Bounty Hunter Archive

Thread: My vision of the Bounty Hunter (enhanced content and PVP options)

Aglardae
Thu Aug 25, 2005 7:56 am
#1












Greetings,


In the current state of the game, Bounty Hunters are depicted as mere freelance Jedi or NPCs hunters. In my opinion, they are much more than this and the PVP level should be enhanced to reflect the true life of a Bounty Hunter.


A bounty hunter only interest is in his bank account. With success comes reputation.With reputation comes better contracts and thus money. If reputation is a good BH ally, it can also become his worst enemy andthreaten his very life...


I present you my vision of what a BH life could be in SWG.


Enjoy !



1- AFFILIATIONS



1.1. The Rebellion or The Empire?


Joining a military organization doesn't make any sense to a Bounty Hunter. In either organization, you get a fixed salary (according to your rank), medals, and responsabilities. This career choice won't bring much to a BH's bank account. A bounty Hunter is someone without a cause whokills for money and for the beauty of killing. The only contact they should have with these organizations is in the form of contracts to kill a specific mark. But why would a BH limit himself to the Empire or the Rebel Alliance as long as it is in his own benefits?


IN-GAME: A bounty hunter can't be a rebel or imperial. If you start your career as a BH, a faction recruiter will turn you off when you want to join. If you already are a rebel or imperial before being a BH, when you want to select BH as a profession, the game tells you you have to forfeit your afilliation to be one. Rogue BHs (see lower) can use a faction terminals to get a mission involving an opposing faction mark.


This would pose a problem to the GCW as BH are needed to take out outposts, but this can be changed. BHs don't care at all about the GCW anyway.



1.2. A powerful organization (Faction Bounty Hunters):


So, a BH will most certainly find a powerful organization that promotes his way of life and allows him to get interesting contracts and resources. In the current timeline, good choices could be:


- Jabba

- Lady Valarian

- Black Sun


Being a member of such an organization will bring to the BH much contractsand security (as far as his orgnanization is concerned) and a ranking systemoffering best contracts to the most successful BHs in the organization.


IN-GAME: 3 new player factions are introduced in the game. Jabba, Lady Valarian, Black Sun. A BH has to prove himself worthy to be accepted in any of these organizations. It should involve a few missions leading to his qualification as a Jabba (Jabba theme park could be a good exemple here), Lady Valarian or Black Sun Bounty Hunter.A specific beginner title is granted.


When inside an organization a BH is given a rank (rank points, like rebels and imperials). The rank points increase with each mission success andlower when the mission is a failure. As a rule, if you kill your mark, it's a success. If your mark kills you, it's a failure. For this purpose, if a NPC mark incapacitates you, you fail the mission as the mark runs away and disappears. When you reach a certain amount of points, you can purchasea newtitle (specific with each organizations). You have to go to your specific headquarters to purchase this title (exemple: Jabba palace for Jabba).


As your rank increases, you get more interesting missions (boss NPC marks, player targets) and more rewards (credits and large selection of factional items (armors, weapons, schematics, special spices,..), specific to each factions). You purchase them just like rebels and imperials do. The choice of marks will not depend on grinding anymore but on your success at doing missions, in one word at doing your job.


Note: The highest ranks in the organizationcan only be owned by single individuals on the server. It is displayed as a special title. So to advance to the highest ranks you need the necessary amount of rank points and you will have to kill the competitor to take his place if the position is already granted. When killed by a competitor, you lose ranks points to bring you back at the lowest level of the previous rank. With the highest ranks come the best rewards and missions.


At BH terminals, Faction BH selection bring them to their organization mission selection only. Faction BH can't get Jedi missions as these organization don't want to mess with them.


Competition: As each organization is to be the only one on the market, High ranked faction BHs should appear on opposite faction terminals (only high ranked faction BH can have these missions)



1.3. Rogue Bounty Hunters:


A rogue bounty hunter is a freelance BH. Being a rogue bounty hunter brings freedom but it is very dangerous. A rogue bounty hunter has the largest variety of mission selection, including Jedi missions, the largest credit rewards,but at a risk.


