Bounty Hunter Archive
Thread: Stopping Shot
Page 9 of 9
SharkBoy007
Fri Jun 24, 2005 1:22 am
#105
bgold4 wrote:
i say just make xx3x stopping shot break on damage, add a new one at master that doesn't
I kind of like that idea.
Zotux
Mon Jul 04, 2005 5:06 pm
#108
that is the length of the normal stopping shot. How long would improved stopping last?
Zimal
Mon Jul 04, 2005 5:08 pm
#109
i thought normal was 10, improved was 15, and advanced was 20..... i can't check to make sure atm due to being at work... but anyone able to verify this for either of us?
Zotux
Mon Jul 04, 2005 5:50 pm
#110
You are more than lilely right.... I was hoping it was more similar to the length of the concussion shot in smuggler
Death21
Thu Jul 14, 2005 7:43 am
#111
I keep hearing how great stopping shot is. I haven't been a pistoleer since before the CU.
What's so great about it? It's just a snare like kneecap shot right? What's the difference?
Any info would be appreciated, thanks.
Moxon521
Thu Jul 14, 2005 7:51 am
#112
stopping shot isn't a snare, it is a root. which means the jedi cannot move anywhere. It isn't an I WIN button like people use to believe, I like it though to keep jedi from escaping.
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