Bounty Hunter Archive
Thread: Let's all take adeep breath and break this down logically (unbiased)...
Kaukiji wrote:
Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.
How about:
Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more. Stop whining.
how has saber damage being INCREASED had an effect on BH successes.
How has LOWERED force costs on force powers had an effect on BH successes
we can go at this all day long.
Exactly - there were Jedi nerfs, and there were BH nerfs, and there were Jedi improvements, and there were BH improvements. The original post is biased because it only is aiming to show the BH nerfs and Jedi improvements - thats my point, not more.
Kaukiji wrote:
Ulrek_Oden wrote:
Yes the initial post is clearly biased...
For example... Double XP helped people become MBH as well... heck I had a friend buy the game last monday... and he is now a MBH/MRM... it took him 5 days. to reach CL 80 from a new account.
so 2x XP helped us all.
not people who werent grinding. i was hunting jedi during the double xp thing, no rewards whatsoever.
Except now you have a few more potential targets on the BH terminals... all good
Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.
How about:
Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
No change, healing abilities are not the ONLY recourse Jedi have while in combat. I have fought to Jedi who didn't attack or heal once. Stasis and run, stasis and run.
Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Increased...provided a MBH has a healing profession as part of their template.
Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more.
Increased slightly. In spite of the added action/mind cost and the removal of LS damage, MANY Jedi STILL hit for a lot of damage.
Mind/action and loss of LS damage had little effect of the efficiency of a Jedi abilty to do damage.
Just look at the change in armor effectivness AFTER armor break. It went from 50% to about 10% absorption. The bottom line...they changes ONE thing, but made up by adding something else. Balance? Perhaps...but whats the balance on ANY of the changes listed above?
Stop whining.
This is a discussion....hardly whinning. It's only whinning if I don't support my statements.
Ulrek_Oden wrote:Yes the initial post is clearly biased...For example... Double XP helped people become MBH as well... heck I had a friend buy the game last monday... and he is now a MBH/MRM... it took him 5 days. to reach CL 80 from a new account.so 2x XP helped us all.
Which of the two professions should be "harder" to obtain accroding to most Jedi you ask? So which one was MOST effected?
Eskie wrote:
Kaukiji wrote:
Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.
How about:
Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more. Stop whining.
how has saber damage being INCREASED had an effect on BH successes.
How has LOWERED force costs on force powers had an effect on BH successes
we can go at this all day long.
Exactly - there were Jedi nerfs, and there were BH nerfs, and there were Jedi improvements, and there were BH improvements. The original post is biased because it only is aiming to show the BH nerfs and Jedi improvements - thats my point, not more.
Ummm...the Bounty Hunter professions ITSELF has received NO improvements...other professions that MAY be used in combination WITH MBH received improvements. I tend to focus on teh actual BH profession, now that MBH is going to be required, rather then other "support" professions a BH may obtain as well.
It's just like when so many Jedi came to the BH forums to complain about a Pistoleer ability. Yeah, we used it....but it didn't belong in the BH forum.
Tucheck wrote:
Aeschyl wrote:
and by the way, this is HARDLY un-biased
How is this thread un-biased. You make the statement with no supporting comments.
Er... that's exactly how it's unbiased. It asks questions from both sides with no commentary, unlike network news.
My thoughts on the changes are this...
I have no problem with MBH being needed to hunt player jedi. The only problem I see with it is that it will cause some non-jedi templates to lose some "strength" against jedi, but all's fair I suppose.
I like the idea of adding faction to the terms, which will solve quite a few problems, at least on my server.
I don't like the name removal, mainly because of Kashyyyk's hindrance to jedi hunting as it is. There will be no way at all, other than spamming attacks while running through instances to determine who your mark is.
Removing jedi level is also a problem for me. I refuse to hunt low level padawan(s), but this change will not allow me to determine wether someone is "worth" hunting or not. So what will happen now is I'll attack any mark, low level or otherwise.
Tucheck wrote:
Let's first examine the changes to the Bounty Hunter profession:
Master Bounty Hunter is now required to take Jedi missions.
Do you believe this will increase or decrease the amount of players able to take Jedi missions?
Decrease initially of course. However, anyone can become a MBH, thus it will not decrease the number of people able to take Jedi missions.