IN-GAME:

Reputation is introduced into the game. It's a number. A Rogue BH earns reputation with each mission success and lose reputation with each mission failure. A high reputation will bring him more money and mission selections at BH terminals. Rogue BHs can use rebel/imperial terminals to getmissions as well (imperial/rebel boss should drop specific loots). Rogue BHs can hunt Jedis, because they don't care about anyone but themselves.


As a rule, Rogue BHs missions bringmore money because they are free to choose any contractor they want (except for the 3 powerfull organizations above). So they get the highest credit rewards in the game from mission terminals. This is also related to their current reputation.


As a Rogue BHreputation grows, the powerfull BH organization learn about him and he is offered a choice at this time. A NPC Operative of a random organization approaches him and offers him to join. If he accepts, he becomes a Faction BH with a rank that matches his current reputation (of course the highest ranks are not granted like this). If the Rogue BH refuses, he becomes a sworn enemy of the organization and appears on the faction BH terminals (only highest rankedFaction BHs can get these missions).

A PVP death should be a major blow to a Rogue BH reputation.


Note: The highest reputation should only be available to a small number of players on each server (let's say a top 10). Such players should earn a title and a significant increasein the credit reward at the mission terminals. When you reach enough faction points to be on the top faction list and all position are granted, you can have a PVP mission to kill one of the top server BH to claim your place into the top 10. After all ther can only have one number one BH, and this is you.



2. Bounty Hunte Marks:


Faction BH can hunt NPCs, Rogue BH, Faction BH (to claim their rank only)and High ranked faction BH of opposite factions.


Rogue BH can hunt NPCS, Jedi and rogue BH (considering they have enough faction points to advance to the top 10).



Proposition: Smuggler player marks.


Smugglers live on the edge and are well known for illegal activities.


On various mission terminals, we often see elite slicers as BH targets. Why shouldn't it be a PVP reality. But if they are to be hunted,the smugglers should get a significant advantage. Here is my proposition:


As a smuggler slices more and more items, he should earn 'slicer points'. When a certain amount of points is earned the smuggler can purchase a title granting him increased slicing bonuses on the sliced item. But, slicing is illegal, and has his slicing expertise grows, so does his reputation as a slicer. He then appears on BH terminals. When he dies, he is crippled and loses 'slicer points' and a possible title loss, according to the 'slicer points' lost.



3. CONCLUSION:


I wanted to show you all that a Bounty Hunter is much more than a Jedi Killer. Being a BH, like it is now in the game, is without risk and content. BHs should have a background. BHs live on the edge. There is competition. The above proposition would bring an very nice PVP level to the game. I hope you enjoyed my BH vision.



Aglardae

Message Edited by Aglardae on 08-25-2005 08:31 AM

kaote
Thu Aug 25, 2005 8:25 am
#2

Great ideas, now if someone upstairs would notice this.



Kaote Dustlighter
Elder Master Bounty Hunter
Storm Squadren Ace
Kaejo Dustlighter
Master Shipwright
Dustlighter Space Division
WP -2139, -2516 Bestine, Tatooine
My posting here signifies the end of this thread
lurdanta
Thu Aug 25, 2005 9:27 am
#3

With respect to smuggler, while it might be good to get some kind of visability from slicing, I think there is a better way to spawn smuggler missions that has been discussed and pretty much supported by the smuggler community and that is you get visability from failed smuggler missions. Yes, I know there aren't smuggler missions, but it is something they say will happen (and yes I know all about believing what they say). There was an in concept document about the smuggler revamp that included the new slicing system (which they dumped at the last moment because they couldn't fix it on the Test Center so we were given a Plan B made up at the last moment, but I digress). The other part was about smuggler missions. The current idea is to remove all spice crafting and make spices a reward from smuggler missions. It goes something like this...you go to Jabba, pick up a mission to smuggler 500 crates of Pixie from Dathomir to Endor. You can do one of several things...just outright steal the entire shipment, steal a couple crates and deliver the bulk of it or deliver it all and get some as a reward. Now, you might also fail the mission. Failing a mission, stealing the entire mission or skimming a few crates off the top and getting caught will generate what we call deadbeat points. Acrue enough deadbeat points and you get a BH contract with your name on it. Think about Greedo hunting Han because he lost a shipment of Jabbas. It makes more sense and fits within the story and would be great fun. Generate enough deadbeat points and you get a player BH mission with your name on it.

