Bounty Hunter Archive

Thread: Let's all take adeep breath and break this down logically (unbiased)...

Tucheck
Tue Jul 05, 2005 9:30 pm
#1

Let's first examine the changes to the Bounty Hunter profession:

Master Bounty Hunter is now required to take Jedi missions.
Do you believe this will increase or decrease the amount of players able to take Jedi missions?

Jedi names are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?

Jedi payouts are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?

The lenght of time for a BH-Jedi TEF has been decreased by half to 2 minutes and 30 seconds.
Do you believe this will increase or decrease the chance for a Jedi to escape a BH after attacking?

Droids do not work on Kashyyyk.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?



Now let's look at the changes provided to both the Jedi profession as well as content given to the game as a whole:

The introduction of Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?

The "Loss* of Sight" coding found on Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?

The change in XP lost by a Jedi has been reduced to a death from a Bounty Hunter with a Jedi mission.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?

The introduction of "multiplayer vehicles" (offer ride).
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?

The profession respec period.
Do you believe this increased or decreased the amount of time it takes to complete a Jedi template?

Double XP weeks.
Do you believe this has/will increased or decreased the amount of time it takes to complete a Jedi template?

Most fully templated Padawans are already more powerful then any combination of professions that include Master Bounty Hunter
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?


Fell free to form your own opinions. I have tried my best to leave out ANY hint of personal conviction. I merely submitted the changes that come to mind the most, and ask for your opinion on the result of these changes.

*edit

Message Edited by Tucheck on 07-06-2005 12:32 AM



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Aeschyl
Tue Jul 05, 2005 9:35 pm
#2








Tucheck wrote:
Let's first examine the changes to the Bounty Hunter profession:

Master Bounty Hunter is now required to take Jedi missions.
Do you believe this will increase or decrease the amount of players able to take Jedi missions?
Decrease

Jedi names are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
Decrease

Jedi payouts are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
Decrease

The lenght of time for a BH-Jedi TEF has been decreased by half to 2 minutes and 30 seconds.
Do you believe this will increase or decrease the chance for a Jedi to escape a BH after attacking?
Increase

Droids do not work on Kashyyyk.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
Decrease



Now let's look at the changes provided to both the Jedi profession as well as content given to the game as a whole:

The introduction of Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Decrease

The "Lost of Sight" coding found on Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Non-Factor

The change in XP lost by a Jedi has been reduced to a death from a Bounty Hunter with a Jedi mission.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Decrease

The introduction of "multiplayer vehicles" (offer ride).
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Decrease (slightly)

The profession respec period.
Do you believe this increased or decreased the amount of time it takes to complete a Jedi template?
Non-Factor (but Decrease for those who happen to be grinding jedi during their respec period)

Double XP weeks.
Do you believe this has/will increased or decreased the amount of time it takes to complete a Jedi template?
Decrease

Most fully templated Padawans are already more powerful then any combination of professions that include Master Bounty Hunter
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
Decrease


Fell free to form your own opinions. I have tried my best to leave out ANY hint of personal conviction. I merely submitted the changes that come to mind the most, and ask for your opinion on the result of these changes.







and by the way, this is HARDLY un-biased
AndJusticeForAll
Tue Jul 05, 2005 9:40 pm
#3


Things I agree with:

1) mbh needed for jedi marks

2) faction/online status monitors

3) tef changes!!!!


Things I disagree with:

1) no payout info

2) 2.5m tef... cloak anyone?


Im not sure about the naming issue


Solutions:


1)kash needs to become xp free


2) scaling xp penalties based upon jedi skill count (with full templates losing 1m per death)


3) no more double xp weeks or respecs!


4) negative xp affecting player performance.... no more -10m full templates/knights, make that xp hurt by adding debuffs


5) offerride=helpful action


6) a "kickin door" tef enabler for bh with mission to enter private structures while on the hunt... even if banned



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Tucheck
Wed Jul 06, 2005 7:15 am
#4


Aeschyl wrote:

and by the way, this is HARDLY un-biased






How is this thread un-biased. You make the statement with no supporting comments.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
diepa
Wed Jul 06, 2005 7:35 am
#5

While you may have wanted it to be un-biased, it definitely reads like an angry BH wrote it. Your statement/questions tend to lean towards how BH got screwed while Jedi got all the benefit.


