Bounty Hunter Archive
Thread: Publish 19 Experiences
That means the jedi are doing a base of 1800 - 2300(8000armor is about 56% resist)+ the 25% PvP damange reductions? HOLY CRAP. The jedi can really dish out the hurt. This will be toned down.
WinstonX wrote:
almost exactly the same, after a bunch of missions that i had to abort thanks to the number of exploits that multipassenger vehicles have provided, i decided to duel one mark's higher level buddy (after the usual 10 minutes of the guy sitting in a house while all of his buddies talk trash). I don't know if his template is complete, but i have seen his mission for over 200k a number of times. I did force the guy to heal a number of times, thanks to 530 modded dps pistol with 53 sac, but i could not keep my own heals up with the damage he was doing. I have cm 4000 and 1100 power bacta toss enhancers, as well as close 1200 power instastims, as well as 8000 energy armor and a psg, and a healthy dose of +100 vegeparsine, but he was consistently hitting me for 900-1300 dmg, which i couldn't overcome.
all i know is that i don't want to hear jedi screaming nerf when they can deal this kind of damage.
jedi now has a big offencive boost with pub 19. I hit another jedi for almost 1400 with power attack. average damage was around 900-1100 with head/leg/body hit + armour break. the only downside of power attack is that it has a warmup timer so i have to stand still. but 90% of the time i use it, I'll first land an armour break, then KD, then power attack. could easily hit a non jedi for arond 1200-1800 depending on template, armour, foods, etc
The only realy nerf that jedi took was in healing, the mind cost and cooldown timer has made jedi heals much weaker. 4000 doc or CM could possibly outheal jedi now. I've only realy tested the heals in PvE, even with booster blue and mado wine, i drained my mind so fast in high level pve. but from my brief experience with a few duels, jedi healing does seem alot more balance now in pvp.
only a random note, you mentioned that the jedi template was MLS/Mdef/3000 healer/0003 enh, this temp isn't possible as it adds up to 254 skill points. you probably meant MLS/Mdef/3000 healer/0002 enhancer which is possibly the FoTM since the cu. ![]()
Message Edited by sememon on 06-30-2005 12:39 AM
Wow I wish I could hit for that much with my Jedi!
These numbers are all before armor mitigation but after armour break. These are using a 2H LS 244-763 1.78s This is the average Post CU no Uber pearl saber.
Power attack (IF the elemental damage is working) 746 + 110 elemental (Heat)
Saber attack (generic low level attack) 347 + 110 elemental (Heat)
Now subtract about 45% (not the biggest armour in the game...) This leaves Jedi at 455dmg
This is my BH/MRM - Adv Laser Rifle 4509-1083 2.4s (crappy yes)
These numbers are all no armour break, no armour, no valor, no aura. Defender 0040 temp
Sniper Shot: 1050-1137
Adv Crit: ~1420-1550
Take off another 25% tops if they're master defender. There is zero mitigation other than PSG's which only last one or two shots...
Now, riddle me this - Who is gimped?
Yoshiyuki wrote:
That means the jedi are doing a base of 1800 - 2300(8000armor is about 56% resist)+ the 25% PvP damange reductions? HOLY CRAP. The jedi can really dish out the hurt. This will be toned down.
WinstonX wrote:
almost exactly the same, after a bunch of missions that i had to abort thanks to the number of exploits that multipassenger vehicles have provided, i decided to duel one mark's higher level buddy (after the usual 10 minutes of the guy sitting in a house while all of his buddies talk trash). I don't know if his template is complete, but i have seen his mission for over 200k a number of times. I did force the guy to heal a number of times, thanks to 530 modded dps pistol with 53 sac, but i could not keep my own heals up with the damage he was doing. I have cm 4000 and 1100 power bacta toss enhancers, as well as close 1200 power instastims, as well as 8000 energy armor and a psg, and a healthy dose of +100 vegeparsine, but he was consistently hitting me for 900-1300 dmg, which i couldn't overcome.
all i know is that i don't want to hear jedi screaming nerf when they can deal this kind of damage.
Or did the devs comment out the armor code when they uncommented the elemtal damage(Yes Boys are girls the emental damage was only turned off.)
sememon wrote:
only a random note, you mentioned that the jedi template was MLS/Mdef/3000 healer/0003 enh, this temp isn't possible as it adds up to 254 skill points. you probably meant MLS/Mdef/3000 healer/0002 enhancer which is possibly the FoTM since the cu.
Message Edited by sememon on 06-30-2005 12:39 AM
sememon wrote:
put your combat spam onto verbose combat, you can see exactly whats going on, with pub 19, i'm easily able to hit for 1400 or so with armour break + KD + power attack, AFTER all armour mitigation, pvp reduction, etc
from what I'm reading here... I really like pub 19. I'd much rather see jediripping people upthan healing like some super cleric. Some BH may be irked due to getting their hopes up on "nerfs" with this patch... but IMO it just puts jedi more on the offensive and out of the defensive healing role. It PROMOTES fighting. IMO... more star warsy.
sufice it to say, any BH with some doc or CM can now easily beat a jedi...i dont like it...theres no challenge now..before, i could barely beat someone with 1 mastery, now i can mulch a fully templated jedi...its too easy..thats just my 2 cents..if u dont agree with me fine, but if u agrue than u must either be a bad BH or a stupid troll
Message Edited by KashyyykGaurdian on 06-29-2005 06:05 PM
TheOtherDude wrote:
sememon wrote:
only a random note, you mentioned that the jedi template was MLS/Mdef/3000 healer/0003 enh, this temp isn't possible as it adds up to 254 skill points. you probably meant MLS/Mdef/3000 healer/0002 enhancer which is possibly the FoTM since the cu.
Message Edited by sememon on 06-30-2005 12:39 AM
Yeah, that's what I meant. Thanks for the correction.I'll also say that Sememon's damage numbers seem reasonable to me. After all, armor break seems to cut the effectiveness of armor to about one-third of what it normally would be.
Armor reduction for Armor Break (LS x2xx) is 45%, armor reduction for Improved Armor Break (LS x4xx) is 65%.
EmobBreiPistoleer wrote:
A friend and I have killed 2 225k Jedi and 1 226k Jedi so far. Biggest difference is they run out of mind quickly. I have noticed that they do a lot more damage now. Anyone else having success?
How have you adjusted your tactics (if at all), if you don't mind me asking?