Bounty Hunter Archive
Thread: Better BH Armor and a better solution to getting it EDITED!!! Read whole thread please
cf3d wrote:
I've been sitting here lately thinking about the BH profession and what it would take to make it a little more interesting for us all. The new NPC missions is really great for us in many ways and it is one of the steps that will move us towards a greater more enjoyable playing experience. However one thing that seems to bother most of the older BH veterans is that you have to be grouped with the one profession you hate to get Mando Armor.
So I propose a solution. This may have been covered before but I thought that it would be very enjoyable to see happen. The Jedi, when becoming force sensitive get the old man, and there in lies the beginning of their journey and the solution to our dilema.
How about this:
Once a player becomes a Master Bounty Hunter, he will be able to hunt Player Jedi. (this is already done)
However, when the Master Bounty Hunter gets a kill, he receives a token or flag in his Quest Journal. After 20 kills the Master Bounty Hunter gets a visit from Boba Fett who in turns gives the BH a Bounty Hunter Backpack (Jetpack minus the flying ability) and a full suit of Mando Armor. From here, the BH can visit Boba Fett somewhere and trade in XP for numerous items or skills.
Some of the items would be like the following:
1. a component to turn the Backpack given by Boba into a flying model. (note: Backpack and Mando Armor are non decay like Jedi Robes)
2. a stealth shield that would make the BH cloakable just like the Jedi, however to give the Jedi a little warning, the BH would shimmer like the glass snakes do (ala the Predator movie)
3. a powerful rifle or novice flamethrower.
4. innate abilities or skills.
Major Note - All Items given to the player would be non tradeable and unusable by any other profession.
I just wanted to put this out there and get some of your thoughts on this. The ultimate goal would be to become just as stronger as a full template jedi. However getting to that goal would take just as long as it would for a Jedi to go from Padawan to Knight.
So what do you think?
/agree Not bad, but I think 20 might be too small a number, perhaps 30-40 or even 50? Mando armor is supposed to be so rare that Boba Fett posses the only known sets. Then the DWB was introduced and messed all that up. I think it's funny that you will kill like 100 DWB guys that are wearing mando, but you can't loot it off their dead corpse.
Might be cool if Boba Fett comes to visit you and gives you some kind of broken piece like the above mentioned, but then you would still have to go to the DWB and loot pieces from the dudes (on a mission series from Mr. Fett) to get it "fixed" by an armorsmith.
What I find really irritating is that while it's nice that we have new missions that pull boss marks down... the loot that can be sold for the most are the Jedi SEAs. Isn't that kinda ironic? We make a cool 5-10mil off a sweet SEA but sell it to a Jedi on our server, that will make them TOUGHER to kill? That's lunacy to me.
bmill wrote:
cf3d wrote:
I've been sitting here lately thinking about the BH profession and what it would take to make it a little more interesting for us all. The new NPC missions is really great for us in many ways and it is one of the steps that will move us towards a greater more enjoyable playing experience. However one thing that seems to bother most of the older BH veterans is that you have to be grouped with the one profession you hate to get Mando Armor.So I propose a solution. This may have been covered before but I thought that it would be very enjoyable to see happen. The Jedi, when becoming force sensitive get the old man, and there in lies the beginning of their journey and the solution to our dilema.How about this:Once a player becomes a Master Bounty Hunter, he will be able to hunt Player Jedi. (this is already done)However, when the Master Bounty Hunter gets a kill, he receives a token or flag in his Quest Journal. After 20 kills the Master Bounty Hunter gets a visit from Boba Fett who in turns gives the BH a Bounty Hunter Backpack (Jetpack minus the flying ability) and a full suit of Mando Armor. From here, the BH can visit Boba Fett somewhere and trade in XP for numerous items or skills.Some of the items would be like the following:1. a component to turn the Backpack given by Boba into a flying model. (note: Backpack and Mando Armor are non decay like Jedi Robes)2. a stealth shield that would make the BH cloakable just like the Jedi, however to give the Jedi a little warning, the BH would shimmer like the glass snakes do (ala the Predator movie)3. a powerful rifle or novice flamethrower.4. innate abilities or skills.Major Note - All Items given to the player would be non tradeable and unusable by any other profession.I just wanted to put this out there and get some of your thoughts on this. The ultimate goal would be to become just as stronger as a full template jedi. However getting to that goal would take just as long as it would for a Jedi to go from Padawan to Knight.So what do you think?