Now in response to your questions, I will just group them together since I did not quote your post. Double xp and respecs benefited everyone who played during those periods even Dancer docs who are now BH/riflemen.


The introduction of Kash and the non-working BH droids did benefit Jedi, as it takes much more effort on behalf of the BH to find and kill the padawans grinding there. The new changes to BH terminals will only further fustrate BH's attempts to kill Jedi on Kash.


As for Line of site issues, where these spots may be used by Jedi to avoid a BH, they are used by all grinders on the trail. These spots provide protection to all and does not benefit Jedi exclusively.


Oikaleek
Wed Jul 06, 2005 7:37 am
#6

1. decrease


2. decrease (aside from the fact that it is just a ridiculous notion to accept a bounty against someone and not get their name)


3.decrease (the vast majority of the time all I see are 225k bounties on jedi on my server. Though it's possible to take em, it is extremely difficult, and thats before you calculate in the LoS exploits and lack of droid funcionality on Kashyyyk.)


4. decrease (the only love we got from all of this and its still only half-a$$ed love at that).


5. decrease. It already has, until they fix the line of sight bug (which will subsequently fix the droid issue, watch and see) the likely hood of taking down your mark on Kashyyyk will continue to decrease the amount of successful bounties.


bottom list


1. Kashyyyk has certainly decreased the amount of time it takes to grind jedi. Static blue con spawns, line of sight bugs to keep you safe, /unstick so you can run away, no droids to track you down...until LoS is fixed, which will subsequently fix the droids, Kashyyyk will continue to be a safe haven for jedi. And a safe haven for jedi+ static blue con spawns=more jedi faster


2. See above-it certainly decreases the time it takes to fully template your Jedi


3. You can only answer this as decreased. IT certainly didn't INCREASE the time it takes to grind out a jedi....


4. While annoying, i have no problem with it and dont consider it an exploit or an issue. Situationally, it certainly helps Jedi, but it's isn't helping them to the point of breaking the game...like Kashyyyk's slopppy unfinished coding.


5. Respec how I hate you. This made more padawan's Jedi Knights than Master Yoda during Jedi-sweeps week. They even posted a freakin re-spec calculator on the Jedi boards so people could figure out how to exactly grind up enough xp and then respec it all over to finish their templates. BOGUS. Respec has ruined many aspects of this game, not Just Jedi becoming Knights.


6. More XP faster= More Jedi faster. Period


7. Strange that when you attack them, even though they appear more powerful they still run away most of the time in my experience. Regardless, with all of the other evidence of the Developers leaning towards "increasing" the Jedi population, I can't help but think that full temp paddie bounties will decrease in success.



Seloh


Biffhammer
Wed Jul 06, 2005 7:39 am
#7

Exactly, this post is biased. With no content as well. Its just asking questions, not discussing anything.
Kaukiji
Wed Jul 06, 2005 7:48 am
#8


Biffhammer wrote:
Exactly, this post is biased. With no content as well. Its just asking questions, not discussing anything.



you make quite the intelligent posts yourself

Message Edited by Kaukiji on 07-06-2005 11:48 AM



Kaukiji Keasi
Tucheck
Wed Jul 06, 2005 7:51 am
#9



Biffhammer wrote:
Exactly, this post is biased. With no content as well. Its just asking questions, not discussing anything.





It is NOT bias. The discussion should result from the individual answers that the readers give.

They are stright forward questions about the changes made by the Devs to both profession. These questions could not be asked if the changes were not made. IF they seem so bias, I invite ANYONE to use the SAME changes listed above BUT change the question asked about the results of the changes.

If you think they are bias, then perhaps you (the reader are bias yourself). Try simple reading the changes and additions to the game alone....without the questions. You SHOULD see how I merely make note of the changes. But once again....take the same static changes, which are NOT bias, and create your own questions to make them "Jedi bias".

I think the truth is...the questions are not bias, however, I believe people are taking notice that the CHANGES (made BY the Devs) are bias.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Dallow
Wed Jul 06, 2005 7:56 am
#10






diepa wrote:

As for Line of site issues, where these spots may be used by Jedi to avoid a BH, they are used by all grinders on the trail. These spots provide protection to all and does not benefit Jedi exclusively.






