Bounty Hunter Archive

Thread: tactics question to you mbh/mrifle

Dobe76
Thu Aug 11, 2005 10:53 pm
#1

.. do you still use startle shot at some point in a fight?



'Roland Deschain'
Pro BH
Eclipse

_Dragonius_
Thu Aug 11, 2005 10:56 pm
#2

Yes, whenerver I need to heal real quick I'll use it.



"As you all know when a commando gets mad, all hell breaks loose."-Starnick
Olipyr-MBountyHunter(again)/MRifleman-Starsider

Help control the jedi population, have your jedi spayed or neutered! -BihKehHe
Boredom does amazing things
OhBuggah
Thu Aug 11, 2005 11:06 pm
#3






Dobe76 wrote:

.. do you still use startle shot at some point in a fight?






yes, for the alpha strike ...


/aim + drink deuterium pyro + /snipershot + /underhandshot + /startleshot + /adv. crit shot + /head shot


if you don't miss, almost every jedi without aura turned on will be dead after this barrage


Dobe76
Thu Aug 11, 2005 11:17 pm
#4

hehe great thx, ill try that...


is startle shot paralyzing the target? means they cant do ANY action while under that effect?





'Roland Deschain'
Pro BH
Eclipse

Domonique
Thu Aug 11, 2005 11:22 pm
#5

so startle shot is still bugged?



Snitch'
Eskie
Fri Aug 12, 2005 3:16 am
#6



Dobe76 wrote:

hehe great thx, ill try that...

is startle shot paralyzing the target? means they cant do ANY action while under that effect?





Can use instant stims as far as I know, apart from that they can move. Thats it.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
D3athLa5H
Fri Aug 12, 2005 5:22 am
#7

And they can still of course use force heal, which any smart jedi will do before that barage is over to keep themself alive. Any force ability can be used while they are on their back, keep that in mind. So a smart jedi will heal after first shot, then turn on force aura and armor then infusion, whatever it is they may have. So keep that in mind, there is also no delay in turning these abilities on, well, maybe a second at most. Just some things to keep in mind when planning your attack.


I prefer the wear em down method personally. Because if the alpha strike fails, you have a much greater chance of surviving.



Meterva's / PROUD member of CA$H
Got a Bounty on your head? Your as good as dead.
Quote "He's worth less than 200k, he's not worth my time."
~+}The force is nothing, to a skilled Bounty Hunter with a Rifle pointed at your forehead. Just bring it.{+~
dentorious
Fri Aug 12, 2005 5:27 am
#8


Message Edited by dentorious on 08-12-2005 07:51 AM



Lt. Colonel Dentisorus Likeinacar - carnivorous Imp eater
Loyal servent in queen Chu'ma's army
Cholula999
Fri Aug 12, 2005 9:45 am
#9

u killed all those poor jedis? how u do it?




Cholu



Master Bounty Hunter
Bloodfin

I hated going to weddings. All the grandmas would poke at me saying "Your next." They stopped that when i started doing it to them at funerals.
OhBuggah
Fri Aug 12, 2005 10:28 am
#10






D3athLa5H wrote:

And they can still of course use force heal, which any smart jedi will do before that barage is over to keep themself alive. Any force ability can be used while they are on their back, keep that in mind. So a smart jedi will heal after first shot, then turn on force aura and armor then infusion, whatever it is they may have. So keep that in mind, there is also no delay in turning these abilities on, well, maybe a second at most. Just some things to keep in mind when planning your attack.


I prefer the wear em down method personally. Because if the alpha strike fails, you have a much greater chance of surviving.





they cannot do any abilities while on their back and startled -- they cannot force heal. when you do a /sniper + /KD + /startle this all happens in 3 seconds. most jedi cannot react in time they would have to get the heal in a split second before you startle them. you're already at startle by the time they know what's happening. the startle prevents them from standing up and deals some good damage while they are knocked down. when you follow the startle with adv. critical you get two high damage shots while they are on their back -- damage multipliers in effect.

Message Edited by OhBuggah on 08-12-2005 10:29 AM

rYsyn
Fri Aug 12, 2005 10:49 am
#11






Dobe76 wrote:

.. do you still use startle shot at some point in a fight?





Usually right after a KD, I've noticed it catches them off guard as they hit the recover and "assume" they will get up, allows me to sneek in an extra shot or two.



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Darth_Spike
Fri Aug 12, 2005 10:53 am
#12

What about tossing in a root once they hop up, followed by another KD and another Startle? Can the Jedi be KDd again? Will the Startle work a second time?

Marssk
Fri Aug 12, 2005 10:57 am
#13

KD only works eveyr 30 seconds, no matter how many times you hit them with it it wont stick unless its been 30 secodns since the last time they were KD'd. Startle probably has a similar timer on it, because when I was master rifles I usually couldnt just use it whenever, I had to try a few times for it to stick.



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Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
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Shady Smuggler


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