/agree Not bad, but I think 20 might be too small a number, perhaps 30-40 or even 50? Mando armor is supposed to be so rare that Boba Fett posses the only known sets. Then the DWB was introduced and messed all that up. I think it's funny that you will kill like 100 DWB guys that are wearing mando, but you can't loot it off their dead corpse.Might be cool if Boba Fett comes to visit you and gives you some kind of broken piece like the above mentioned, but then you would still have to go to the DWB and loot pieces from the dudes (on a mission series from Mr. Fett) to get it "fixed" by an armorsmith.
What I find really irritating is that while it's nice that we have new missions that pull boss marks down... the loot that can be sold for the most are the Jedi SEAs. Isn't that kinda ironic? We make a cool 5-10mil off a sweet SEA but sell it to a Jedi on our server, that will make them TOUGHER to kill? That's lunacy to me.
honestly, i'd have to say ATLEAST 400 kills, because it's suposed to be EXTREEMLY rare
Optionone wrote:
how about 200 Jedi kills and you get to choose 1 piece of Broken mando armor, then you have to loot either a plc or BL that you can drag onto the armor and have it fixed. Thats more fair. Id leave the game if every BH had on Mando
Sounds fair, but make it a reverse engineering enhancer, and you need an armoursmith to RE it.
I don't mind Mando Armor being hard to get like it is now (maybe make it a tad easier), but they need to make the condition like 500k otherwise nobody is going to want to wear it in combat.
I like the stealth generator, but instead of shimmering which could tax some peoples video cards, just make it so it only works up to 35m before you are spoted. Still lets us have the advantage of surprise so we can stalk our prey, but does not make it as powerful as jedi cloak, because if it's to similar to cloak we will get the Jedi's crying foul...
Also one thing that urks me about jedi when they saythey had to grind hard to become jedi and BH's dont, is that they get a free toon for there hard grinding which no other profession gets. To me this justify's the extra grinding they have to do in order to become jedi. Not to mention the majority now AFK grind on Kasyaaak where we can't touch them.
If they can give us some stealth tools so we can stalk our jedi marks, I don't mind them being stronger. Because the smart BH will stalk his mark until the time is right to attack (which is usally when they dual someone or are fighting a krayt).. I don't feel BH's shold be just as powerful as Jedi so they can just rush in and attack head to head, BH's are suppose to be sneaky bastards ![]()
cf3d wrote:
After 20 kills the Master Bounty Hunter gets a visit from Boba Fett who in turns gives the BH a Bounty Hunter Backpack (Jetpack minus the flying ability) and a full suit of Mando Armor.
That would def be too easy. A better way would be after 50 or so Jedi kills you are visited by Boba Fett who gives you ONE piece of Mando armor(your selection). That way by the time you get a full suit it would represent 500 Jedi kills. The problem with this is finding a way to keep it from being exploited by Jedi and BHs who are friends.
The whole part about getting other skills though is not a good idea. We dont want to unbalance BH compared to the game's other proffs or we'll just wind up getting nerfed. We shouldnt get any skills outside of the ones in our proff unless a means is created for other combat proffs to be able to do the same thing.
I do fully support a way to be able to get Mando on your OWN though. You shouldnt have to rely on other people to do it like you currently do, especialy since BHs are considered to be "loners" in general. But however they do it, it def shouldnt be easy, exploitable, or quickly obtainable. I think something like 1 piece for 50 Jedi kills would be fair.
PS: He should NOT give you a piece of armor, that would be a huge mistake. He should give you a SCHEM so you can get it crafted to your liking.
Message Edited by Everitt_Cage on 09-07-2005 06:45 PM