I'm not saying slicing wouldn't be something to get you noticed, but if you want to have smuggler BH missions, it makes sense to do it in a way that smugglers will support. Smugglers really don't like the whole slicing thing to be the core of our profession, we are smugglers and we would prefer any BH missions to be generated as a result of smuggling missions. Not only is it more appropriate, it is more fun to get a price on your head for smuggling something than sitting in my house slicing armor. Getting visibility for slicing is pretty lame (unless, of course, you also include people caught with sliced goods by scans into the scheme, which is to say if you have sliced goods and are scanned and caught, you get visibility...for if a smuggler gets visibility for slicing a weapon, the person buying that weapon should be equally at risk.) and will only let the devs once more avoid giving us smuggler missions. I think BH's and Smuggler can be closely allied on this issue, since a great number of us want missions with our name, especially if it is part of smuggler content. To tell you the truth, if a system is generated where we get BH missions for slicing, I will simply stop slicing just out of principal. Nothing against BH's, but I wouldn't want to give the Devs the satisfaction of playing that game.

SateRypher
Thu Aug 25, 2005 9:30 am
#4

What about the old Master Bounty Hunters like myself who want to remain within the GCW?



- LOL PBJOWNED
Aglardae
Fri Aug 26, 2005 2:40 am
#5

>> What about the old Master Bounty Hunters like myself who want to remain within the GCW?

Hi StaeRypher. To be able to answer to this I must ask you these questions:


1- What is a Bounty Hunter for you ?

2- What do you do in GCW as a player with your BH ?


Aglardae
WiseBobo
Fri Aug 26, 2005 2:42 am
#6

I fail to see why an NCO in the military cannot go out and remove threats to his organization, in-party or not.



"I'll take "Where's my game?" for $1000 Alex. Sorry. Wrong game."


"Wouldn't it be cool if they would allow neutral smugglers to bring in
some form of supplies to the area? Oh wait, that is smuggling. Not
being done. Nevermind.


- Azreal-Mando

Aglardae
Fri Aug 26, 2005 2:56 am
#7


>> I fail to see why an NCO in the military cannot go out and remove threats to his organization, in-party or not.


NCO = Noncommissioned officer =a subordinate officer (as a sergeant) in the army, air force, or marine corps appointed from among enlisted personnel



Well I'm afraid you are out of line here.A NCO is military subordinate officer and not a Bounty Hunter. A bounty hunter is not part of any army.


If only this aspect of what I proposed here is of any interest to you I am really disppointed. I took some time to think about all this and to write the post. I'd like more comments if possible and not an endless thread about the GCW which is not the main topic of my post here.


Aglardae

Message Edited by Aglardae on 08-26-2005 03:00 AM

WiseBobo
Fri Aug 26, 2005 3:12 am
#8


Aglardae wrote:
>> I fail to see why an NCO in the military cannot go out and remove threats to his organization, in-party or not.
NCO = Noncommissioned officer = a subordinate officer (as a sergeant) in the army, air force, or marine corps appointed from among enlisted personnel
Well I'm afraid you are out of line here. A NCO is military subordinate officer and not a Bounty Hunter. A bounty hunter is not part of any army.
If only this aspect of what I proposed here is of any interest to you I am really disppointed. I took some time to think about all this and to write the post. I'd like more comments if possible and not an endless thread about the GCW which is not the main topic of my post here.
Aglardae

