Bounty Hunter Archive
Thread: Bounty Hunter Prestige System
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You must be Master Bounty Hunter to take part in the Prestige System. This is largely for balance reasons. With Pub 20, only Master BHs will be able to take on these missions.
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Bounty Hunters taking player missions and who succeed in killing their mark will be awarded Prestige points as well as their regular mission payout. These points are accumulated and can be used to buy items or skills similar to how faction members can buy items from faction recruiters (more on rewards later).
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Bounty Hunter Prestige payout should be given on a sliding scale. Smugglers (hopefully soon) will be worth 1x of the mission payout. Low level Padawans (below 150 skill points in Jedi skills) are worth 1.5x, Higher level Padawans (more than 150 points in Jedi Skills) are worth 2x, Jedi Knights 2.5x, etc. etc.
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Bounty Hunters are restricted to what missions they can take based on how many total prestige points they have accumulated. So if you have a total of 1 million prestige points, you can no longer hunt low level padawans, 10 million prestige points you can no longer hunt anything lower than a Jedi Knight. The purpose of this is that if you have accumulated that many points, you should now have the equipment and skills needed to challenge yourself with the next level. It also will prevent the farming of low level padawans (and the associated xp loss) by highly skilled Bounty Hunters for prestige.
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Being killed by your mark results in a loss of prestige equal to the amount you could have gained. This can go into the negative but should be capped at some point.
Prestige Rewards
There are many things to consider when determining Bounty Hunter rewards. They should be helpful to the Bounty Hunter against his marks, but not make them overpowered against other professions. With this in mind, the rewards should either be useful only against the specific strengths and weaknesses of their targets (jedi and smugglers) or of a non-combatant nature.
The rewards should fall into 1 of 3 catagories: Equipment, Appearance, Skill. Think about Boba Fett, these are the core things that make a Boba Fett, best of the best Bounty Hunter different from your average run of the mill poser with Bounty Hunter skills. For the sake of the example, we will say the prestige system goes from 0 - 10 million points. A prestige value will be put by the ideas to signify approximately the value of the item.
Equipment:
Heartbeat Scan - Used against Smuggler using Feign Death. Detects that they are faking it and makes them attackable. - 50k prestige
Targeting Eyepiece - Like what the Kashyyyk space station operator wears. Provides +20 to General Ranged Accuracy. - 100k prestige
Back-pack Missle Launcher - Missles must be bought seperately and loaded in. Can be used only once during a battle. Very powerful one time attack that bypasses armor defenses. - Launcher - 5 million prestige, Missles - 75k prestige
Wrist Attached Flamethrower - Takes the place of the left arm bracer. Shoots a non-blockable flame at the target. Single Target and does damage equivillant to Torso Shot, butapplies a Flame dot 1/4 as powerful as the Commando flame dot (dont want to step on any toes). Long recharge rate. - 4 million prestige
Cortosis ArmorEnhancment - Can be put in armor by an armorsmith to add an additional 1000 Energy Resistance to the armor. - 200k prestige per enhancment.
Vornskyr - Force Sensitive dog like creature. Should come in2 varieties, CH type and non-CH type. Both can be used in place of Seeker Droids in finding Jedi on the same planet as you, acting like a tracking dog. CH types should be a sufficient level to make them useful in combat but should be of a reasonable CL. This is really more of a roleplaying opportunity than an advantage.
Appearance:
I'll leave this one to you guys to decide. Should be several items that only Bounty Hunters could wear that help set them apart from other players and add to personal customization. Think things like the wookiee hair braid Boba Fett wore or special ship paint jobs.
Skills:
ForceShot (or something like that) - Drains small amount of force from your opponent. Should be equivillant of Jedi's drain force skill. -7 million prestige
Concentration Shot - Simlar to Jedi "Breach Force" ability, gives a chance to remove the Jedi's buffs such as Aura or Valor by breaking their concentration. -7 million prestige
There are alot of things that I think a Bounty Hunter prestige system would accomplish:
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Gives Bounty Hunters a way to compete with high end Jedi without having to nerf the Jedi or overpower the Bounty Hunter in relationship to other professions (Note that the new skills would be useful ONLY against Jedi). + for Bounty Hunters -
Makes 1 vs 1 against high end Jedi a possibility, allowing for the removal of the 5 man gank squads. + for Bounty Hunters & Jedi. Probably not going to have many gank squads with the removal of Jedi names from the missoins. -
Removes killing of low end grinding padawans by vastly superior skilled Bounty Hunters. + for Jedi. -
Gives the Bounty Hunters some really cool stuff! + for Bounty Hunters.
