Bounty Hunter Archive
Thread: tactics question to you mbh/mrifle
Darth_Spike wrote:
What about tossing in a root once they hop up, followed by another KD and another Startle? Can the Jedi be KDd again? Will the Startle work a second time?
Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.
Message Edited by OhBuggah on 08-12-2005 10:29 AM
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I beg to differ, nothing has ever stopped my jedi from healing except paralyze. And no he is not a noob jedi, he's a full template knight.
I think improved stoping is 10 secs...
ANd what happens is KD/startle/ then startles lasts logn enough for the sniper shot warmup (and any damage breaks startle so ti breaks on sniper). After startkle breaks the jedi usually gets up and runs towards you, so /kipup is a good way to stand, as you hit them again. THen maybe try a root.
Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).
rYsyn wrote:
Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.
Darth_Spike wrote:
Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).
rYsyn wrote:
Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.
Rifleman has a snare, it's Kneecap Shot.
Oh and to the Stoppingshot timing question, I believe the basic Stopping Shot roots for 10 seconds, and the Improved might be 15.
Domonique wrote:
so startle shot is still bugged?
You're immune to its effects for 20 second after the powerl wears off. That's not bugged.
Oh topic: Yes, use it all the time. Especially against those "I can't click buttons" macro playing Jedi.
Mau
Darth_Spike wrote:
Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).
rYsyn wrote:
Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.
- Master Bounty Hunter
- Master Rifleman
- Pistoleer 0404
The "snare" is Improved Knee Cap shot. Not the best Snare, but effective enough.
Darth_Spike wrote:
Do any of you lead off with a boomdroid? Is it possible to call(another)a boomdroid while the Jedi is on his back?
No, never lead off with a bomb droid. It is all about timing! You want to get in a big strike first, hit the MEZ, hit the bomb droid, and hit another big strike.
- Send Droid in (usually takes 4 seconds to close distance gap)
- Sniper Shot = 800 damage
- Detonate Droid
- Stratle Shot = 0 damamge but causes delay
- Wait for Droid to explode = 1,800 damage
- Sniper Shot = 800 damage