Bounty Hunter Archive

Thread: My vision of the Bounty Hunter (enhanced content and PVP options)

Ryle80
Fri Aug 26, 2005 7:15 am
#14

Actually i did read your post. You obviously didnt read mine since you cant even spell my name. Personally i believe that bh do have a place within the galactic civil war, both sides would employ assassins. What i meant to say was that Imperial or Rebel specific bh should be rewarded not so much through creds but by being granted factional rewards too.




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



Rheso
Fri Aug 26, 2005 1:42 pm
#15






Aglardae wrote:






Wow, you guys are giving me a hard time. So many different topics at once. I'd like to answer to everyone.




Rheso:


1- Your background is a nice one but a very peculiar one, like most of us like to design one, most of the time. You are a man of exception, like all players having aliens high ranked officers in the game, as the Empire will VERY rarely put aliens in their key military chains of command. This is one thing the game did not enforce and with reason. Having racism or xenophoby clearlyappear in a teen-rated game would not be permitted by Lucas Arts (the negative modifier to acquire imperial perks by aliens is the only attempt by the devs to reflect that xenophobic treat. But I think, I did not verify, that all imperial military NPC personels are human in the game, just like in episodes 4 5 6). Note that, imperial patrols and personnel are always humans. And if the Empire only offered human to the player in the game, I guess there would be like 90% rebels and 10% imperials on every server as most of players fancy alien races. The background you chose for your zabrak is almost impossible in the SW universe at the timeline we are playing in. Three words, mate: Grand Admiral Thrawn.


2. I don't agree with "PVP keeps you sharp" on the BH side. The only one having to be sharp is the Jedi, constantly watching his radar for a blue dot to come after him. As a BH you have all the time in the world to plan your attack, you can jump at the Jedi whenever you like, you have the surprise advantage. Your health/action/mind are at maximum, your buffs are fresh, your food is ready. A jedi might have a good part of his Force depleted because he was fighting. His health can be low. Yes some BH snipe a Jedi while he is spinning a lair with low life or even already incap (I can't blame them for this, these are the rules, this is a hunt and not a social gathering). You gear is very efficient, Jedi sabers are a joke (I speak post CU as that's the only thing I know about jedis, being a post CU padawan myself). Most Jedi power are not sound, like choke being mitigated by armor. BH hunt Jedi at no risk and Jedi have everything to lose (trust me grinding back what is lost is not very enjoyable to the Jedi).


A few weeks ago, I'd agree with you much more readily. However, now we can no longer pick missions on the BH terminal based on name or payout/level of jedi. Group members no longer produce visibility, and it seems as though many, if not all, padawans grind in a group as far from anyone else as possible now. There's nothing wrong with that. I'm just getting ready to point out that every single jedi mission I've taken since publish 21 has been a full-template knight, guardian, etc. Many of them have pre-CU sabers, but more importantly, many of them have experience. PVP keeps you sharp, period. In fact, I'd almost go so far as to say that it's necessary to be a successful BH. Chasing down and killing NPCs, no matter what level, is not going to prepare you for the kind of combat (or tracking techniques, for that matter) that you will need to employ while hunting/fighting another player. Something I've pointed out many times on these forums over the last 18 months; "grinding" isn't enjoyable. I don't disagree with that. If, however, players would simply shift their focus from "grinding" to other activities such as roleplaying or just having fun with other parts of the game, it really wouldn't be so bad. No, you wouldn't get to be a jedi as quickly, but why play the game as if it's a race? What do you plan to do once you've "won" that race? Like many, you'll likely wave your saber around, "pwn" a few people at base raids, finish every single quest/dungeon, declare yourself "god", then get bored and quit. I just don't understand the logic to trying to rush through it as quickly as possible.


3. I do agree with you 100% here.


4. >>I don't believe that the alpha-class of "jedi" belongs in the game as a profession available to players


I can't agree with you. Jedi do appear in every episodes of the two trilogies (even if most of those we see are exceptional ones). This is something any player is expecting. This a a SW trademark. SW without jedi is not Star Wars. Do not forget that the Rebels, as a motto, always speak of the Force with the classic "may the Foce be with you" quote.