Message Edited by Aglardae on 08-26-2005 03:00 AM





You are arguing with false misnomers. A bounty hunter is someone, by definition who hunts a criminal or fugitive for a reward. Political and/or military organization has absolutely no effect on this definition. An Imperial Officer excepting payment for going beyond the call of duty and killing a threat to the Empire outside of his squad and engagement of rebels is not out of line. There is absolutely no problem with having an established rank in the Empire and doing other jobs while you are on leave from your typical combatant duties against established enemies. Bounty Hunting does not need to be an "under the table" class, as it is a perfectly legal institution under the Empire as long as it serves the Empire. There is absolutely nothing prohibiting the Empire from hiring "mercenaries" to go out and do whatever is necessary.

I do not support your idea's of Bounty Hunters being a rogue class. It fails to apply the proper definition as to what makes a Bounty Hunter.

Message Edited by WiseBobo on 08-26-2005 03:17 AM



"I'll take "Where's my game?" for $1000 Alex. Sorry. Wrong game."


"Wouldn't it be cool if they would allow neutral smugglers to bring in
some form of supplies to the area? Oh wait, that is smuggling. Not
being done. Nevermind.


- Azreal-Mando

Camelz
Fri Aug 26, 2005 3:37 am
#9

Well I can see where your going with this idea but it is full of flaws. I dont mean to flame, but it looks like an idea conceived by a Padi that has just lost xp and is looking for a way to get some revenge on BHs.


"I know, I'll make my alt a factioned BH then hunt all the *&#?%*^%, griefing Jedi killing Bounty Hunters but they wont be able to hunt me haha because Im protected by my faction"


Sorry, but it just wont float in it's present form. Keep working on it though because there are one or two good ideas in there.


Honestly not a flame, just trying out some constructive critisism.





Vendor at -835 -3029 Imperia Tiberius Mall, Lok
Camelz - Starsider
Ace Imperial Inquisitor
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you


Rheso
Fri Aug 26, 2005 3:37 am
#10






Aglardae wrote:
>> What about the old Master Bounty Hunters like myself who want to remain within the GCW?

Hi StaeRypher. To be able to answer to this I must ask you these questions:


1- What is a Bounty Hunter for you ?

2- What do you do in GCW as a player with your BH ?


Aglardae





personally, I can't speak for the guy who asked this question first, but I'd like to take this opportunity to point out why I enjoy being an Imperial and a bounty hunter:


1. Roleplay. My toon is a zabrak. While there are people who believe that the Empire tolerates us, we still get the "alien" penalty when it comes to faction perks, so I'm sticking with the idea that Palpatine still doesn't like me all that much. My toon, however, believes very firmly in the principals of the Empire and strives to do all he can to help to bring order to it's citizens. He worked very hard as a stormtrooper and received all the proper promotions and accolades, but when it was time for him to take command of a Star Destroyer, and his commanding officer realized that they'd have a captain running around with tatoos on his face and horns on his head, he had to draw the line. He instead gave Rheso an option that very few enlistees ever receive: The option to enjoy a bit more freedom as a reserve soldier. He maintains his rank as colonel, and still has access to equipment, information, etc. and is called upon to serve actively on an "as-needed" basis. During the time in between campaigns, Rheso utilizes his skill on the battlefield and the resources available to him to enhance his quality of life through bounty hunting.


