Bounty Hunter Archive
Thread: Reconnecting to the Force Yet another crazy death penalty scheme
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Leatherneck_of_Alderaan
Fri Jul 08, 2005 9:11 pm
#1
Currently, there is no penalty associated with dying for those who have finished their template. Additionally, Paddies cangain back exp at a pretty decent rate in a good group.
I'm not a big fan of taking things away from players, but I have an idea that would accomplish both. So I figured I'd ask you, the esteemed opposition, your opinion first.
The concept is very simple...you clone and it takes time to re-acclimate yourself to using the Force. You've just suffered a major shock to your system (that's putting dying and cloning rather mildly) and settling back into your connection with all living things shouldn't be as simple as pulling on your paddy robes.
"Now Leatherneck, how do you do that? How do you represent being reconnected with the universe in a game like this?" Well I'm glad you asked.
A Jedi's connection to the force is represented in two ways. Force bar and force skills. So how about this scheme? It'll sound kinda complicated at first but the concept is simple once it's fully explained.
Every skillpoint you have is worth 30 seconds. Let's take two example paddies and use them in demonstrating how this would work. One that's 100 skill points and one that's 226 skill points.
You would have force WOUNDS that suck up your force bar. These wounds would go away at a rate based on your skill points when you died. So, for our first example, the 100 skill point Paddie, their force bar would be fully 'repaired' in 50 minutes (100 skill points * 30 seconds). For Mr 226k, it'd be 113 minutes.
That's half the equation of death penalty.
The other half is equally simple.
When you clone, you ONLY have access to any first tier skills you have earned in Jedi. When you have healed 25% of your force wounds, you get access to the second tier. 50% the third tier. 75% the 4th tier. Rounded up.
So, in our two examples:
The 100k Paddy would earn back their second skill box at 13 minutes after dying. The next tier would be usable at 25 minutes. The next tier would be useable at 38 minutes.
The 226k paddy would be able to use second tier at 29 minutes, tier three at 57 minutes and tier four at 85 minutes.
"But Leatherneck, I don't WANT to have a character I'm paying for that I can't play". Good news then...you won't be paying for a character you can't play. You CAN still play your character while reconnecting to the force. You just won't be playing at full potential. That's how it's different from the blue glowie system proposed some time ago.
Oh, and for FRS ranked Jedi, add time based on their current rank. Say...15 minutes per rank achieved. If you're a Jedi Master, it should take alot to put you down, and it should be a memorable occaision.
Oh, and I forgot to mention.
NO TIME would tick off your penalty if you're in a building of any kind. Dungeon? Fine. POI? Fine. Avatar Space platform? Fine. JTL? Hell no. Ranger/Scout camp? No.
Oh, and if you die while in penalty mode, you get 50% of the new penalty tacked on.
Just a rough sketch but the idea is easy to follow. Dying should cost you real time.
Mythrindir
Fri Jul 08, 2005 11:11 pm
#4
sounds cool
good deal of jedi would be mad if it was implemented though... imagine pvping with a jedi...they die and can't help you out for nearly 2 hours...some of them would definately not be amused by this.
Rushyo
Sat Jul 09, 2005 1:36 am
#5
Leatherneck_of_Alderaan wrote:
Mythrindir wrote:
sounds coolgood deal of jedi would be mad if it was implemented though... imagine pvping with a jedi...they die and can't help you out for nearly 2 hours...some of them would definately not be amused by this.
The life of a Jedi is a difficult one. I'd be willing to live under such a system.
It might even make the GCW fun again as a side effect! o.o
Kyodor
Sat Jul 09, 2005 2:25 am
#6
Well, Jedi aren't supposed to be very common in sight, and not seen interacting with the environment as normal players do - they have to be cautious 
So in other words, when Jedi die, they simply have a timer to regain their skills ? Dosen't sound too bad actually.
I remember something like this working in Neocron called Synaptic Impairement - your skills are reduced by a certain percentage, and gradually return to you to stop zerging.
I like the idea actually, the loss isn't permanent. Plus, you would think, after a Jedi got capped by a BH, that he wouldn't go force-running out within a couple of minutes.
From RP perspective, this works fine - it's not very hard to lose connection with the force, if you're careless, it can just slip by you.
No permanent losses, stops Jedi GCW Zerging; Brilliant.
You have my complete support on this idea
So in other words, when Jedi die, they simply have a timer to regain their skills ? Dosen't sound too bad actually.
I remember something like this working in Neocron called Synaptic Impairement - your skills are reduced by a certain percentage, and gradually return to you to stop zerging.
I like the idea actually, the loss isn't permanent. Plus, you would think, after a Jedi got capped by a BH, that he wouldn't go force-running out within a couple of minutes.
From RP perspective, this works fine - it's not very hard to lose connection with the force, if you're careless, it can just slip by you.
No permanent losses, stops Jedi GCW Zerging; Brilliant.
You have my complete support on this idea
truewildman
Sat Jul 09, 2005 3:24 am
#7
Leatherneck_of_Alderaan wrote:
Mythrindir wrote:
sounds coolgood deal of jedi would be mad if it was implemented though... imagine pvping with a jedi...they die and can't help you out for nearly 2 hours...some of them would definately not be amused by this.
