Bounty Hunter Archive

Thread: Templates

icarus-uk
Wed Jul 09, 2003 9:08 am
#1

Master Brawler
Master Pikeman
2000 Medic
4440 Fencer
0300 TKA
0044 Com. Prowess
4440 Enh. Reflexes
0040 Height. Senses


Uses all the SP and gives the following mods;

Berserk +20
Block +115
Defense vs Blind +70
Defense vs Dizzy +85
Defense vs Intimidate +20
Defense vs Knockdown +90
Defense vs Posture Change +110
Defense vs Stun +65
Enhanced Melee Accuracy +12
Enhanced Melee Speed +12
Intimidation +20
Medicine Use +5
Melee Defense +126
Melee Mitigation +7
Persuassion +20
Polearm Accuracy +155
Polearm Center of being duration +35
Polearm Center of being efficacy +115
Polearm Speed +80
Polearm Toughness +31
Ranged Defense +119
Taunt +40
Warcry +20
ReelAblo
Sat Aug 16, 2003 5:19 am
#2

4004 pikeman

master fencer

master rifleman

novice medic

You Have pike speed, area hits, and accuracy, to lay down some nice, dot's, you have master fencer to beat ppl with stun baton's and master rifle to beat ppl with a jawa rifle in the head, i like the build im going, whatcho think? could i make it better?




t h e r e e l
______________________________________________________
Foundation Stone | Rebel Strike Forces
My pokemon bring all the boys to the yard, and there like, "you wanna trade cards?"
Darn right, I wanna trade cards, i'll trade this, but not my Charizard!


SilverLobo
Tue Nov 18, 2003 11:25 pm
#3

I have had a few questions on the template that I have created soI guess I will write it down here so everyone can rip it apart.


Master Rifleman


Master TKA


Fencing 4/4/4/0


Marksman 4/0/0/1


Defenses are as follows:


Dodge: +75


Def vs Blind: +60


Def vs Knockdown: +70


Def vs Dizzy: +55


Def vs Intimadate: +20


Def vs change (Down): +80


Def vs change (Up): +30


Def vs Stun: +25


Defensive Acuity: +95


Melee Defense +171


Range Defense +188

Seflyn
Wed Nov 19, 2003 12:01 am
#4

Ouch, can't say I could handle having no medic, I mightgive MRM, MFencer, TKA 4004a go.


From reading the pistoleer forum is seems as if defence vs knockdown and dodge are both linked to the weapon you gain the skill from, so when you remove your 1 handed fencing weapon you will lose your +50 KD defence.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Sandzibarr
Wed Nov 19, 2003 2:17 am
#5

Yer like Seflyn im not sure i could survive without the stim use via medic.. on a related note has anyone ever come across medical useskill tapes? if i could find a +5 id drop medic in a shot.


Also does full master in TK give much more defense over my current 4-3-1-4 setup? im at work and so cant check. I know its only a few more points to master, but we all know how precious each point gets as you get closer to a maxed char template.


Not sure if you are right about the defense mods not stacking cross-class.. seems odd that they are wep specific. I know the melee and ranged ones do. Seems odd that KD defense and others wouldnt behave in the same way.


Ifind smuggler and TKA works quite well with MR.. feign is a nice 'get out of jail free' card if you dont want to die and lose condition on gear - same with Force of Will. Not sure how well it applies to PvP - ive yet to foray much into that particular world.




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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Seflyn
Wed Nov 19, 2003 2:36 am
#6

As far as I know medical use skill tapes were taken out of the game, overpowering or something like that.


The pistoleers corrispondents evidence is not conclusive proof, but it does look like dodge + status effect defence only work until you remove your pistol.


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=26354




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SilverLobo
Wed Nov 19, 2003 7:44 am
#7

Of hand I have to disagree that Defenses Vs ? do not stack.


I will run some tests with a Master TKA tonight that should prove it one way or the other.

Seflyn
Wed Nov 19, 2003 9:47 am
#8






SilverLobo wrote:

Of hand I have to disagree that Defenses Vs ? do not stack.


I will run some tests with a Master TKA tonight that should prove it one way or the other.






SilverLobo don't get me wrong, I'm hoping you're right, but it's better to be sure rather than run around wasting your skillpoints to get 100KD defence.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SilverLobo
Wed Nov 19, 2003 11:38 am
#9

I took a look at his test and when he checked Defense vs Knockdown the numbers did not add up, even he said they didnt make sense when he switched from a CDEF to a Laser. He concluded that it could be because of the damage, but again without knowing exactly how SOE did it I would have to disagree that damage decides the chance for KD.


As for the Dodge, I agree totally conclussive that they do not stack and it makes complete sense why they dont. Still wondering why he dodged that one time though, has me wondering how the system really works.


One thing that I am confussed about is when I PvP and get attacked there are alot of times where my character will side step out of the way of a attack. Now when I check the chat log it does not say anything other then so and so missed. This does NOT happend every time some one misses, when I see it mostly is when I am running, when I am being attacked by a melee or a comando using a flamethrower.

SilverLobo
Wed Nov 19, 2003 12:50 pm
#10

Also if you old timers remember I did do a test on KD defense back in the day.


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7541&highlight=knockdown#M7541


I will run more tests, because I was unarmed when I did this test and did have a +20 to the defense. But I am pretty **edit** sure defense vs, stack.

SilverLobo
Wed Nov 19, 2003 4:31 pm
#11

It is not to hard to test on some things, Knockdown would be hard, BUT, blind, dizzy, posture down, and stun would be very easy to test.


As for defenses not stacking that is totally untrue. I believe with my accuracy log I proved without a doubt that melee/range D does stack, and does work effectively.


Also dodge does work, block does work, counter attack does work, BUT acuity does NOT work.

Vopn
Wed Nov 19, 2003 5:25 pm
#12

Actually the problem with the pistol tests is that the test subject is not qualified in any other weapon. I think what he might have proved is that defensive mods are tied to basic qualifications. (ie if you are nota brawler classyour defense mods do not work if unarmed)


The way to test this is to have someone with multiple weapon skills, ranged and melee to check the defenses. You also need a control subject without brawler skill to test while unarmed.


However, just from a code issue, it is insane to thing the code knows where the modifer came from if it is a single value. This is even more compeling when you look at toughness, which has a specific skill for each weapon, or even accuracy, which is also weapon based.




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
SilverLobo
Wed Nov 19, 2003 6:23 pm
#13

hah! exactly. I just did my test. I have not cleaned up the logs or added everything up yet but let me give you a rough draft.


The person hitting me was a TKA using knockdown one, (we did not want to wait for dizzy).


First test was me unarmed (+20) KD defense, I resisted like crazy


Secound test was me using fencing (+50) again resisted like crazy but off hand I am pretty sure not much more or less then TKA


Third test was me using a Pike, I have no cert in this and I got knocked down like crazy, BUT I did not test this very much mind you.


Fourth test was me using a Rifle, yes I let a TKA beat on me with a rifle in my hand. What we found out is I resisted just as much as when I was unarmed and when holding a sword.


So your statement that being uncertified is exactly what I was thinking also, again I would have to test the pike more to see if it was just lucky hits.


On a side note, I had him use KD 2 on me while I was unarmed he had big trouble KD me, but when I used it twice, I KD him both times in one hit. We both have the +20 for KD defense, but I have +70 total. Again I did not test this but for a few hits so it really isnt more then something to think about.

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