2. Gameplay. I never give up a mission. Once I have a jedi's mission, the only way it's going to come off of my datapad is if one of us dies or the mission times out and is removed on it's own. I've never been one to drop a mission just because my mark is on Kashyyk or offline, or because I've deemed him/her to be too difficult a challenge. I also don't like to run headfirst into a battle ill-prepared. I like to take my time to try to figure out what my mark is doing so I can deduce where he/she will be going next and arrange to introduce myself there. Sometimes I guess wrong. Sometimes they just sit in their house for a couple of hours before they are disconnected or log out on their own. This means that sometimes find myself in a situation where I'm waiting for my mark to log back in. During this time, as you know, I can't simply take another mission. We're only allowed one BH mission in our datapad at a time. Missions from terminals, on the other hand, are a different story. I can take Imperial missions and run up my FP, XP, and even a few credits while waiting for my mark to log back in or to come out of his/her house. Aside of that, I can also PVP if there is an opportunity to do so while waiting for a mark. PVP keeps you sharp. As a bounty hunter who makes his living on hunting jedi, it pays to stay sharp. With all the jedi in the GCW now, I like the feeling that I have a special role to play when it's time to blow a base up. While the jedi are hacking away at each other upstairs, I'm quietly scanning frequency codes, looking for the correct one to jam so that the BE and smuggler can do their jobs and we can all leave feeling god about blowing that base up.


3. Principal. I'm sorry. I'm one of those that feels adamantly about the idea that jedi really have no place in this game. I agree that Jediand the Force played principal roles in the movies, but I don't feel that it played a part in the every day life of all the citizens of the universe (who we are supposed to be playing as)--especially during this timeline. They certainly shouldn't be prominant in the GCW, and it's ridiculous to see that they pretty-much are the GCW now. When I started playing this game, I wanted to be a BH because I wanted people to know that I had to be a pretty mean mofo...after all--I make my living by hunting, fighting and killing JEDI! Then I learned that BH's are supposed to be the "organic population control" of the jedi in this game. We were supposed to be the reason that jedi were rare, as they should be. I liked that idea. I have always been a little worried that this game would be overrun by lightsabers and lose the "Star Wars" feeling. I worked HARD to make sure that that didn't happen. I really, really love this game. I love the idea of what this game could be even more.


I don't believe that the alpha-class of "jedi" belongs in the game as a profession available to players. It would be great if there were a way to limit the number of Force-sensitive toons on each server to a reasonable amount without other players being upset that their characters weren't given the option. Since there really is no way for SOE to tell you that your money is not as good as my money so you don't get to be a jedi while I can, the only fair thing to do is to make it so that nobody can be a jedi. Of course, they could go the other direction, as well;let everyone be jedi, which they did. Then they transferred the responsibility of keeping jedi rare onto other players in the form of the BH profession. Basically, the devs said "If you don't want there to be 1,000+ jedi on your server, become a bounty hunter and get to work!" So I did. I've spent the last year as a bounty hunter so I can enjoy being a stormtrooper. You can't take that away from me by nudging me out of the GCW.





You can run...
But you'll only die tired.
Just because you're paranoid doesn't mean someone's not after you.
Ryle80
Fri Aug 26, 2005 3:59 am
#11

Heh, well a factional bh could be awarded faction or factional perks rather than soley credits.




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



Rheso
Fri Aug 26, 2005 4:14 am
#12






Ryle80 wrote:
Heh, well a factional bh could be awarded faction or factional perks rather than soley credits.




That would be hot! Personally, I'd love it if we saw more "bounty officers" like the one in Kachirho. The idea has been brought up before, and personally I'm still dreaming of it--factional bounties placed on players who have too much negative faction points and/or their PVP rating goes higher than a specific point. Faction points or other types of recognition would be awesome and give us a more solid place in the GCW.



You can run...
But you'll only die tired.
Just because you're paranoid doesn't mean someone's not after you.
Aglardae
Fri Aug 26, 2005 6:53 am
#13






Wow, you guys are giving me a hard time. So many different topics at once. I'd like to answer to everyone.


Luranta


I was not familiar with these smuggler threads ( I can't read all the forums everydays, I like to play the game too hehe), but I really like these ideas of smuggling missions and I hope something like this will be implemented in the game at some point (let's hope more sooner than later).



Wisebobo


The problem here is that our society's definition of a bounty hunter can't apply to Star Wars, because it is a far more different universe than ours.