The life of a Jedi is a difficult one. I'd be willing to live under such a system.
As would I. This sounds nice. Personally, I hate the fact that the penalties are nil.
_Dragonius_
Sat Jul 09, 2005 4:01 am
#9
Yeah, it's a good idea.
To those that would say, "What about the BH's that know that I just died and get my mission?" I say make them a Blue Glowie for 10 minutes afterward.
To those that would say, "What about the BH's that know that I just died and get my mission?" I say make them a Blue Glowie for 10 minutes afterward.
Message Edited by _Dragonius_ on 07-09-2005 04:02 AM
OmniReaperr
Sat Jul 09, 2005 4:09 am
#10
I'd be all for it (as a jedi) assuming that the Dev's stop nerfing us to hell and actually make us a bit stronger than the average profession.
Dlek_Krego
Sat Jul 09, 2005 4:13 am
#11
Leatherneck_of_Alderaan wrote:Currently, there is no penalty associated with dying for those who have finished their template. Additionally, Paddies can gain back exp at a pretty decent rate in a good group.I'm not a big fan of taking things away from players, but I have an idea that would accomplish both. So I figured I'd ask you, the esteemed opposition, your opinion first.The concept is very simple...you clone and it takes time to re-acclimate yourself to using the Force. You've just suffered a major shock to your system (that's putting dying and cloning rather mildly) and settling back into your connection with all living things shouldn't be as simple as pulling on your paddy robes."Now Leatherneck, how do you do that? How do you represent being reconnected with the universe in a game like this?" Well I'm glad you asked.A Jedi's connection to the force is represented in two ways. Force bar and force skills. So how about this scheme? It'll sound kinda complicated at first but the concept is simple once it's fully explained.Every skillpoint you have is worth 30 seconds. Let's take two example paddies and use them in demonstrating how this would work. One that's 100 skill points and one that's 226 skill points.You would have force WOUNDS that suck up your force bar. These wounds would go away at a rate based on your skill points when you died. So, for our first example, the 100 skill point Paddie, their force bar would be fully 'repaired' in 50 minutes (100 skill points * 30 seconds). For Mr 226k, it'd be 113 minutes.That's half the equation of death penalty.The other half is equally simple.When you clone, you ONLY have access to any first tier skills you have earned in Jedi. When you have healed 25% of your force wounds, you get access to the second tier. 50% the third tier. 75% the 4th tier. Rounded up.So, in our two examples:The 100k Paddy would earn back their second skill box at 13 minutes after dying. The next tier would be usable at 25 minutes. The next tier would be useable at 38 minutes.The 226k paddy would be able to use second tier at 29 minutes, tier three at 57 minutes and tier four at 85 minutes."But Leatherneck, I don't WANT to have a character I'm paying for that I can't play". Good news then...you won't be paying for a character you can't play. You CAN still play your character while reconnecting to the force. You just won't be playing at full potential. That's how it's different from the blue glowie system proposed some time ago.Oh, and for FRS ranked Jedi, add time based on their current rank. Say...15 minutes per rank achieved. If you're a Jedi Master, it should take alot to put you down, and it should be a memorable occaision.Oh, and I forgot to mention.NO TIME would tick off your penalty if you're in a building of any kind. Dungeon? Fine. POI? Fine. Avatar Space platform? Fine. JTL? Hell no. Ranger/Scout camp? No.Oh, and if you die while in penalty mode, you get 50% of the new penalty tacked on.Just a rough sketch but the idea is easy to follow. Dying should cost you real time.
Ya know, this could help more than just adding penalty, but also make PvP style combat more realistic.... In a PvP battle, it's not very realistic that a Jedi who just died would be at a recruiter getting back into the battle 2 minutes later.... So this means when we die, we have a "time-out" period before we can rejoin the fight (unless we want to rejoin with completely gimped skills). Now, being a Jedi myself, I would think that this would be a Jedi only penalty, we would be the only ones to require a "time-out" in PvP combat, as we are the ones who are unbalancing it.
Very good post, Sir.
*edited for typos...got excited, was typing too fast.
Message Edited by Dlek_Krego on 07-09-2005 04:15 AM
Huples_Cat
Sat Jul 09, 2005 4:16 am
#12
Oh, I'm sorry. All i heard was NERF NERF NERF NERF.
Wouldn't it be a good idea to at least pretend that you are trying to make a non-selfish thought by presenting this to the jedi community rather than the BH, where the overriding mentality is " we should have a kill jedi button"?
Dlek_Krego
Sat Jul 09, 2005 4:18 am
#13
Huples_Cat wrote:
Oh, I'm sorry. All i heard was NERF NERF NERF NERF.Wouldn't it be a good idea to at least pretend that you are trying to make a non-selfish thought by presenting this to the jedi community rather than the BH, where the overriding mentality is " we should have a kill jedi button"?
Sorry, I strongly disagree. Once a Jedi completes his template, he has all the pwer of the Jedi, but no longer has penalty. This adds back a penalty, and makes the combat, the PROFESSION more challenging again...as well as adds a bit of a role-play aspect....and Jedi need all the role playing incentive we can get.
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