These are just a few ideas I had. I'm sure you guys will have more. Just remember, the point of this is to bring the best of the best Bounty Hunters up to being a challenge to Jedi Knights and higher. It isn't to make the average joe with Bounty Hunter skills a god. It is not to give Bounty Hunters all the same abilities that Jedi have. It isn't to make Jedi sheep to the slaughter. It's a chance for those of you who really are the best of the best the opportunity to show it and not be held back by the constraints of the system.
Add ideas that you have and if I like them, I'll add to the list.
Message Edited by Enix_Dayspring on 07-08-2005 10:35 AM
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
I think this would be a great way to introduce 1 on 1 jedi master / bounty hunter missions. If BHs had a way to progress beyond master to something higher level then it could be made just as hard as the Jedi grind and just balance it by giving comparible skill sets (balanced that is).
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Grendiel wrote:
I like your ideas, but it kind of raises the level of bounty hunters above the rest of the elite combat professions. This in turn could further support the "endgame" being BH vs. Jedi. It won't really be an issue if player bounties are implemented as has been mentioned in the Fan Fest.
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
Not if the rewards aregeared towards being used againstJUST our marks. Bounty hunters are, especially with new player bounties incoming, the best choice for a "frs" type system beyond jedi, as are any future professions that most of it's content are in the form of PvP.
Genildor wrote:
Grendiel wrote:
I like your ideas, but it kind of raises the level of bounty hunters above the rest of the elite combat professions. This in turn could further support the "endgame" being BH vs. Jedi. It won't really be an issue if player bounties are implemented as has been mentioned in the Fan Fest.
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
Not if the rewards are geared towards being used against JUST our marks. Bounty hunters are, especially with new player bounties incoming, the best choice for a "frs" type system beyond jedi, as are any future professions that most of it's content are in the form of PvP.
That's the issue though, with new player bounties coming, those who are not bounty hunters would be unhappy about the advantages bounty hunters gain against them through the prestige system.
Also, I can see a factional FRS type system working for all combat professions, not just bounty hunters. I'm not sure why you see bounty hunters as the best choice, perhaps you could enlighten me?
Future player bounties will be, except for jedi, optional. Players will be involved in certain situations where they have a choice to go the safe way... or our way.
Grendiel wrote:
Genildor wrote:
Grendiel wrote:
I like your ideas, but it kind of raises the level of bounty hunters above the rest of the elite combat professions. This in turn could further support the "endgame" being BH vs. Jedi. It won't really be an issue if player bounties are implemented as has been mentioned in the Fan Fest.
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
Not if the rewards are geared towards being used against JUST our marks. Bounty hunters are, especially with new player bounties incoming, the best choice for a "frs" type system beyond jedi, as are any future professions that most of it's content are in the form of PvP.
That's the issue though, with new player bounties coming, those who are not bounty hunters would be unhappy about the advantages bounty hunters gain against them through the prestige system.
Also, I can see a factional FRS type system working for all combat professions, not just bounty hunters. I'm not sure why you see bounty hunters as the best choice, perhaps you could enlighten me?
Genildor wrote:
Future player bounties will be, except for jedi, optional. Players will be involved in certain situations where they have a choice to go the safe way... or our way.
Yeah, but for the people who opt to be hunted, those who are bounty hunters would have advantages over those who are not through this prestige system. If this prestige system were to be implemented, I believe that the non-BH's who opt in should have access to similar bonuses.. They should probably also suffer similar penalties from death.. It's a bit messy from a design perspective though..
So what I would suggest is a system that covers all the elite combat professions. Perhaps the bonuses gained from this system is dependant upon your profession, in which case a bounty hunter gains bonuses like those in this prestige system. To gain access to these bonuses, you have to opt in...
