.


Does this open your eyes to how this is possible???? I hope it does.








Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Draacco
Sat Aug 13, 2005 5:45 pm
#5

Well, they should have aura on all the time.. if they don't then they should get owned.. shrugs.. They shouldn't be allowed a get out of knockdown jail free card..

spincrus
Sat Aug 13, 2005 5:45 pm
#6






Ternque01 wrote:


I wrote this earlier today. My guild noticed that one of our BH's with a 1350 max-damage Advanced Laser Rifle and over 400 accuracy without food could only hit one of our Jedi for about 240 damage with Advanced Critical Shot.


After testing, we discovered that the CAUSE was the PSG. After we removed the Jedi's PSG, the damage shot up to 700-800, and when we put it back on, the damage went back down to 240





Oh boy, I wish the PSG really had that good of an effect on me. It only provides me an extra defense for 100~200 damage from energy shots, and that's it.



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


spincrus
Sat Aug 13, 2005 5:46 pm
#7

...and that much, if I'm lucky





aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Draacco
Sat Aug 13, 2005 5:49 pm
#8

Heck it even mitigates the ELEMENTAL damage from ranged energy weapons when its just supposed to be energy.. sheesh.. Axe the PSG's for jedi already

UTech
Sat Aug 13, 2005 5:51 pm
#9







Draacco wrote:

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..






Let me see if I have this straight.. you want to nerf already nerfed-half-to-death Jedi, because you don't feel BH's should be FotM'd. You think someone who has spent all those skillpoints and all that xp on Master Defender shouldn't actually be able to defend themselves against weapons that have the lowest SAC, because you don't want to learn how to manage your HAM costs. Did I get it right? Do I get a cookie?


If you think Jedi are way too powerful now, you should have tried taking one on pre-CU, before you respec'd to MBH.


/sarcasm off



The SWG Forums. You will never find a more wretched hive of
catassery and buttmonkeyism. We must be cautious.

Ternque01
Sat Aug 13, 2005 5:53 pm
#10






spincrus wrote:






Ternque01 wrote:


I wrote this earlier today. My guild noticed that one of our BH's with a 1350 max-damage Advanced Laser Rifle and over 400 accuracy without food could only hit one of our Jedi for about 240 damage with Advanced Critical Shot.


After testing, we discovered that the CAUSE was the PSG. After we removed the Jedi's PSG, the damage shot up to 700-800, and when we put it back on, the damage went back down to 240





Oh boy, I wish the PSG really had that good of an effect on me. It only provides me an extra defense for 100~200 damage from energy shots, and that's it.






Yea, some Jedi only seem to get about 100-200 points of damage mitigated with the PSG, but some experience a HUGE difference. This whole situation is very mysterious.


The Jedi we tested it on had Aura, Valor, and a PSG on. We had him eliminate each one of these defenses separately, and we found that the PSG was the one cutting the damage down.


Hell.... even mitigating damage down that low isn't even the real kick in the balls. The BH/Rifleman/FSaccuracy/AccuracyCA'd guy shooting him had well over 400 accuracy and missed the target 7 times in a row one time.


It is absolutely sick, yet I have to hear Jedi whine that they are weak and easily killed.


This game has really taken the dive off the deep end.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tripbacca
Sat Aug 13, 2005 5:54 pm
#11

I dont wear a PSG and riflemen/BH's last a total of 5 seconds against me. Most of them show no real strategy or ability to use range to their advantage.
Draacco
Sat Aug 13, 2005 6:04 pm
#12

I have a jedi .. unlocked november after game came out.. I'm one of the first jedi to unlock.. and I THINK PSGs are overpowered for defenders..


Nuff said..



Draacco
Sat Aug 13, 2005 6:07 pm
#13

Even at rangeI can keep a Jedi away from me for a good long time, but only doing max 300 damage when they are knocked down which is one infusion bump makes them impossible for ranged energy.. All I'm saying.. Defenders are tough enough without a PSG.. The PSG removes any first strike advantage against them or any other jedi for that matter if they have a good psg.






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