I think the jedi population is not the problem here but their visibility is. If the devs had the guts to enforce death squads spawns killing on the spot any jedi manifesting powers in a public area (and why not have Vader spawn himself) with tremendous death penalties, you would not see anymore of them duelling at starports or showing their precious (in theory hehe) lightsaber with them. Where did this anti-jedi feeling came from? Visibility. People are fed up seing them doing stupid things everywhere. Some are jealous of them too, we can't deny this.


Some people are also fed up with not being able to PVP because of jedi, as well. Pre-CU, a ranged MBH was almost as useless in PVP as a Master Chef, yet I still went at it. I lost far more times than I won, but the challenge was fun. Now my template should be far more viable for standing in Bestine, or traveling to AH, looking for a fight. However, I say "should be" because nowadays, I'm far more likely to find myself surrounded by five de-cloaking jedi than I am to run into another one or two overt rebels. When I go to help with a base raid or to defend a base, I always find that I am the only guy on the entire battlefield with a gun. There may be one or as many as two others with guns, and they both are gone as quckly as I am. Since we're referring to movies here, which movie was it in where there was an army of jedi and one or two "normal" soldiers? Population is the problem here, not visibility. After all, how can a player be expected to never be around other players in a game like this? Getting to be a Jedi Knight hardly has much point to it if all you plan to do is lock your toon in a hut on Tatooine for the next 20 years.


I realize you weren't directing the comment about jealousy towards me, but for the record, this isn't about jealousy for me. I've been "glowy" for almost a year now. I head to the village and transfer my xp when I cap, usually just after a trip to the Avatar or DWB, and eventually I'll be given the option of picking up my CDEF saber. One of the reasons I may just not do it is because there's nothing "cool" about being common, and "jedi" is definitely common now. The profession has lost it's mystique. The point here is that I don't "grind"--I have fun with the game. The closest I've ever come to "grinding" was when the Black Suns on Yavin were dropping BH armor. I spent three weeks straight there, from 6 to 9 hours a day, looking for Black Suns and killing them. Seriously--that wasn't much fun. If the whole game was like that, I don't think I'd play.


BH is far from being an alpha class as he is being nerfed and balanced towards the BH publishes after publishes.


I'm assuming you meant "Jedi is far from...." And I'd have to agree that there have been steps taken towards "balance", however, consider this: Any toon that takes two jedi, a gun-toting MBH, and 20 stormtrooper NPCs + some terrible lag to bring down after a five-minute battle is in the "alpha class" I saw this just last night at the Imp OP on Talus. I was going against my better judgement, running around as a "Special Forces" member all by myself. I loaded into the Imp OP and noticed that all the stormtroopers were shooting and running in one direction, so I tabbed over that way and settled on an overt Rebel Jedi. He was fighting an overt Imperial Jedi while also holding his own against all the stormtroopers in the OP. I started shooting at him, too, expecting him to drop like a sack of dead rats, but such was not the case. As I continued to lay the pressure on him, another Imperial Jedi uncloaked and joined the fray. The whole thing lasted another couple of minutes before the Rebel jedi was finally laid out and deathblowed. Afterward, he started sending me tells about how it was the lag that killed him. I told him not to worry--my respect for him was fully in tact; As long as he lasted against two other Jedi Knights and an MBH, lag or no lag, I'm just glad I didn't have his mission and have to take him on one-on-one! He continued to persist that the lag was the only reason he lost, apparently to make sure that I got the idea that he wasn't a noob or something. I continued to reassure him that he had no cause to worry about what I or anyone else thought about him. Now, if he's not part of an "alpha class", I don't know what is. After all, how many Master Squad Leaders, or TKM's, or MBH's could hold up like that for so long? None. No, padawans are not "alpha class". A player is not in the "alpha class" the minute he picks up his CDEF saber, BUT he/she now has the ability to reach "alpha class" once that saber is in their hand. No other profession has this ability. In short, if you wish to be among the most powerful players (and who doesn't--after all, we all like to win, don't we?) you must be a jedi! That's not right. That's the definition of "alpha class" and it's got no place in an MMORPG.








You can run...
But you'll only die tired.
Just because you're paranoid doesn't mean someone's not after you.
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