In our society, by definition, a bounty hunter, is "one that tracks down and captures outlaws for whom a reward is offered". The important word to notice in this definition is Outlaw. An outlaw is by definition someone who is out of the law. This is a matter of law. I can't agree with you when you say "Political ... organization has absolutely no effect on this definition". If bounty hunters are permitted in the United States, that's because the laws allow it. The laws are voted by the Congress, a POLITICAL body, and these laws are implemented by the United States Supreme Court.


Bounty hunting is something very hard to define in the United States because the rules vary from one state to the other. It is even banned in some states. The following article will show you how complex it is. http://www.americanbailcoalition.com/new_html/compendium.htm



Now let's have a look at Star Wars universe and its structure. According to LucasFilms official materials (Star Wars Imperial Sourcebook), "the Galactic Empire is ruled by a powerful tool of the New Order called COMPNOR (The Commission for the Preservation of the New Order). The ruling body of COMPNOR is the Select Committee that contains several thousands of members. This committee, of course, is under the direct supervision of Emperor Palpatine and his advisors. From this Select Committee 5 large branches with specific tasks exist: SAGroup, The Coalition for Progress, the Coalition for Improvements, CompForce and the Imperial Security Bureau (or ISB)". I will pass the detail here...


Here is what the Army looks like under the New Order (CompForces are far more worse than the regular Army):


"With the New Order, the Army was completely overhauled."...."The army kept its ranks the same, but increased the number of subordinate officers for each rank above. This decreased the ratio of officers to troops and gave the Imperial Army a very lean fighting force.


The establishment of the New Order gave the Army the opportunity to clear out its deadwood as well as to remove those officers who might be ideologically opposed to the new regime. Over three quarters of the Army's officers were weeded out during the first days of the New Order"


What does that mean. The Army is highly monitored on every level and dedicated to the Empire.


>> "There is absolutely no problem with having an established rank in the Empire and doing other jobs while you are on leave from your typical combatant duties against established enemies."


Trust COMPNOR to watch your every steps when you are on leave. As others jobs regarding bounty hunting this is for the Imperial Security Bureau to decide about this and not your on leave officer (unless he wants to go fast in gas mine or worse). To be part of such activities you have to be an active member of a specific branch of COMPNOR in the ISB. How do you think the Empire can successfully manage thousands and thousands of worlds ?


>> do not support your idea's of Bounty Hunters being a rogue class.


Rogue BHs do appear on SWG BH terminals as marks. That's where I had this idea. Being Freelance in the BH world, in SW universe, is very dangerous, because of the powerfull BH organizations (Jabba, ...) controlling this kind of activities. That's why I designed the reputation factor and all the risks involved with it. But in every online games you have to make compromises. A lot of players won't allow a game to dictate their every moves and they like to play with a good amount of Freedom. In SW universe most BH probably belong to powerfull organizations. And the ISB, via its Enforcement subdepartment, "is the only division within all of COMPNOR which hires beings who are not COMPNOR members". Thats why I thought of the rogue BH being possible and able to do Imperial missions (I included rebel missions too for balance). Note as well that, SWG BH is more like an assassin as all proposed missions involve the death of a mark, and not the capture.


As you may already know SWG online game is not very sound as far as what the real SW universe is. But this is an online game, and people have to enjoy playing it. So you make compromises. And that's perhaps one of the most difficult aspects in the design of a MMORPG.



Camelz:


The only right thing you got about me is that I am a 'Padi'. But I am a Bounty Hunter as well. As a Padawan, I was never hunted by a Bounty Hunter and never lost XPs to one. So this post is not about revenge or anything like this, but about adding fun and content to the game. As a BH I never hunted a Jedi player for two reasons:


1- A hunt without a risk is absolutely not challenging to me and I am not interested in it. BHs can hunt Jedi as they see fit and won't lose anything if they are defeated. Besides they come with far more superior gear than the regularpost CU padawan. And many of them won't even lose their gear as their main armor parts or weapons are ADKed (for the hardcore jedi hunters that is).