Jedi names are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
No change. In order to take a PC mission you will now need to be MBH. Given that you dont know which Jedi you are getting, I'm assuming most MBHs will be a full template (all skill points used) before they attempt PC missions. This is just going to force each BH to go into every fight "loaded for bear" since they dont know if they are getting a 250point Jedi or a 75point Jedi.
Jedi payouts are being removed from mission terminals.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
This should not have an impact on a successful mission. As stated above you are just going to have to go in completely prepared for whatever you might get thrown at you.
The lenght of time for a BH-Jedi TEF has been decreased by half to 2 minutes and 30 seconds.
Do you believe this will increase or decrease the chance for a Jedi to escape a BH after attacking?
This will depend on the BH's ability to continually bring an offense to the Jedi. The Jediwill have toelude you for 2.5minutes AND make it to a shuttle port/star port/house. For the record, I thing a Jedi should always have the option of "fight or flight". This just ups the stakes a bit and makes it more difficult to get away. This will decrease the chance for a Jedi to get away.
Droids do not work on Kashyyyk.
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
Droids not working on Kashyyyk is the fault of "crappy programming" / "lack of ability to forsee issues in the game", call it what you want, I dont think this was intentional by the Devs, I think it was a big "oops, well too late to fix it now, let's call it a non issue and just move on, we have to get this released before episode III comes out".
This really depends on how you look at it. If a BH takes a mission, finds his mark on Kashyyyk, says, "Scroo this!!!1!" and gets a new mark, I dont really consider that to be an attempt at a mission.
I think many BHs have been VERY successful at retiring their marks on Kashyyyk. Who needs a droid when you know where your mark is? You just have to check 6instances, or get lucky that you find him before searching all 6.
Droids not working on Kashyyyk has decreased the number of attempts at bounties on Kashyyyk, it has not necessarily decreased the number of sucessful attempts.
Now let's look at the changes provided to both the Jedi profession as well as content given to the game as a whole:
The introduction of Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Decreased, this is not up for debate.
The "Loss* of Sight" coding found on Kashyyyk.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
I'm not a BH, I have yet to use the LOS, thus I cannot comment adequately on this issue. I'm GUESSING that this is essentually equal to a house for a paddy in the trails. It doesnt seem that much different than a paddy grinding 25m from a private house.
The change in XP lost by a Jedi has been reduced to a death from a Bounty Hunter with a Jedi mission.
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
Decreased.
The introduction of "multiplayer vehicles" (offer ride).
Do you believe this has increased or decreased the amount of time it takes to complete a Jedi template?
I have not seen this used all that much. I have not experienced it. I can not comment adequately to this question.
The profession respec period.
Do you believe this increased or decreased the amount of time it takes to complete a Jedi template?
Decreased, this is not up for debate.
Double XP weeks.
Do you believe this has/will increased or decreased the amount of time it takes to complete a Jedi template?
Decreased of course, again, not up for debate.
Most fully templated Padawans are already more powerful then any combination of professions that include Master Bounty Hunter
Do you believe this will increase or decrease the amount of sucessful Bounty Hunter missions?
I dont agree with your statement at all, thus I can't answer your question.
Fell free to form your own opinions. I have tried my best to leave out ANY hint of personal conviction. I merely submitted the changes that come to mind the most, and ask for your opinion on the result of these changes.
*edit
Message Edited by Tucheck on 07-06-200512:32 AM
Tucheck wrote:
Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.
How about:
Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
No change, healing abilities are not the ONLY recourse Jedi have while in combat. I have fought to Jedi who didn't attack or heal once. Stasis and run, stasis and run.
Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Increased...provided a MBH has a healing profession as part of their template.
Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more.
Increased slightly. In spite of the added action/mind cost and the removal of LS damage, MANY Jedi STILL hit for a lot of damage.
Mind/action and loss of LS damage had little effect of the efficiency of a Jedi abilty to do damage.
Just look at the change in armor effectivness AFTER armor break. It went from 50% to about 10% absorption. The bottom line...they changes ONE thing, but made up by adding something else. Balance? Perhaps...but whats the balance on ANY of the changes listed above?
Stop whining.
This is a discussion....hardly whinning. It's only whinning if I don't support my statements.
Good. So why werent these questions, which you just admitted are increasing the success change for a BH, in your original question catalogue? If more question of that kind would have been in there, it would have been unbiased, but you were concentrating on the BH nerfs / Jedi improvements. Thats the point I wanted to make - revise your list and include all changes from pub 9 up until now and you might even come to the conclusion that Jedi got more nerfs than BHs.