Bounty Hunter Archive

Thread: tactics question to you mbh/mrifle

rYsyn
Fri Aug 12, 2005 11:01 am
#14






Darth_Spike wrote:
What about tossing in a root once they hop up, followed by another KD and another Startle? Can the Jedi be KDd again? Will the Startle work a second time?





Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


D3athLa5H
Fri Aug 12, 2005 11:07 am
#15

cannot do any abilities while on their back and startled -- they cannot force heal. when you do a /sniper + /KD + /startle this all happens in 3 seconds. most jedi cannot react in time they would have to get the heal in a split second before you startle them. you're already at startle by the time they know what's happening. the startle prevents them from standing up and deals some good damage while they are knocked down. when you follow the startle with adv. critical you get two high damage shots while they are on their back -- damage multipliers in effect.

Message Edited by OhBuggah on 08-12-2005 10:29 AM


_________________________________________________________________________________________________________



I beg to differ, nothing has ever stopped my jedi from healing except paralyze. And no he is not a noob jedi, he's a full template knight.




Meterva's / PROUD member of CA$H
Got a Bounty on your head? Your as good as dead.
Quote "He's worth less than 200k, he's not worth my time."
~+}The force is nothing, to a skilled Bounty Hunter with a Rifle pointed at your forehead. Just bring it.{+~
Marssk
Fri Aug 12, 2005 11:07 am
#16

I think improved stoping is 10 secs...


ANd what happens is KD/startle/ then startles lasts logn enough for the sniper shot warmup (and any damage breaks startle so ti breaks on sniper). After startkle breaks the jedi usually gets up and runs towards you, so /kipup is a good way to stand, as you hit them again. THen maybe try a root.





Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


Darth_Spike
Fri Aug 12, 2005 11:08 am
#17






rYsyn wrote:


Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.




Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).


Darth_Spike
Fri Aug 12, 2005 11:14 am
#18

Do any of you lead off with a boomdroid? Is it possible to call(another)a boomdroid while the Jedi is on his back?

GalacticBulge
Fri Aug 12, 2005 11:29 am
#19



Darth_Spike wrote:


rYsyn wrote:


Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.


Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).




Rifleman has a snare, it's Kneecap Shot.

Oh and to the Stoppingshot timing question, I believe the basic Stopping Shot roots for 10 seconds, and the Improved might be 15.




||||||||||||||||||||
Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
||||||||||||||||||||


AlygreaA
Fri Aug 12, 2005 11:40 am
#20






Domonique wrote:
so startle shot is still bugged?






You're immune to its effects for 20 second after the powerl wears off. That's not bugged.


Oh topic: Yes, use it all the time. Especially against those "I can't click buttons" macro playing Jedi.


Mau


Dallow
Fri Aug 12, 2005 1:42 pm
#21

I also use startleshot when the jedi manages to root me. It's a great joy to watch a jedi just stand next to you after landing their root. Of course their root lasts longer than the startle so I follow upwith a KD.



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

rYsyn
Sat Aug 13, 2005 12:02 am
#22






Darth_Spike wrote:





rYsyn wrote:


Root is usually the first strike. Right as that is wearing off, I land a KD and either follow with a Snare or Stratle. Usually by the time the Snare wears off I am ready to repeat, give or take a few seconds.




Can I ask what your template is? It sounds like you have some Rifleman (Startle), Pistoleer (Root) and Carbineer (Snare).








  • Master Bounty Hunter

  • Master Rifleman

  • Pistoleer 0404

The "snare" is Improved Knee Cap shot. Not the best Snare, but effective enough.




Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


rYsyn
Sat Aug 13, 2005 12:08 am
#23






Darth_Spike wrote:
Do any of you lead off with a boomdroid? Is it possible to call(another)a boomdroid while the Jedi is on his back?





No, never lead off with a bomb droid. It is all about timing! You want to get in a big strike first, hit the MEZ, hit the bomb droid, and hit another big strike.



  • Send Droid in (usually takes 4 seconds to close distance gap)

  • Sniper Shot = 800 damage

  • Detonate Droid

  • Stratle Shot = 0 damamge but causes delay

  • Wait for Droid to explode = 1,800 damage

  • Sniper Shot = 800 damage

Total Damage = ~ 3,400


It depends on the Jedi, but if you can catch them off guard on that first strike and get in the MEZ you might be able to pull off the Alpha Strike.



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Page 2 of 2