While I agree that more than jedi use this exploit, it does not make it right. And it is the Jedi that get a huge benefit from this bug. Add to that it ruins another profession's content. I would have no problems searching 6 instances if it was not for this exploit.




Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

Eskie
Wed Jul 06, 2005 7:57 am
#11

I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.

How about:

Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?

Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?

Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more. Stop whining.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Gubment_Geek
Wed Jul 06, 2005 7:58 am
#12






diepa wrote:

While you may have wanted it to be un-biased, it definitely reads like an angry BH wrote it. Your statement/questions tend to lean towards how BH got screwed while Jedi got all the benefit.


Now in response to your questions, I will just group them together since I did not quote your post. Double xp and respecs benefited everyone who played during those periods even Dancer docs who are now BH/riflemen.


The introduction of Kash and the non-working BH droids did benefit Jedi, as it takes much more effort on behalf of the BH to find and kill the padawans grinding there. The new changes to BH terminals will only further fustrate BH's attempts to kill Jedi on Kash.


As for Line of site issues, where these spots may be used by Jedi to avoid a BH, they are used by all grinders on the trail. These spots provide protection to all and does not benefit Jedi exclusively.






pointing out the poor behavior of others does not excuse poor behavior by anybody (in this case jedi avoiding BH's with a bug)




Lasko Darkmoon - Officer - 83
SA Master Pilot
Vanda Darkmoon - Smuggler - 50
Imperial Ace
rYsyn
Wed Jul 06, 2005 7:59 am
#13








Tucheck wrote:
Let's first examine the changes to the Bounty Hunter profession:

Master Bounty Hunter is now required to take Jedi missions.
Do you believe this will increase or decrease the amount of players able to take Jedi missions?



  • Neither, it might cause a few template changes, but in the long run I think it will not have an impact.

Jedi names are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?



  • Neither, as an independent change this too has little impact on missions.



Jedi payouts are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?



  • Decrease, without a doubt

  • Approxamately 90% of all Jedi on the terminals are Jedi Knights, which are basicly unbeatable.

  • The removal of names in conjuncion with the removal of payout, will make most BH / Jedi fights Knight verse BH and since you cannot team up on the Jedi anymore 90% of all BH missions will probably fail

  • That, and the other issue that JEdi with 130 points are also to strong for 1 player means that about 95 - 98% of all missions will be failed

  • In the long run, I think you will just see less and less missions as Bounty Hunters will get tired of losing fights that are predetermined they cannot win



The lenght of time for a BH-Jedi TEF has been decreased by half to 2 minutes and 30 seconds.
Do you believe this will increase or decrease the chance for a Jedi to escape a BH after attacking?



  • Helps Jedi considering most "even" fights take 5 - 10 minutes.

  • But I don't think it will be that big of a deal as most of the BH/Jedi conflicts will be ended quickly with the Jedi Knight winning with little effort and no reason to even want to try and escape.


Droids do not work on Kashyyyk.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?



  • No impact, this just increases the ease and risk free nature of Jedi Grinding. HAs no affect on the "success" of the mission other then it will lead to a larger population of Knights and in the long run increase the pool of Jediand probably of pulling a mission that you cannot complete.



Now let's look at the changes provided to both the Jedi profession as well as content given to the game as a whole:

The introduction of Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?



  • Little impact, but does reduce the risk of losing XP (untrackable missions)and thus it does decrease the time needed to complete the template



The "Loss* of Sight" coding found on Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?



  • Little impact other then sheer frustration


The change in XP lost by a Jedi has been reduced to a death from a Bounty Hunter with a Jedi mission.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?



  • Decrease in the time it takes to complete Jedi.

  • As a result of this, Jedi can power grind with little risk and thus increase the XP gain and decrease the XP loss.


The introduction of "multiplayer vehicles" (offer ride).
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?



  • Little impact, just a frustration factor that everyone new it would happen (except SoE)


The profession respec period.
Do you believe this increased or decreased the amount of time it takes to complete a Jedi template?



  • Obvious Decrease in the amount of time.


Double XP weeks.
Do you believe this has/will increased or decreased the amount of time it takes to complete a Jedi template?



  • Obvious Decrease in the amount of time.


Most fully templated Padawans are already more powerful then any combination of professions that include Master Bounty Hunter
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?



  • Obvious Decrease in the amount of time.

  • No fear of being hunting allows for more power grinding










Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


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