Message Edited by Grendiel on 06-04-2005 09:09 AM
Grendiel wrote:
I like your ideas, but it kind of raises the level of bounty hunters above the rest of the elite combat professions. This in turn could further support the "endgame" being BH vs. Jedi. It won't really be an issue if player bounties are implemented as has been mentioned in the Fan Fest.
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
That is assuming that we'll ever see large scale player bounties, which I don't think we will. They've talked about for years how they would LIKE to, but it all goes under the problem of player consent.
But as much as possible, the prestige rewards should be made in such a way that they are picking at the strengths and weaknesses of individual professions which are the marks, whether it be Jedi or Smuggler. I'd actually like to see a similar prestige system set up for Smugglers and the Bounty Hunters would have equipment or specials to counter the smuggler moves. It turns Bounty Hunting from a "Who can shoot faster" profession to more of a Chess, move - counter move, profession.
The whole idea is to create the system where it gives the Bounty Hunter a competing chance against his marks, and no one else. That is the challenge and the beauty of the Prestige System.
Grendiel wrote:
That's the issue though, with new player bounties coming, those who are not bounty hunters would be unhappy about the advantages bounty hunters gain against them through the prestige system.
Enix_Dayspring wrote:
Grendiel wrote:
That's the issue though, with new player bounties coming, those who are not bounty hunters would be unhappy about the advantages bounty hunters gain against them through the prestige system.
What advantage would they have over a regular combat profession if all the rewards are based on jedi or smuggler moves? If you're not one of those professions, there is no advantage. That's the whole idea.
I was addressing Genildor, and we were both assuming that widescale player bounties would be implemented.
Enix_Dayspring wrote:
Grendiel wrote:
I like your ideas, but it kind of raises the level of bounty hunters above the rest of the elite combat professions. This in turn could further support the "endgame" being BH vs. Jedi. It won't really be an issue if player bounties are implemented as has been mentioned in the Fan Fest.
However, the bonuses bounty hunters gain from this prestige system would likely be viewed as unfair/unbalanced by the non-BH population, much like how Jedi are viewed at the moment, though probably to a lesser extent. There's a good chance your bounties will be complaining that they'd have to take up the BH profession in order to compete... Do you have a solution for this?
That is assuming that we'll ever see large scale player bounties, which I don't think we will. They've talked about for years how they would LIKE to, but it all goes under the problem of player consent.But as much as possible, the prestige rewards should be made in such a way that they are picking at the strengths and weaknesses of individual professions which are the marks, whether it be Jedi or Smuggler. I'd actually like to see a similar prestige system set up for Smugglers and the Bounty Hunters would have equipment or specials to counter the smuggler moves. It turns Bounty Hunting from a "Who can shoot faster" profession to more of a Chess, move - counter move, profession.
The whole idea is to create the system where it gives the Bounty Hunter a competing chance against his marks, and no one else. That is the challenge and the beauty of the Prestige System.
Okay, I think I understand your whole concept now. I like it! In my opinion, it could work pretty well provided that widescale player bounties are not implemented.
The other thing is that, as I've mentioned before, it further supports the "endgame" being BH vs. Jedi. It is clear that many players are unhappy with Jedi dominance, and seeing that the BH profession has certain advantages against Jedi, they are likely to become bountry hunters to compete in the GCW and whatnot..
Message Edited by Grendiel on 06-04-2005 09:27 AM
Although this idea sounds good on paper .. it would destroy what is left of balance in the game. EVERY non jedi player will of course flock to the growing bounty hunter ranks .. in the end it will turn into SWG: Jedi vs BH .. there will be no other professions in the game.
I'm certainly for evening the playing field (bringing jedi much more in line to the 1.5 quote) .. but I'm not for granting non force users some kind of "super elite" system .. this defeats the whole purpose of the combat upgrade. Every profession got it's own checks and balances (jedi seems to have been excluded).
The answer: Bring jedi powers back into line via force costs like it was pre cu, yes even healing. Put more punch back into the Medic profession. Fix all the current bugs and broken specials.