2- Jedi do drop no loot. As a BH I make more money selling the drops I claim from the boss marks than what Jedi hunting would bring me (considering I win every engagment against them and that is far from reality. Some hide, and some can defeat me) during the same amount of time.


So, like many here, you suppose things without knowing who you are dealing with.



>> "I know, I'll make my alt a factioned BH then hunt all the *&#?%*^%, griefing Jedi killing Bounty Hunters but they wont be able to hunt me haha because Im protected by my faction"


Can you be clear, I don't understand this.



>>Honestly not a flame, just trying out some constructive critisism.


Well try harder because "...there are one or two good ideas in there." is not what I would call a constructive criticism.



Rheso:


1- Your background is a nice one but a very peculiar one, like most of us like to design one, most of the time. You are a man of exception, like all players having aliens high ranked officers in the game, as the Empire will VERY rarely put aliens in their key military chains of command. This is one thing the game did not enforce and with reason. Having racism or xenophoby clearlyappear in a teen-rated game would not be permitted by Lucas Arts (the negative modifier to acquire imperial perks by aliens is the only attempt by the devs to reflect that xenophobic treat. But I think, I did not verify, that all imperial military NPC personels are human in the game, just like in episodes 4 5 6). Note that, imperial patrols and personnel are always humans. And if the Empire only offered human to the player in the game, I guess there would be like 90% rebels and 10% imperials on every server as most of players fancy alien races. The background you chose for your zabrak is almost impossible in the SW universe at the timeline we are playing in.


2. I don't agree with "PVP keeps you sharp" on the BH side. The only one having to be sharp is the Jedi, constantly watching his radar for a blue dot to come after him. As a BH you have all the time in the world to plan your attack, you can jump at the Jedi whenever you like, you have the surprise advantage. Your health/action/mind are at maximum, your buffs are fresh, your food is ready. A jedi might have a good part of his Force depleted because he was fighting. His health can be low. Yes some BH snipe a Jedi while he is spinning a lair with low life or even already incap (I can't blame them for this, these are the rules, this is a hunt and not a social gathering). You gear is very efficient, Jedi sabers are a joke (I speak post CU as that's the only thing I know about jedis, being a post CU padawan myself). Most Jedi power are not sound, like choke being mitigated by armor. BH hunt Jedi at no risk and Jedi have everything to lose (trust me grinding back what is lost is not very enjoyable to the Jedi).


3. I do agree with you 100% here.


4. >>I don't believe that the alpha-class of "jedi" belongs in the game as a profession available to players


I can't agree with you. Jedi do appear in every episodes of the two trilogies (even if most of those we see are exceptional ones). This is something any player is expecting. This a a SW trademark. SW without jedi is not Star Wars. Do not forget that the Rebels, as a motto, always speak of the Force with the classic "may the Foce be with you" quote.


I think the jedi population is not the problem here but their visibility is. If the devs had the guts to enforce death squads spawns killing on the spot any jedi manifesting powers in a public area (and why not have Vader spawn himself) with tremendous death penalties, you would not see anymore of them duelling at starports or showing their precious (in theory hehe) lightsaber with them. Where did this anti-jedi feeling came from? Visibility. People are fed up seing them doing stupid things everywhere. Some are jealous of them too, we can't deny this.


BH is far from being an alpha class as he is being nerfed and balanced towards the BH publishes after publishes.



Ryle80:


I don't think you read my post carefully (what a pity, I took great care writting it).


I quote myself (wow I'm famous now !!! I'm being quoted !!!)


"As your rank increases, you get more interesting missions (boss NPC marks, player targets) and more rewards (credits and large selection of factional items (armors, weapons, schematics, special spices,..), specific to each factions). You purchase them just like rebels and imperials do. The choice of marks will not depend on grinding anymore but on your success at doing missions, in one word at doing your job."



Well that was tough. I won't do this everydays. Maybe I should keep my ideas to myself. It brings too much work.


Aglardae

Message Edited by Aglardae on 08-26-2005 10:06 AM

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